• Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide
  • IP address : build.mcmiddleearth.com


Optifine 2019-08-04

No permission to download
The version used is Optifine 1.12.2_HD_U_E3

Optifine gives better performance for people who run Minecraft and allows the use of shader packs. It is heavily recommended!

OptiFine 1.12.2_HD_U_E3
- fixed world memory leak (#1835)
- added native memory info in debug screen
- fixed out of memory crash with shaders
- fixed parsing of full CTM paths (#1700)
- fixed Dynamic Lights to correctly reset on enable/disable (#1680)
- compatible with Forge #2795

OptiFine 1.12.2_HD_U_E2
- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #2729

OptiFine 1.12.2_HD_U_E1
- fixed armor slots with player on fire and AA/AF enabled (#1495)
- fixed fire in first person with Smart Animations (#1487)
- fixed experience bar transparency (#1471)
- fixed emissive texture loading
- fixed crash in chunk visibility check (#1413)
- fixed entities on fire with AA/AF/SmartAnimations (#1415)
- fixed shaders custom textures in gbuffers_water (#1425)
- increased composite and deferred shader programs to 16
- added interpolate and frame skip to Custom Animations
- fixed sign text render distance to depend on screen resolution and FOV
- added system property "log.detail=<true|false>" for extended logging
- reduced logging when loading sprites (custom loader, sprite dependency)
- added CTM tile name <default>
- added option Smart Animations
- added dynamic lights for mods
- fixed disabled shader programs in dimension folder
- fixed OpenGL error when disabling Fast Render
- reorganized shader programs
- reorganized source packages
- compatible with Forge #2712

OptiFine 1.12.2_HD_U_D3
- fixed sampler binding for programs "gbuffers_beaconbeam", "gbuffers_item" and "gbuffers_armor_glint"
- fixed shaders uniform "isEyeInWater" to work in 3rd person view
- compatible with Forge #2691

OptiFine 1.12.2_HD_U_D2
- fixed horse random textures (#1357)
- added CEM support for bed and parrot (#1117)
- fixed crash with Galacticraft (#1366)
- fixed shaders projection matrix when underwater (#1344, #827)
- added option Show OpenGL Errors
- added support for geometry shaders ".gsh" (#1355)
- extended CIT to check for alternative shield models (#1169)
- added shaders uniform blendFunc (#884)
- fixed End loading bug (#1326)
- removed width and height limits for CTM method "repeat"
- fixed shaders uniform "depthtex1" in program "gbuffers_water"
- compatible with Forge #2673

OptiFine 1.12.2_HD_U_D1
- extended new version message to include link to optifine.net
- custom shader textures by location (resource pack, dynamic textures) (#1304)
- fixed compatibility with PortalGun mod
- fixed water fog density/color for Respiration > 3 (#1289)
- fixed chunk visibility culling for custom view entity (#1286)
- added shader profile tooltips
- fixed a very cool chunk loading bug (I Have Officially Broken Minecraft...)
- added shaders version check
- added shaders property "frustum.culling"
- fixed shaders camera position in shadow program
- added shaders option "separateAo"
- fixed water old lighting with shaders
- fixed shader uniform atlasSize in program gbuffers_hand
- added full macro processing for #if and #elif expressions
- fixed multi-pass CTM with missing intermediate textures (Halcyon Days)
- fixed loading of GitHub zipped shader packs with world folders
- optimized shaders shadow culling
- fixed shaders to work properly at high coordinate values (#1240)
- fixed flickering water bottom texture with AA/AF enabled
- extended shader configuration parsing to be affected by preprocessor conditional directives
- added option Render Regions
- optimized VBO rendering
- optimized visibility cullung
- optimized loading of visible chunks (F3+L)
- compatible with Forge #2627

OptiFine 1.12.2_HD_U_C9
- extended shaders to define custom block render layers (#1210)
- added CTM properties "randomLoops" and "innerSeams"
- added CTM methods "overlay_fixed", "overlay_random", "overlay_repeat" and "overlay_ctm" (#1145)
- added shaders configuration for beacon beam depth (#796)
- added shaders configuration for rain/snow depth (#532)
- added vector custom uniforms (#1155)
- added matrix access for custom uniforms (#1155)
- enable or disable programs depending on shader options
- added support for shaders in GitHub ZIP files
- added configurable buffer flip for composite programs (#1103)
- added variable resolution for composite programs (#1103)
- fixed option Portal Particles (#1146)
- added button Download Shaders, opens "Shader Packs" in a browser
- added commands "/reloadShaders" and "/reloadChunks"
- fixed Forge cloud renderer breaking cloud height and shader clouds (#1141)
- fixed normal maps for banner, horse and player models (1140)
- compatible with Forge #2615

OptiFine 1.12.2_HD_U_C8
- fixed shaders program fallback (sildurs enhanced redone)
- added alpha test and blend mode per shaders program
- updated shaders function "smooth" to use automatic ID
- optimized shader uniforms (cached location and last value per program)
- replaced Random Mobs with Random Entities, extended to support all entities and tile entities
- enabled shader uniforms "entityId" and "blockEntityId" for the shadow pass (#1075)
- extended CTM to check for named tile entities
- fixed crash when disabling shaders (Charset #165)
- limit shaders options tooltips to 8 lines
- added custom block render layers
- added custom loading screens per dimension
- fixed parrot on shoulder with random mobs and shaders
- compatible with Forge #2587

OptiFine 1.12.2_HD_U_C7
- fixed mob spawning rate (#1055)
- fixed underwater color with Forge
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- optimizaed memory allocation
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed emissive textures loading, reloading and z-fighting on mob models
- added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png"
- fixed crash when username contains ASCII 0 (#999)
- added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties"
- added emissive overlays for items, mobs and block entities
- extended Custom Colors with support for emissive texture overlays
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed spider eyes z-fighting
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added entity parameters for CEM animations
- added boolean expressions for CEM animations
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed CIT for custom potions
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- added Lazy Chunk Loading for multi-core CPUs
- optimized Load Visible Chunks (F3+L) to work faster
- optimized memory allocation
- compatible with Forge #2555

OptiFine 1.12.2_HD_U_C6
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
- compatible with Forge #2493

OptiFine 1.12.2_HD_U_C5
- updated to 1.12.2

OptiFine 1.12.1_HD_U_C5
- compatible with Forge #2446

OptiFine 1.12_HD_U_C5
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- fixed Forge custom sprite loading with dependencies (Tinkers Construct)
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
- compatible with Forge #2424

OptiFine 1.12_HD_U_C4
- compatible with Forge #2387

OptiFine 1.12_HD_U_C3
- fixed CTM for observer power state
- fixed option Narrator not working
- fixed swamp water color when Swamp Colors is OFF
- fixed options to be saved in UTF-8 (MC-117449)
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- compatible with Forge #2331

OptiFine 1.12_HD_U_C2
- updated to 1.12
- compatible with Forge #2331

OptiFine 1.11.2_HD_U_C2
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- added support for CIT models
- compatible with Forge #2311

OptiFine 1.11.2_HD_U_C1
- fixed compatibility with Forge key modifiers (#518)
- updated installer to use launchwrapper 1.12
- fixed Forge compatibility (ChunkCache.isSideSolid)
- updated CTM to allow overlays on non-full flocks (farmland, grass path)
- fixed CTM compact with translucent textures (stained glass)
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- fixed crash with Forestry when Smart Trees (leaves) is enabled
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- added CEM support for husk, stray, wither skeleton, llama, mooshroom and zombie_villager
- compatible with Forge #2311

OptiFine 1.11.2_HD_U_B9
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
- added shaders compatible rendering for end portals
- fixed CEM for zombie_pigman
- compatible with Forge #2298

OptiFine 1.11.2_HD_U_B8
- fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+)
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487)
- added shader macro MC_VERSION
- fixed shaders off hand rendering when main hand has echanted item (#481)
- compatible with Forge #2294

OptiFine 1.11.2_HD_U_B7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added CEM model for shulker_box
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- compatible with Forge #2227

OptiFine 1.11.2_HD_U_B6
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- added CEM for donkey, mule, skeleton_horse and zombie_horse
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- compatible with Forge #2214

OptiFine 1.11.2_HD_U_B5
- fixed "nbsp" character to render as space
- updated to Minecraft 1.11.2

OptiFine 1.11_HD_U_B4
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- compatible with Forge #2188

OptiFine 1.11_HD_U_B3
- added CEM models for evoker, evoker fangs, vex and vindicator
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- compatible with Forge #2188

OptiFine 1.11_HD_U_B2
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- added warning for non-lowercase resource files
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- fixed support for v2 resource packs
- compatible with Forge #2157

OptiFine 1.11_HD_U_B1
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- updated entity handling to reflect the Forge rewrite of the entity registry
- updated MCP mappings
- reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings
- updated to Minecraft 1.11
- compatible with Forge #2157