1.10 Update

  • Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

q220

Eru Iluvatar
Staff member
Donor
Mar 1, 2014
1,095
1,982
95
29
Belgium
www.nickyvermeersch.me
Languages
Dutch (native), English, French.
#1
1.10 update.png


Our server just updated to 1.10

To see all the changes to the Minecraft game, you can view the:

Changes for MCME

  • [!!]Chunk generation is now possible again due to a broken api. Please make sure that you do not venture too close to the border or build anything outside of it because these areas will be cut and removed frequently.
  • VanishNoPacket is broken, we fall back to default Essentials vanish system.
  • Plugins have been updated to handle the newest blocks and systems.

What is next

During the following weeks you will see more functionality and changes being made. One of the most anticipated is the release of The Architect, a plugin that will enable players to be more creative and make more changes. A development blog will be posted to highlight all the changes.

Bugs / Issues

If you think you've found a bug or want to report something, please do so at the http://www.mcmiddleearth.com/forums/suggestions-and-issues-submission-publicly.51/ thread which is dedicated to finding and fixing issues.
 

mandolore100

Head Guide
Staff member
Head Guide
Dec 26, 2014
418
694
39
24
Texas
#3
any chance of elytra wings working?
Edit: they do!!!
Edit edit: they dont D:
 
Last edited:

Ragsna123

Dirt Conaisseur
Apr 2, 2016
33
65
19
18
Lübeck
Languages
German (native), English, French (rudimentary)
#4
When will the map start fully working again? Is there any chance of continuing normally today?
 

_Drayz_

Hardcore MCME-er
Dec 19, 2015
133
92
30
16
Languages
English
#5
Will it be possible to join the server in 1.8? As all my mods are 1.8 and I use them on different servers...
 

q220

Eru Iluvatar
Staff member
Donor
Mar 1, 2014
1,095
1,982
95
29
Belgium
www.nickyvermeersch.me
Languages
Dutch (native), English, French.
#6
with the update are we gone update the texture packs with the adition of the new blocks? and if yes when would that maybe happen?
Packs were updated at the same time as the server updated. Only change was basically a reversioning of the pack's data file. However others and I have problems when loading resource packs as they seem to 'hang' the client for seconds when switching between them. I think it might be caused due to a client bug.

any chance of elytra wings working?
Edit: they do!!!
Edit edit: they dont D:
They shouldn't be working because they should be blocked by WorldGuard. For one, they cause quite the lag when we tested them, most likely related to NoCheatPlus' calculation to check for cheats. And two, I am thinking of tucking it away in the 50$ reward package to convince more people to contribute. Ofcourse the effects would be retro-active when they come into place.

When will the map start fully working again? Is there any chance of continuing normally today?
It should all be working for now, during the rebooting there was an unexpected issue with multiworld, which is now resolved.
 

Despot666

Designer
Staff member
Designer
Mar 26, 2014
487
647
39
#7
Dwarven pack is broken in 1.9 +.

Already fixed it but preparing updatefor some new blocks. Shoudl be done during weekend.
 

_Drayz_

Hardcore MCME-er
Dec 19, 2015
133
92
30
16
Languages
English
#8
Aslo will the PVP server be updated to 1.10.2 so both servers run on the same version?
 

q220

Eru Iluvatar
Staff member
Donor
Mar 1, 2014
1,095
1,982
95
29
Belgium
www.nickyvermeersch.me
Languages
Dutch (native), English, French.
#10

DSESGH

Hardcore MCME-er
Mar 2, 2014
1,219
1,790
50
#11
PvP is going to follow relatively soon, yes!
Thought I was going to be ahead with updating to 1.9. Now q goes and skips 1.9 then goes straight to 1.10 :p

But yeah, I'll have the PVP plugin updated in the next few days.
 

samgamgee10

Hardcore MCME-er
Feb 29, 2016
133
181
16
Achavanich
Languages
English
#14
Even with all this stuff being fixed, all the bad stuff I guarantee is going to happen to me and my screwy Mac, there's always something wrong no matter what I do
 

Eriol_Eandur

Head Developer
Staff member
Head Developer
Designer
Developer
Donor
Media Team
Sep 19, 2014
1,828
3,003
89
Germany
Languages
German (native), English
#15
glhf, also why hasnt no chunk been updated, its legit like 80 lines.
We tried, but Chunk.unload method doesn't work anymore in 1.9+
 

ViggyIggy

Dirt Conaisseur
Donor
Feb 12, 2015
38
233
18
San Francisco Bay Area
Languages
English, Binary
#16
[!!]Chunk generation is now possible again due to a broken api. Please make sure that you do not venture too close to the border or build anything outside of it because these areas will be cut and removed frequently.
You could always use WorldBorder to restrict "outside travel" while waiting for an api fix.
 

Eriol_Eandur

Head Developer
Staff member
Head Developer
Designer
Developer
Donor
Media Team
Sep 19, 2014
1,828
3,003
89
Germany
Languages
German (native), English
#18
I tested world borders with q some time ago, It's always square.
 

q220

Eru Iluvatar
Staff member
Donor
Mar 1, 2014
1,095
1,982
95
29
Belgium
www.nickyvermeersch.me
Languages
Dutch (native), English, French.
#19
You could always use WorldBorder to restrict "outside travel" while waiting for an api fix.
Can you make asymmetric world borders? Our map isnt exactly square...
Also during our testing, Spigot didn't seem to support the worldborder for multiple worlds. Once I set something in the main world, all other worlds were considered 'outside' and will nag players about it.
 

ViggyIggy

Dirt Conaisseur
Donor
Feb 12, 2015
38
233
18
San Francisco Bay Area
Languages
English, Binary
#20
Interesting. I use it one one of my servers per world and I have square and circle borders defined. Looks as though square/rectangular are considered interchangeable.

New plugin -- if player coords outside -x, x, -z, z (choose distance inside next chunk render), drop an anvil on them. :D