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#20/15 [Concept Build] High Moors of Rivendell

Discussion in 'Themed Builds' started by Finrod_Amandil, Jun 14, 2015.

  1. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Concept Build
    Concept Builds are Themed Builds that serve as opportunity to gather ideas for styles currently needed on the main server. They of course can be used for Artist applications.
    Concept Builds last for one week.


    High Moors of Rivendell

    Every swamp, moor, bog and marsh on the server has a very distinct style. In this Concept Build it shall be your task to find a style for the High Moors of Rivendell, that then can later be used in jobs to build the entirety of the moors. The plots you will get are therefore fairly small, as it really is about the style, which can be showed off on rather small scales.

    Note that it is only about the moors / bogs, and not about the steep valleys between them that are mentioned below.


    Reference:
    Resourcepack: Eriador - Extended

    There is a specially made texture pack for this Themed Build. You can download it >>here<< from my personal website. Its mostly the Eriador pack, however with many additional plants and terrain block textures imported from the other packs, so that you have hopefully more than enough textures to experiment with.
    This pack is no official update and should only be used for this Themed Build.

    Important note:
    There are some flowers that are technically saplings; as on Freebuild block updates are enabled, they may grow into trees! To fix that, please put a block of white stained glass (invisible) ontop of each sapling.
    Sorry for the inconvenience!!



    Before you start, be sure to check out the site for the High Moors with /warp Rivendell (all the flat areas will be filled with moors).
    Also check out all the swamps and similar we already have, to get some ideas. Heres a complete list of them (if no further information is given, there is a direct warp to that location):
    • Rushock Bog: /warp Needlehole and fly south-east.
    • Overbourne Marsh
    • Southern Marshes
    • Swanfleet
    • Midgewater Marshes (/warp Midgewater)
    • Dead Marshes
    • Nindalf
    • Fenmarch
    • Hallowmere
    The default biome is Jungle, however that can be changed to any other.
    Check out /warp biomes on Plotworld to get an overview of the most common ones.

    And here is a concept picture of a real high moor:
    harz09-kolk-im-hochmoor-torfhaus.jpg

    If you have any questions about the task, please post it right in this thread.



    Themed Builds are used in applications for the Artist rank.


    Poll
    No poll this week, the result from the last Themed Build will be used next week.

    How to participate
    Use the following instructions to get your ThemedBuild working:
    • Join Freebuild server! IP: freebuild.mcmiddleearth.com
    • Get to the ThemedBuild world: /warp theme
    • Claim a plot: /theme
    • Go to your plot (after claiming): /theme toplot
    • Reset your plot if you want to start over: /theme resetplot
    • People who have reserved a plot but not built in it in the first 2 hours may have their claim removed by staff members.

    Artist Application Guidelines

    How to apply for Artist
    • You'll need screenshots of at least one ThemedBuild as part of an Artist application.
    • Screenshots should be taken using the resourcepack defined at the top of this post.
    • Take at least one screenshot of your ThemedBuild with your plot-sign clearly visible.
    • Upload your screenshots to an image hoster, preferably make an album on imgur.com
    • Apply >>here<< by making a thread with your username as title, and follow >>this format<<
     
    #1 Finrod_Amandil, Jun 14, 2015
    Last edited: Jun 15, 2015
  2. TSGroot

    TSGroot Aspiring Commoner

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    I actually feel like participating this time... Will we have tree weeks or just one?
     
  3. Eriol_Eandur

    Eriol_Eandur Designer
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    One week I think.
     
  4. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Yep 1 week
     
  5. TSGroot

    TSGroot Aspiring Commoner

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    Alright, good my examweek is almost over.
     
  6. Durtalathion

    Durtalathion Aspiring Commoner

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    I built a model based off of something I saw on my hike on the Pacific Crest Trail. Hopefully you folks find it appealing to the eye.
     
    Emilio_ and Finrod_Amandil like this.
  7. TimeLordElf_365

    TimeLordElf_365 Aspiring Commoner

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    So, this build ends on 21 June right?
     
  8. Finrod_Amandil

    Finrod_Amandil Head Designer
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    yes.
     
    TimeLordElf_365 likes this.
  9. TSGroot

    TSGroot Aspiring Commoner

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    Damn it finrod! I used the sapplings in my themed build and they all started to grow! Some on the edge had leaves outside my plot and I couldn't destroy those! The acacia sapplings I have cleared by putting invisible glass above them, but I'm not sure how to find the oak ones!
     
  10. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Oh lol didnt think of that ;)
     
  11. Ma5terMinD

    Ma5terMinD Yellow flower puncher
    Donor

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    Use string to stop them from growing.
     
  12. Durtalathion

    Durtalathion Aspiring Commoner

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    Well you know what Finrod, should you get to the point that you begin construction on this section of landscape. I will be willing to pitch in.
     
    Finrod_Amandil likes this.