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Featured #33/17 - Dead Marshes

Discussion in 'Themed Builds' started by Ivan1pl, Sep 24, 2017.

?

Next Themed Build:

Poll closed Oct 1, 2017.
  1. Chamber of Mazarbul

    18 vote(s)
    41.9%
  2. Last Bridge

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  3. Ents

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  1. Ivan1pl

    Ivan1pl Designer
    Staff Member Designer Developer

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    Themed Build
    Themed Builds run weekly, starting on Sunday, and last one week until the next one starts.

    Dead Marshes

    Reference: [Tolkiengateway]
    Resourcepack: Mordor
    To change to Mordor resource pack with server textures enabled, use /rp m.


    Themed Builds can be used in Artist applications.

    Off-topic plots will be removed.



    Poll

    Vote for the next Themed Build in the poll above this post. If a topic remains unchosen four consecutive times it will be replaced with another option.

    Choices:

    Legend:
    • No tag - Normal Themed Build. Themed Builds run weekly, starting on Sunday, and last one week until the next one starts.
    • [Project Build] - Project Build. Project Builds are Themed Builds that run for more than one week. Start and end is at sunday evenings (GMT).
    • [FFA] - Free for all. Free for all are Themed Builds with more general theme that lets you show off your creativity and building skills more than normal Themed Build. In Free for all builds you can use any of MCME resource packs and your build doesn't have to be in the lore.

    How to participate
    Use the following instructions to get your Themed Build working:
    • Get to the Themed Build area: /theme warp
    • Claim a plot: /theme
    • Go to your plot (after claiming): /theme toplot
    • Reset your plot if you want to start over: /theme resetplot
     
    barteldvn likes this.
  2. Fireinferno13

    Fireinferno13 Designer
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    PLEASE DO THIS ONE!

    @mattlego and I are looking for actual concepts for the upcoming Dead Marshes project, so if yours is exceptionally good you could see YOUR STYLE in the actual server Dead Marshes!
     
    BWOT, lolbroek108, ryttyr and 3 others like this.
  3. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
    Media Team

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    BWOT, Fireinferno13, Ivan1pl and 2 others like this.
  4. Fireinferno13

    Fireinferno13 Designer
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    I like Thainsbook's description also:
     
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  5. ryttyr

    ryttyr Aspiring Commoner

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    If you'd like, I could make some upwards-facing pale faces for the marshes and hope Fin accepts them?
     
    lolbroek108 and Daddlio like this.
  6. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

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    Btw, we have a lot (about 20!) of free blocks for additional pant textures. Most of them can be made colour biome dependent (sugar cane block).
     
    Fireinferno13 likes this.
  7. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    I'm working on concepts, but in the DA pack, because for me the Mordor pack didn't have enough plant variety. It would be nice if most of the textures I used for it from the DA pack could be transferred to the Mordor pack, maybe also for Lake Núrnen.
    [​IMG]
     
  8. Fireinferno13

    Fireinferno13 Designer
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    I think we should either do this or retexture some of the Elven/Gondor armor in a more pale variant. There are quite a few textures that need to be discussed before embarking on Mordor so perhaps @Finrod_Amandil we can include a discussion about this in the upcoming staff meeting.

    That's fine with me. We are also aware of this and working to transfer some of the Gondor2 textures over to Mordor. The pack is still in development so it's all up in the air still.
     
  9. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    So I kinda finished my concepts, which I believe are semi-realistic.
    [​IMG] [​IMG] [​IMG]
    Here is an overhead picture of the concepts: [​IMG]
    Pink - dry, border areas; some scattered pools.
    Yellow - a bit wetter than pink, but relatively dry. Some pools with a few meters of land between them.
    Red - quite wet areas with pools that are often connected and mostly have one meter land in between them.
    Blue - about as wet as red, but on a slightly sloped area. So it has a main stream. You can see very clearly that the pools right next to the stream are facing vertically perpetually towards the main stream, while the pools that are a bit further away are more horizontal. (
    [​IMG]
    )
    Light blue - acidic pools right next to the pools. They have a very pale soil and not much grows there, except some thistles.
    Green - the very wet areas in the middle of the Dead Marshes, with larger lakes.

    Now about the vegetation. I used the Dol Amroth resource pack for the concepts because of the larger variety of vegetation. All around the marshes you can find grass (Dark tallgrass), pipeweed (Tobacco plant), and sphagnum moss (Moss cover). And of course almost all the pools are covered with algae (also Moss cover). The pipeweed represents a very common kind of plants you find in wetlands, broadleaf arrowhead. It looks quite a bit like the pipeweed texture. The dark grass represents soft rush. In the more fertile areas with the taller reeds, y

    Around the pale, acidic pools you can find thistles represented by heather and sometimes by red bush.
    In the red area, the soil is more fertile so I placed taller reeds (Sugar canes) and double tall grass. The sugar canes represent common reed. You can also find Tall reeds, this represents bulrush (in Dutch aka cigar reed).
    Around the plot I placed two types of dead trees, coniferes (straight with horizontal branches) and willows (weird and bendy). Around the plot I sometimes placed rare plants such as stage 1 wheat, spruce sapling and green bush.

    For the fantasy lore aspect, I placed some ghosts with armorstands (made template files: corpse-body and corpse-legs) and some flames.

    I hope you liked it, if you have any questions don't bother asking :)
     
    #9 RubenPieterMark, Sep 28, 2017
    Last edited: Oct 6, 2017