Accepted _Lord_Of_Squids_

  • Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#1
Date joined: Late December,2015

Jobs done: Swamp in Gondor, roads in Gondor, a house in Tumladen,helped with some beacons in said area,farm walls in Gondor,and helped with the Gladden fields

Here are some links to screenshots/screenshots of my builds:
Application village (this one has multiple pictures)
Application (view above)
The Forsaken Inn Multiple pictures on this one :)
Imgur: The most awesome images on the Internet
Imgur: The most awesome images on the Internet
Imgur: The most awesome images on the Internet
Imgur: The most awesome images on the Internet
Imgur: The most awesome images on the Internet
Imgur: The most awesome images on the Internet
Castle for application

The Bridge Inn
fountain tb thing
rammas echor themed build
farm

I prefer Gondorian style building,including roads,and I also like Rohirric style building.I absolutely suck at elvish,but I'm OK at dwarven

I want to be an artist so I could help build Minecraft Middle-Earth.I was fascinated with the villages and cities that have been built,so I made it my goal to be able to build stuff like that.And when I learned about the different ranks and their privileges,I made it my goal to be an artist.I admired the artists capability to build anything,anywhere.The key to being an artist is to think outside the box.And i believe I can do that. MCME means a lot to me-it is my favorite Minecraft server as well as my favorite past-time.When I get bored,I get on MCME. Some projects I would like to help on would be Mordor,Erebor,Lake-Town,and any other non-built/un-finished cities and villages that appear in the books and movies.
And that is my motivation to become an artist/everything else that it said to write down in the guide.
 
Last edited:

Eriol_Eandur

Head Developer
Staff member
Head Developer
Designer
Developer
Donor
Media Team
Sep 19, 2014
1,980
3,177
93
Germany
Languages
German (native), English
#2
Thank you for your application! I would like to give you some tips on what you can do to increase your chances to get accepted.

Your build you show in your screenshots above is a very good start. The houses are well built and you paid attention to detailing too.
Some houses (3 and 4 screenshot) and the watchtower could be improved with some more detailes at the walls.
The structure of your town wall is a bit simple. It consist of only two alternating columns which looks quite repetitive. Try to uses larger structures for walls, about 3 to 7 blocks wide before repeating the stucture. Weakest spot of your build is the backside of the wall which looks very flat, try to make it as interesting and detailed as the front side.
We would like to see that you have various building skills. It would be great to see screenshots of the interiors of the houses for example. Also you could try to make some real trees ;)
So continue with themed builds and try to improve the points I mentioned above.

Aside from themed builds you can improve your chances to get Artist by helping with >>jobs and plotbuilds<<. When you finished a task for a Designer, remember to ask the Designer to give points to your application as described >>here<<.
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#3
Thank you for your application! I would like to give you some tips on what you can do to increase your chances to get accepted.

Your build you show in your screenshots above is a very good start. The houses are well built and you paid attention to detailing too.
Some houses (3 and 4 screenshot) and the watchtower could be improved with some more detailes at the walls.
The structure of your town wall is a bit simple. It consist of only two alternating columns which looks quite repetitive. Try to uses larger structures for walls, about 3 to 7 blocks wide before repeating the stucture. Weakest spot of your build is the backside of the wall which looks very flat, try to make it as interesting and detailed as the front side.
We would like to see that you have various building skills. It would be great to see screenshots of the interiors of the houses for example. Also you could try to make some real trees ;)
So continue with themed builds and try to improve the points I mentioned above.

Aside from themed builds you can improve your chances to get Artist by helping with >>jobs and plotbuilds<<. When you finished a task for a Designer, remember to ask the Designer to give points to your application as described >>here<<.
I fixed all the things you saidI'm unable to provide screenshots of the interiors I did,as I forgot the name of the village I did them in...whoops...I deleted and added some screenshots to show the improvements.
 

Eriol_Eandur

Head Developer
Staff member
Head Developer
Designer
Developer
Donor
Media Team
Sep 19, 2014
1,980
3,177
93
Germany
Languages
German (native), English
#4
I just noticed: Try '/get logs' command for six sided logs, they are great for trees ;)
 

Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
5,767
109
24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#7
I have checked out your Ephel Brandir today ingame, and I must say that your exteriors look very nice! The one thing you still can and should gather some experience though seems to be the interiors; it seems that your houses are fairly small and therefore not much space is available inside for a very intricate interior, but that is a common thing in rohan-styled builds. I really suggest you check out some of the smaller houses in Aldburg and the Rohan villages and how they filled the interior, and then try to do something similar!
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#8
I have checked out your Ephel Brandir today ingame, and I must say that your exteriors look very nice! The one thing you still can and should gather some experience though seems to be the interiors; it seems that your houses are fairly small and therefore not much space is available inside for a very intricate interior, but that is a common thing in rohan-styled builds. I really suggest you check out some of the smaller houses in Aldburg and the Rohan villages and how they filled the interior, and then try to do something similar!
Thanks for the tips! :) I'm unable to access a computer atm,so it'll be a while before I can get on the server.
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#10
I have checked out your Ephel Brandir today ingame, and I must say that your exteriors look very nice! The one thing you still can and should gather some experience though seems to be the interiors; it seems that your houses are fairly small and therefore not much space is available inside for a very intricate interior, but that is a common thing in rohan-styled builds. I really suggest you check out some of the smaller houses in Aldburg and the Rohan villages and how they filled the interior, and then try to do something similar!
I added interiors to Ephel Brandir as you requested,Sir Finny
 

Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
5,767
109
24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#11
Alright, well done :D Found some more things I'd like to point out:
  • Cover the roofs from the inside with wood, hay/thatch only would not be enough against the weather (rain etc.)
  • place the doors so that there's no gap above them.
  • make small paths to the doors, theres quite some entrances now which may have a close by path, but are still not connected to it.
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#12
Alright, well done :D Found some more things I'd like to point out:
  • Cover the roofs from the inside with wood, hay/thatch only would not be enough against the weather (rain etc.)
  • place the doors so that there's no gap above them.
  • make small paths to the doors, theres quite some entrances now which may have a close by path, but are still not connected to it.
Kk! Im on vacation atm,so i wont be able to until saturday or so.Thanks!
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#14
Thank you for your application! I would like to give you some tips on what you can do to increase your chances to get accepted.

Your build you show in your screenshots above is a very good start. The houses are well built and you paid attention to detailing too.
Some houses (3 and 4 screenshot) and the watchtower could be improved with some more detailes at the walls.
The structure of your town wall is a bit simple. It consist of only two alternating columns which looks quite repetitive. Try to uses larger structures for walls, about 3 to 7 blocks wide before repeating the stucture. Weakest spot of your build is the backside of the wall which looks very flat, try to make it as interesting and detailed as the front side.
We would like to see that you have various building skills. It would be great to see screenshots of the interiors of the houses for example. Also you could try to make some real trees ;)
So continue with themed builds and try to improve the points I mentioned above.

Aside from themed builds you can improve your chances to get Artist by helping with >>jobs and plotbuilds<<. When you finished a task for a Designer, remember to ask the Designer to give points to your application as described >>here<<.
I updated it with castle pics. Right now, all I have are exterior shots, but I'll be finished with the interior soon. :)
 

Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
5,767
109
24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#15
Thanks for the update!

Very impressive castle you got there indeed! Now a very tricky topic when attempting a build without pre-given style is chosing a good set of materials (Our Designers invest a lot of time into just this when planning a project). Usually it's good to chose 3-4 materials for the main part of the structure, you have only taken two (light gray bricks and only a small bit of cobblestone), and mainly because of that almost everything consists of the same material it looks rather boring. The shapes are great but don't neglect the importance of material choice! There's no rulebook for that, but here some tips that might help finding a good set of materials:
  • 3 different materials +/- 1, not too many, not too few
  • In the above, roof, floor and details (windows, doors, furniture...) don't count to this number of materials.
  • These materials should be different enough to be clearly distinguishable. This means they should have different enough base colors (choosing two grey materials is tricky) but also have a different "shape" or texture (e.g. sandstone and bricks have the same texture in a different color and thus do only combine well if you use them very distinctively, which needs quite some experience)
  • Use different materials for the floor than the building, especially on ground level (some smooth stone, cracked bricks, other stony materials, maybe dirt mixed together)
  • Check out castles on MCME, try to count how many materials were used there.
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#16
Thanks for the update!

Very impressive castle you got there indeed! Now a very tricky topic when attempting a build without pre-given style is chosing a good set of materials (Our Designers invest a lot of time into just this when planning a project). Usually it's good to chose 3-4 materials for the main part of the structure, you have only taken two (light gray bricks and only a small bit of cobblestone), and mainly because of that almost everything consists of the same material it looks rather boring. The shapes are great but don't neglect the importance of material choice! There's no rulebook for that, but here some tips that might help finding a good set of materials:
  • 3 different materials +/- 1, not too many, not too few
  • In the above, roof, floor and details (windows, doors, furniture...) don't count to this number of materials.
  • These materials should be different enough to be clearly distinguishable. This means they should have different enough base colors (choosing two grey materials is tricky) but also have a different "shape" or texture (e.g. sandstone and bricks have the same texture in a different color and thus do only combine well if you use them very distinctively, which needs quite some experience)
  • Use different materials for the floor than the building, especially on ground level (some smooth stone, cracked bricks, other stony materials, maybe dirt mixed together)
  • Check out castles on MCME, try to count how many materials were used there.
Thanks for the tips! Once I have the time, I'll incorporate them to the castle. :D
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#17
I have not been active at all recently but I promise that will change. Also, I've got some material I am planning on posting on this. I'm slowly but surely working on that castle. Sorry again about not doing anything.
 

Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
5,767
109
24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#19
Thanks for the update!

Your build looks very nice, you put a great deal of work into making the exterior look interesting and detailed, which is very good! But a few times you may have gotten a bit too extravagant, but we really can now work on the details. These things need less building skills but much more you need to think about what you are doing and ask yourself "does this make sense"?

I am using an imgur album to explain things a bit easier: Imgur: The most awesome images on the Internet

It's really important to evaluate what you're doing. Check images on google and try to find an IRL example of what you're building, even studying your own home may already give you a few hints what is nice and what is not.
 

_Lord_Of_Squids_

Veteran
Commoner
Apr 3, 2016
86
158
11
14
The Northern Pacific Ocean
Languages
English, some French
#20
I can only answer one of those, that one bing the elevated bed. The bedrock wouldn't let me place anything on it. The rest were where I got a bit carried away. I'll try to pay more attention next time, thanks for the tips :)