1. Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide
    Dismiss Notice

Finished Agar and Udul

Discussion in 'Jobs and Projects' started by Mandos, Jan 4, 2015.

  1. Mandos

    Mandos Designer
    Staff Member Designer

    Joined:
    Apr 1, 2014
    Messages:
    152
    Likes Received:
    211
    How long have you been on the server?: A little over a year.
    What is your current rank?: Artist
    Who have you contacted to help you out with this project?: DSESGH, K1sk1BBab35, mullerl (maybe)
    Have you been part in any projects before? If yes elaborate what you did: Not projects like this but I have been in charge of a few villages and a project in Osgiliath for a fortress.
    Is the project on the list of available projects? Yes
    In what amount of time do you think this project will get done (rough guess)? 4 weeks maybe a little more.
    Agar and Udul
    Project Leader: Nightfalcon14
    Reserve Leader: K1sk1BBab35
    Designer: DSESGH
    Lore:
    Agar is a small town occupied by wild men, of the same kind as in the Druadan Forest. Agar is also very near to the place where the faithful landed after the fall of Numenor. Udul is also a small town farther inland. Both villages hated each other and were fierce rivals.
    Introduction:
    Agar and Udul are beautiful towns and need to be properly displayed on the server. We need to build the lands of Agar and Udul to represent this server and to get the server one step closer towards being the complete land of Middle Earth.
    [​IMG]
    Example of Houses
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Udul
    [​IMG]
    Agar
    [​IMG]
    Hills
    [​IMG]
    Forests
    [​IMG]

    There will be a few projects like roads and trees for adventurers to do within the project.

    Steps
    The first step is to create concepts for houses and the walls of the villages in Plotworld.
    Next we will need to make all the terrain such as hills an rivers and once this is done start to build houses in the villages and all buildings within the villages. The last step is to put in vegetation, like grass and flowers.​
     
    #1 Mandos, Jan 4, 2015
    Last edited: Jan 4, 2015
  2. Ardelenia

    Ardelenia Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    569
    Likes Received:
    1,070
    1) if udul is farther inland like you say, why does your picture have it on the coast?
    2) if they are "fierce rivals" why would there be a road?


    I love that cliff you have on plotworld.
     
    #2 Ardelenia, Jan 4, 2015
    Last edited: Jan 5, 2015
  3. Bombur8

    Bombur8 Aspiring Commoner

    Joined:
    Sep 22, 2014
    Messages:
    365
    Likes Received:
    277
    The road have been made by the passage of generations of angry armed men :p .
     
  4. Mandos

    Mandos Designer
    Staff Member Designer

    Joined:
    Apr 1, 2014
    Messages:
    152
    Likes Received:
    211
    Yeah and also we are moving Udul farther inland to the end of the small river next to it.
     
  5. HeartseekerDK

    HeartseekerDK Aspiring Commoner

    Joined:
    Dec 4, 2014
    Messages:
    49
    Likes Received:
    96
    Looking for help with either town? I've got a lot of extra time on my hands and I'm currently helping with your larger projects.
     
  6. Beathaven

    Beathaven Yellow flower puncher
    Donor

    Joined:
    Mar 3, 2014
    Messages:
    204
    Likes Received:
    466
    I'd like to help on this.
     
  7. Natanyagrad

    Natanyagrad Aspiring Commoner

    Joined:
    Mar 17, 2014
    Messages:
    78
    Likes Received:
    88
    Udul
    [​IMG]
    Agar
    [​IMG]

    It isn't?
     
  8. Bombur8

    Bombur8 Aspiring Commoner

    Joined:
    Sep 22, 2014
    Messages:
    365
    Likes Received:
    277
    Why doesn't the road take a more direct way?
     
  9. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

    Joined:
    Mar 2, 2014
    Messages:
    2,748
    Likes Received:
    5,786
    I really like the house concepts, however i'm not sure about the harbors i think to see on the map; If harbor at all, probably only some shore-parallel landing docks (cf. Bywater), or none at all, as these men may well not have been intelligent/skilled enough to construct ships. But for sure no higher developped shipping techniques and such.
     
  10. Mandos

    Mandos Designer
    Staff Member Designer

    Joined:
    Apr 1, 2014
    Messages:
    152
    Likes Received:
    211
    Ik it is more for fishing and the such with only small rafts and and maybe a dock or two. The picture most likely won't be the exact same as what will be built. The road twists and turns because it has been forged through years of trying to find the other village and finding paths. There will be many little hunting paths that will crisscross the forest as well.
     
  11. Mandos

    Mandos Designer
    Staff Member Designer

    Joined:
    Apr 1, 2014
    Messages:
    152
    Likes Received:
    211
    agarcon, agartemp, and udultemp are the warps agarcon is the concepts
     
  12. Mandos

    Mandos Designer
    Staff Member Designer

    Joined:
    Apr 1, 2014
    Messages:
    152
    Likes Received:
    211
    Also they have the trails twist around because of where the bridges are which will be fallen trees
     
  13. Will_em

    Will_em One of Us

    Joined:
    Mar 1, 2014
    Messages:
    730
    Likes Received:
    1,305
    If you guys want to help on a project, contact the project leader and ask if you can join. If any problems arise, contact the appropriate staff (drama for enforcers, style disagreements for designers). For the guys already leading projects, try to stick to yours but you can help out others if it's just small things.
    (With projects I mean the open ones)
     
    bobingvar, yourie98 and Lady_of_Rohan like this.
  14. Credoo

    Credoo Vala
    Staff Member Designer Donor

    Joined:
    Mar 1, 2014
    Messages:
    433
    Likes Received:
    1,176
    Project approved! Good luck and above all Have fun!
     
  15. Tyranystrasz

    Tyranystrasz Designer
    Staff Member Designer

    Joined:
    Mar 1, 2014
    Messages:
    826
    Likes Received:
    1,668
    Good Luck guys!
     
  16. kisos

    kisos Yellow flower puncher

    Joined:
    Mar 2, 2014
    Messages:
    436
    Likes Received:
    917
    Work has begun! Some great terrain and a nice tree!

    RhbnJvs.png
     
  17. Bombur8

    Bombur8 Aspiring Commoner

    Joined:
    Sep 22, 2014
    Messages:
    365
    Likes Received:
    277
    I was reading about Agar and Udul and related lore on Tolkien Gateway when I found this... Do whatever you want with this information (perhaps already known) :p : http://tolkiengateway.net/wiki/Ishmalog.
     
  18. Portalrules333

    Portalrules333 Yellow flower puncher

    Joined:
    Apr 9, 2014
    Messages:
    767
    Likes Received:
    578
    Hey @Mandos and @kisos, check out Bombur's post above me.
     
  19. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

    Joined:
    Mar 2, 2014
    Messages:
    2,748
    Likes Received:
    5,786
    The suggestion regarding the placement of Agar/Udul being close to the estuary of the Isen stems from me when i added the project to the public projects list. Neither the placement of Agar / Udul nor Ishmalog is clear, while for Agar/Udul the most likely canditates are both the estuary Region of Isen and Morthond (which are hundreds of miles apart), for Ishmalog Tolkiengateway does not state anything about ist Location, the Middle-Earth Role Play Wiki claims it was located in the Northern Ered Nimrais and later became part of Anórien and Calenardhon, Ardapedia (german) again states that ist placement was unknown. This small lore bit is really nice, didnt know about it before and thus thank you for sharing it. But i don't know whether you wanted to state that the current placement of these towns seems wrong to you now, anyway I don't think this is the case.

    The reason btw why I decided Agar/Udul rather being at the Isen than at the Morthond is simply because the Morthond estuary region is already occupied with Edhellond, Dol Amroth and Langstrand. That would not hinder Agar/Udul being there, but this way we can also place something of interest in the elsewhere completely empty Region of Drúwaith Iaur.
     
    Artale, DynoDaring and Lady_of_Rohan like this.
  20. Bombur8

    Bombur8 Aspiring Commoner

    Joined:
    Sep 22, 2014
    Messages:
    365
    Likes Received:
    277
    I absolutely didn't want to say the placement is wrong, I cannot understand what could have made you supposing such a thing :eek: . I was only thinking it could be a pretext to build a nice valley...
     
    Portalrules333 likes this.