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Finished Aldburg Revamp

Discussion in 'Jobs and Projects' started by Fireinferno13, Sep 20, 2015.

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  1. Yeah, why did we wait this long?

    20 vote(s)
    42.6%
  2. Yup, sounds cool

    25 vote(s)
    53.2%
  3. Whats Aldburg?

    9 vote(s)
    19.1%
Multiple votes are allowed.
  1. Fireinferno13

    Fireinferno13 One of Us
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    ALDBURG REVAMP
    /warp AldburgTemporary

    Project Leader: Fireinferno13
    Reserve Leader: Thijs1801
    Project Staff: Sylvin, YourDearKing


    Background Lore:

    Aldburg in Old English means "Old Fortress"

    The fortress was originally built by Eorl to house the king, making it one of the earliest settlements. However after Brego, his son, completed the Golden Hall of Edoras, the King's family moved their and passed the city to Eomer's grandfather.

    Strategically, this location was where the East-Mark would muster given its convenience and prime location.

    General Plan:
    1. Terrain (done)
      • Remove Old City
      • Redo Surrounding Terrain
    2. Layout (done)
      • Layout City
      • Mark Houses
      • Create Plotbuild
    3. Construction (in progress)
      • Fix up Walls/Towers
      • Open Plotworld
      • On Site Building
      • Roads
      • Redo Nearby Forest
    4. Details (in progress)
      • Add Street Details
      • Add Signs of Age
    Map:

    i97ZO6o.png

    Concept Art:

    27cd8e057e2002101d593df7a357377c.jpg

    Key Structures:

    • Mead Hall
    • Tavern
    • Stables
    • Healer
    • Barber
    • Tailor
    • Tanner
    • Thatcher
    • Herbalist
    • Falconer
    • Butcher
    • Stone Quarry
    • Pitch Collector
    Aldor
    Baldor
    Baldred
    Brego
    Brytta
    Ceorl
    Déor
    Déorbrand
    Déorgar
    Déorhelm
    Déorthain
    Déorwine
    Dernfara
    Derngar
    Dernhelm
    Dernwine
    Dúnhere
    Eadbearn
    Éadig
    Éadmód
    Elfhelm
    Elfwine
    Éoblod
    Éogar
    Éoheort
    Éohere
    Éoman
    Éomód
    Éomund
    Éorcanstan
    Éored
    Éorl
    Éorllic
    Éothain
    Éowine
    Erkenbrand
    Fasthelm
    Fastred
    Fengel
    Folca
    Folcred
    Folcwine
    Fréa
    Fréaláf
    Frëawine
    Freca
    Frumgar
    Fulgar
    Fulgrim
    Fulor
    Fulthain
    Gálmód
    Gamling
    Gárbald
    Gárulf
    Gárwine
    Gléobeam
    Gléomer
    Gléothain
    Gléowine
    Goldwine
    Gram
    Grimbold
    Guthbrand
    Guthláf
    Guthmer
    Guthred
    Haleth
    Háma
    Héostor
    Herumer
    Heruthain
    Heruwine
    Holdred
    Holdwine
    Horn
    Léod
    Léofa
    Léofara
    Léofred
    Léofwine
    Léonere
    Thengel
    Walda
    Wídfara
    Wulf
    Key and To-Do:

    • Main Keep (orange)
      • Primarily Stone/Brick
    • Inner Wall (dark red)
      • Raised
    • Outer Palisades (red)
    • Town Meeting Hall (black)
    • Market Square (pink)
    • Rich District (yellow)
      • Slightly Raised
      • Style: Edoras Normal House
    • Poor District (purple)
      • Style: Freca Poor Houses
    • Normal District (everything else)
      • Style: Lower Class of Edoras
    • Vineyard (dark green)
    • Farms/Pastures (green)
    • Farm Houses (light blue)
      • Style: Freca Poor Houses
    • Quarry (blue)
    JOBS

    None at the moment, sorry!
     

    Attached Files:

    #1 Fireinferno13, Sep 20, 2015
    Last edited: Dec 9, 2015
  2. Portalrules333

    Portalrules333 Yellow flower puncher

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    I would call this project a success even if you just updated the roofs. ;)
     
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  3. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Personally I still love the wheat roofs.
     
  4. Fireinferno13

    Fireinferno13 One of Us
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    What do people think of doing an inner and outer wall?

    The current version only has the inner but plans were made multiple times to add an outer wall to emphasize the "fortress" aspect.
     
  5. DSESGH

    DSESGH Dirt Conaisseur

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    Kind of unnecessary in my opinion. It's not really a huge city.
     
  6. Ardelenia

    Ardelenia Yellow flower puncher

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    I think it might look good with a sort of low wood wall, like a palisade around the bailey in a motte-and-bailey castle. I agree with dse that its not a huge city so it doesn't need a very strong wall. or one that you can walk all around and guard.
     
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  7. Durtalathion

    Durtalathion Aspiring Commoner

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    I like the project. As our skills improve, going back to redo earlier projects and improve them in some way is great ideas
     
  8. Fireinferno13

    Fireinferno13 One of Us
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    SOLUTION: I updated the layout map, it now includes a larger inner wall district instead to emphasize that original "fortified keep" aspect of the city, as smaller town houses were built later as the city grew.

    I was also thinking of raising the rich districts up so that they are above the normal/poor districts
     
    #8 Fireinferno13, Sep 21, 2015
    Last edited: Sep 21, 2015
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  9. Finrod_Amandil

    Finrod_Amandil Head Designer
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    While Tolkiengateway translates "Aldburg" simply as "Old fortress", the german wiki (Aldburg) gives a more specific translation as "city surrounded by walls". However I agree that it should be something clearly less massive than Edoras.
     
  10. Tyranystrasz

    Tyranystrasz Designer
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    There's a nice Nordic palace in Andrast made by Mandos that has to be removed, do you wanna see it? you need to change the roof since is in gondor pack tho
     
  11. Fireinferno13

    Fireinferno13 One of Us
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    Yeah the lore is very unclear about how "fortified" the city really was.

    This is why I was considering focusing on the fortress part primarily - I could even make that central district larger and with more walls

    The other option is adding a stone palisade around it which could also work

    Sure, post it here?
     
  12. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Actually the first option would make more sense, as assumingly Aldburg was called Aldburg since its foundation; so the "wall around city" would only apply to the part of Aldburg that was there at the start.
     
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  13. Tyranystrasz

    Tyranystrasz Designer
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  14. Demonataz

    Demonataz Designer
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    Aldburg is the Capital of the Eastfold, was original city of Eorl the Young and remains a seat of nobleman, which would give reason to have an outer protective palisade to protect the majority of buildings above that of a normal village in middle of the plains.
     
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  15. SKy_the_Thunder

    SKy_the_Thunder Aspiring Commoner

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    Personally I'd go with a bigger inner wall for the rich district, the original "city surrounded by walls", and a small palisade for the outer wall.
    The theory behind that is that they originally had a smaller town, the original Aldburg, completly surrounded by walls. Over time the city grew and new houses were built outside said wall. They kept the name ('cause why change it?) and kept going like that for some time. But when the sightings (and maybe raids) of orcs and dunelanders increased in the recent past, they fortified it again. A light palisade is what they'd build in that case: Easy enough to erect in a few months, reasonably effective and can still be seen as temporary ("When this is over we can just go back to normal").
    I'd go with a sturdy wooden wall with stone foundation for the inner and a rough wooden palisade (4-5 blocks high) for the outer wall.

    On another note: Have you thought about putting the spring of that upper right stream/river near the center of town? Constant water supply is always a good argument when founding a settlement.
     
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  16. Fireinferno13

    Fireinferno13 One of Us
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    MAP UPDATED

    Decision:
    1) Original, inner wall (large, stone)
    2) Newer, outer palisades surrounding city

    I would consider moving it a little closer, however I think the water source is close enough to the city to motivate a settlement
     
    #16 Fireinferno13, Sep 21, 2015
    Last edited: Sep 21, 2015
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  17. Ardelenia

    Ardelenia Yellow flower puncher

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    I really like this idea of the walled inner city with the expansions around it. I am reminded of European walled cities, the classic example that comes to my mind being Carcassonne.
     
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  18. Fireinferno13

    Fireinferno13 One of Us
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    I have been waiting to do this for years now:

    [​IMG]

    Also to show you how many tunnels/mines were under Aldburg:

    [​IMG]
     
  19. Portalrules333

    Portalrules333 Yellow flower puncher

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    The Desolation of Aldburg....the greatest disaster of the Third Age.
     
    #19 Portalrules333, Sep 22, 2015
    Last edited by a moderator: Oct 21, 2015
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  20. Fireinferno13

    Fireinferno13 One of Us
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    The Hobbit 4: The Desolation of Fire
    Benedict-Cumberbatch-Wink-Jimmy-Kimmel-R-Kelly.gif
     
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