An honest Message to the Enforcement

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ryttyr

Artist
Artist
Apr 22, 2014
702
1,045
28
22
Stockholm, Sweden
Languages
English and Swedish
#21
Traditionally MCME simply had the Head Enforcer handle all Enforcer promotions, the Head Designer handled all Designer promotions, and the Head Guide handled all Guide promotions.

Seems a simpler and smoother way of doing things.
Thanks Jord that a reasonable suggestion, doesnt require much change and would be a lot more effective in my opinion.
Except that the Heads don't have the time to singlehandedly take care of all the applications.
 

NicTheFifth

Foreman
Donor
Foreman
Jan 10, 2015
149
69
20
18
#22
@ryttyr The thing is though that there are two head designers atm and the head enforcer only has to focus on the enforcers, not the enforcers and the guides anymore, so it is quite feasible, as the enforcer and designer applications are not the common apps, like artist and guide.
 

HeartseekerDK

Manual Treebuilder
Dec 4, 2014
58
116
12
25
North Carolina, Uninted Sates of America
#24
This may seem like placing the blame on someone other than myself, not my intention, mind you. But in my ban appeal, which if I may share, I made it quite clear I griefed the map to make a point about how enforcement was being handled. People were being banned for making memes, publishing private conversations with staff that seemed to contradicted their public stance, and having harsh criticism. Im sure you all remember it was a consideration that anyone associated with the m3m3team should be banned preemptively. Me griefing Rauros was a huge protest gestured towards that fact. I wasn't going to be banned for helping make a meme, I was going to be banned for actually doing something my drunk 3:00am self was going to be proud of. And look at the results? I oddly proved all these points right. I'm back on the server unbanned, unable to do any more harm, but unbanned while there's still people banned for making memes and actively going against the staff here. Is that fair? Should I be banned still? This isn't to spit on the face of the forgiving staff who empathized and let me back on. But letting me back on proved me right. And that should make you think seriously about this, and not pull the, "oh, change doesn't happen overnight" card. When I clearly changed from a fairly neutral individual to a alcohol influenced griefer in less than 4 hours, and was unbanned 8 months later. That's a lot of change for 8 months.
 

HeartseekerDK

Manual Treebuilder
Dec 4, 2014
58
116
12
25
North Carolina, Uninted Sates of America
#25
Now about the other topics being discussed.

You know, it's amazing to me that two head designers can't handle all the designer applications when the equivalent rank elsewhere, not naming where AMIRIGHT, is able to process over 30 applications in a month while 'enforcing' rules and making sure multiple projects are held to a standard. And remember, there's only three major projects even running concurrently here
 

DynoDaring

Head Enforcer
Staff member
Head Enforcer
Donor
Mar 1, 2014
570
1,061
46
54
#26
@dav3ck and for all those non-staff members. There is (and forever has) been a specific thread in the Staff area of the forums called "Staff Considerations Thread" where any Admin, Enforcer, or Designer can give input into the applications received. It is my understanding that a revised Enforcer manual was made an open Resource so that any can check out what goes on in Infraction recording.
 

BWOT

Head Builder
Staff member
Head Designer
Designer
Donor
Jul 31, 2016
883
1,485
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17
U.S.A. , NYC
Languages
English, German, French
#28
Traditionally MCME simply had the Head Enforcer handle all Enforcer promotions, the Head Designer handled all Designer promotions, and the Head Guide handled all Guide promotions.

Seems a simpler and smoother way of doing things.
This is still how it is done. However, we have discussions about the applicants as we need to make sure we have a properly functioning staff team.
 

BWOT

Head Builder
Staff member
Head Designer
Designer
Donor
Jul 31, 2016
883
1,485
55
17
U.S.A. , NYC
Languages
English, German, French
#29
Now about the other topics being discussed.

You know, it's amazing to me that two head designers can't handle all the designer applications when the equivalent rank elsewhere, not naming where AMIRIGHT, is able to process over 30 applications in a month while 'enforcing' rules and making sure multiple projects are held to a standard. And remember, there's only three major projects even running concurrently here
There is no problem in handling designer applications.
 

dav3ck

Designer
Staff member
Designer
Donor
Jul 9, 2016
92
245
19
23
Kekistan
Languages
Memes
#30
I think that i then was misinformate @DynoDaring , I asked a designer about this, and he told me, for example that designers had no say in awaywinds promotion. (Just an example, im sure away is a fine enforcer). If this is the case I apologize.
 

mandolore100

Head Guide
Staff member
Head Guide
Dec 26, 2014
418
694
39
24
Texas
#31
Dave had anyone wanted to say something all they had to do is post in the thread on the staff forums, all applications can be reviewed by any staff. for example i commonly run guide applicants by at least one enforcer but if a designer had something to say they just need to pm me. the Staff Considerations thread is a blanket thread for all staff apps or players with potential to be discussed for staff rank.
 

DynoDaring

Head Enforcer
Staff member
Head Enforcer
Donor
Mar 1, 2014
570
1,061
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#34
In our Enforcer meeting yesterday (07/15/18) this thread was discussed, as well as how Enforcers will continue in the future. There are some new changes being implemented to help address the various concerns mentioned. I will try to address the items mentioned.

I will state that in no uncertain terms are Enforcers better than Designers, (or even think themselves above them). These are 2 distinctly different Staff ranks each with their own roles/job description that are equally level and both ranks are promoted (and expected) to conduct themselves in a fair and mature manner. If any Staff member (whether Enforcer/Designer) think their rank gives them special privilege or exception to the Terms of Service they need to understand the rules are designed to include all ranks.

Probably the most important item coming from the meeting, is the forming of a "Rules Committee" which will consist of one member from each rank (Commoner-Vala). This group will review our ToS and current Infraction tables which are severely outdated (Enforcers use these tables deal with any rule breaking). @MaDIIReD will be in charge of the committee as an impartial moderator and will be making a post with more details later this week.

For any Designer or non-Staff who wish to understand how Enforcers handle punishments I've copied the 1st OB table below as an example. Keep in mind these tables were partly still based on non-worldguarded old map.
First Degree Oathbreaker

Infraction​


Amount / Circumstance​

  • Unauthorized modification of the world
  • Building things during jobs and plotbuilds that are clearly off what the instructions spell.

  • 10+ block modifications (1st warning/time)
  • During jobs: Not stopping after more than one warning

Minor Social Indiscretions

  • Spam chat (after 1st warning)
  • Use of Derogatory/Explicit language (after 1st warning)
  • Political / Religious commentary in-game (after warning and kick)

Ignoring direction from Staff member

Ignoring guidelines or direction of staff members (after warning and kick)





Chat related items
This is probably the hardest part of being an Enforcer because of the subjectivity of intentions and also the most common reason Enforcers fall under such scrutiny. As you can see from the table, for example, what counts as spam chat? If you ask 20 players of any rank they'll give you a different answer. In game Enforcer are required to make decisions based on what is typed in chat and try to understand the mindset of the player in question. The removal of the age limit and whitelist brought about the "family-friendly" server setting and irregardless of the average age of most MCME players requires a certain amount of "censorship" for lack of a better word.
Personally if a new player says in chat "Minas Tirith is "$%^" awesome" I'm inclined to thank them but politely ask them not to use profanity in public/open chat. By the same token, if the players says "you're a "^&*$#" idiot" that's a derogatory and harassing comment.

Any action an Enforcer takes regarding Staff (specifically demotion or bans) must first be directed to the respective "Head" rank of that player before action is taken. There is however a paragraph in the new Enforcer manual which clearly defines "First Responder Action (emergency ban)" As initially mentioned Staff are promoted and are expected to act in a mature and responsible manner in their interactions with players under them. As example if a staff member break a public chat rule it sheds a bad light on all staff that we don't follow our own rules.

This post is much longer than I originally expected. The commissioning of a Rules Committee will hopefully provide a better system moving forward.
 
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