Animation proposals

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NicTheFifth

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Jan 10, 2015
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#1
Hello friendlies!


As you might know, we have a cool plugin, the animation plugin. This means that we can animate gates and such, yet we have almost no animated things as of now. Thus this is the purpose of this thread, to create a list of things that can be animated.


To propose a location for an animation please follow the template below:


Location: [Name]

Coördinates: [xyz]

Closest warp: [Warp name]

[picture of thing that you want animated]


Note, you can also make the animated version in freebuild, that way the staff have to do less to create an animation. If you have the version already built just add this to your post:


Frames in Freebuild



Coördinates: [xyz]

Closest warp: [Warp name]

Thank you for reading and be sure to submit some good locations!
 
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Eriol_Eandur

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#2
If you suggest an animation it would be very helpful indeed to provide the frames for the animation.
For a small animation like front door of Bag End two frames are enough (open and closed version of the door). For larger animations like a city gate you need more frames with half open gate, 6 to 10 maybe.

Btw I made a Bag End front door last year. But I think it needs an rp update to get implemented on main world.
 
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NicTheFifth

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Jan 10, 2015
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#3
Location: Cyen manor gate entrance

Coördinates: 3666,27,4388

Closest warp: Cyen manor




Frames in Freebuild


Coördinates: 1500;5;9000

Closest warp: kek
 
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ryttyr

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Apr 22, 2014
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#4
Finrod actually made a thread like this some time ago but this one seems far more official in how it's structured so I'll post the animations I've built as soon as I can.
 

Eriol_Eandur

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#6

NicTheFifth

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#8
Completed

Location: Greymane Castle

Coördinates: 4200,45,6400

Closest warp: Greymane castle




Frames in Freebuild


Coördinates: 1500;5;9000

Closest warp: kek
 
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RubenPieterMark

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Mar 12, 2016
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#9
For Hobbit doors: can't we just have a special 3D model for it, to have a proper, thin door? This is certainly possible, but it doesn't have priority rn. An animation is just too much imo and would take up too much space at the smaller holes.
 

BWOT

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#10
This is just an idea and I don’t know if it’s possible but what about smoke, it could be made with using an item and armor stands or with cobwebs or retextured glass which would be less laggy. The smoke could be used for chimneys, doesn’t have to be every single one but some would be nice. To reduce lag it could be that it just works when somebody is in the area of 50 block radius.
 

QuantaCube

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Mar 4, 2014
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#11
Location: Buckleberry Ferry

Coordinates: x:-3430 y:12 z:-3951

Closest warp: Farmer Maggot



Frames in Freebuild


Coordinates: x:-8748 y:4 -z:1322

Closest warp: ThijsDurthang

NOTE:

I'm not actually sure if there would be much point of animating it if there was no way of riding it across the river, and it should also be animated from the opposite side of the river the ferry is currently on so you can take it across when going along the fellowship route.
 
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ryttyr

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Apr 22, 2014
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#12
Location: Buckleberry Ferry

Coordinates: x:-3430 y:12 z:-3951

Closest warp: Farmer Maggot



Frames in Freebuild


Coordinates: x:-8748 y:4 -z:1322

Closest warp: ThijsDurthang

NOTE:

I'm not actually sure if there would be much point of animating it if there was no way of riding it across the river, and it should also be animated from the opposite side of the river the ferry is currently on so you can take it across when going along the fellowship route.
It used to be animated long ago and then you could ride it. And I know you can at least walk on the animations whilst they animate cuz I have ran up and then jumped off the DA drawbridge before it fully opened.
 

Eriol_Eandur

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#13
For Hobbit doors: can't we just have a special 3D model for it, to have a proper, thin door? This is certainly possible, but it doesn't have priority rn. An animation is just too much imo and would take up too much space at the smaller holes.

Location: Greymane Castle
...
Done!
 

NicTheFifth

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Jan 10, 2015
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#14
Done!
Location: Calembel gate

Coördinates: 3350,20,3420

Closest warp: Calembel




Frames in Freebuild


Coördinates: 1500;5;9000

Closest warp: kek
 
Last edited:

Eriol_Eandur

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#15
Gate of Calembel and Bucklebury Ferry are done :D

To trigger the ferry you need to right click the half slabs next to the ferry.
 

Eriol_Eandur

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#17
I found the problem with the reverse direction of the ferry animation in the plugin source. Should be an easy fix. No idea about the invisibility yet.