Belfalas

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Eaglz24

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Dec 24, 2014
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#61
To eag: Thijs meant there's more flaw to that job we did than just the wrong thing in patches; seems like it was planned that this area would be forested instead... So before you post a detailed job description sort this out please.
Well that is news to me, nobody told me about forest down there. If it's going to be forested, then the current ground vegetation needs to be completely erased and redone.

Once again, poor communication - i'll drop a PM to the team to see what's really going on and what the ideas have (changed?) to, will make the job description after that.
 

Eriol_Eandur

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#62
Great progress in northern Belfalas.

At the terrain plotbuild lead by @Daddlio some very nice smooth terrain was created. Thanks to all who helped.
 

Daddlio

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Apr 21, 2014
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#63
Plenty of new beautifully smoothed terrain was done the past couple of weeks.
So I could start the first job there now. Thx to everyone that helped


Dalmana, @SmaugJuice and @blueblob321123 helped too! ... (also featureing a bird(o)-cage ind the backround)

River with actual water (thx to Darki)
 

Daddlio

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Apr 21, 2014
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#65
Over the past few weeks there was plenty of progress in Northeast Belfalas (near Linhir) terrain-wise.

Besides the terrainsmoothing plotbuild (that still makes steady progress) I hosted a couple of jobs for some streams in the area.

only detailing of riversides missing, which will happen soon-ish

Additionaly we can now officialy call Belfalas reconnected to the rest of ME, since we built the road in a job today! :D

oh ye... and dont mind me beeing a unicorn

THX to everyone who helped!!! (i dont even dare to try to list u all, i would forget too much anyways!) ;)


P.S.: Theres always some terrain that waits for ur smoothing, just hit me (or eriol) up to get a plot!
 

Eriol_Eandur

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#66
Last week terrain progress in Belfalas was great. I was ill and thus had some time to voxel, @Daddlio found some time too and some other people helped too. I think most plots were smoothed by @barteldvn and @Merlinc01. Great job and thanks a lot :)
 

Merluin

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Jul 23, 2017
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#67
Last week terrain progress in Belfalas was great. I was ill and thus had some time to voxel, @Daddlio found some time too and some other people helped too. I think most plots were smoothed by @barteldvn and @Merlinc01. Great job and thanks a lot :)
Np Eriol, it was good fun, and finaly I had somethin to do whilst those lazy foremen aren't on :D
 

Eriol_Eandur

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#68
Again great terrain progress in Dor-en-Ernil (eastern Belfalas). Only a tiny bit of sand left south of Ironmere. I think this valley is my favourite of all Belfalas terrain. Thanks to @Daddlio, @Merlinc01, @barteldvn, @slaMoria and anyone else I might have forgotten.
 

Eriol_Eandur

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#70
Belfalas Riverbeds Plotbuild
There are a lot of small streams in north-west Belfalas wich need materials added. If you want to help do /warp riverbed and make sure to read all signs before you claim a plot.
 

ryttyr

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Apr 22, 2014
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#71
Belfalas Riverbeds Plotbuild
There are a lot of small streams in north-west Belfalas wich need materials added. If you want to help do /warp riverbed and make sure to read all signs before you claim a plot.
Huh. So we are doing rivers as plots now? Why non as jobs as usual?
 

Eriol_Eandur

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#73
We have made some very nice progress with terrain north of Ironmere and near Greymane Castle, special thanks to @DarkTempliers66. It seems he's smoothing without any breaks.
 

Eriol_Eandur

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#74
Cliff Fixing Plotbuild

I could need some help with materials at some Cliffs. There are three steps to do, all include replacing blocks only. Terrain shape should not be changed.

Grass blocks which are exposed at three or more sided should be replaced with stone.
There should be more grass than stone, but stone at the more exposed places
If you want to help just ask me or @barteldvn for a plot.
 
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Eriol_Eandur

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#75
Belfalas Fields
@Foreman Jobs​

Belfalas is a part of Gondor with a high population. These people need something to eat. So let's make a lot of farm fields.
I layed out many fields and paths between Methrast and Coaldael and also south of Silverbay.
Legend (wool colors):
green
Paved main road from Methrast to Dol Amroth. Needs to be straightened and shaped more carefully and also widened to 4 blocks.
orange
Unpaved paths, three blocks wide. Use dirt, terracotta, stone bricks, and gravel. Use stone brick slabs for ascending/descending. Ascending steps should be at least 2 blocks wide as seen in the picture. Paths should be quite straight.
purple
Cobblestone walls, 1 to 1 1/2 blocks high, seen from higher side of terrain, use many slabs and stairs, also use mossy stone bricks and a few diamond ore (only at wall bottom). Between paths and walls should be one block of grass. Walls should be quite straight and angular.
Make sure they go down into the ground one block if a crops, vegetable or fallow field is next to it. Some walls may be covered with leaves.
pink
hedges, 2 blocks wide and 2 blocks high. Don't place leaves too compact. Most leaves should be connected diagonally only.
yellow discs
Spring planted fields , divided into narrow stripes for individual farmers. Many of them should be half harvested.
dark aqua discs
Vegetable fields, divided into narrow stripes for individual farmers.
brown discs
fallow fields. Some sparse vegetation here
green discs
Pastures. Long grass and flowers here.

EDIT:
Don't work on the fields. We need to discuss this first
 
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