I am glad to say that Port Town is finished on the surface, the separate project of sewers in now commencing.
Sure, but I recall Finrod telling me I could set warps to every village. So I don't know what his thoughts on that are.
I translated all the Anglicized names in Gondor a few months ago, will they be looked into and changed ingame? Gondor names update@Fireinferno13, @Thijs1801 I'd vote for that everything that's clearly a full-fledged village and has a name devised has deserved to get a warp. Theres a number of temporary warps there which will be removed at some point, but else I think the number of warps is okay. If you're bothered by dynmap being cluttered theres a possibility to hide the symbols
What about the never used tudor blocks? Could those be changed into blocks that goes better with the red brick block and the red brick trim? (Hope you understand which blocks I mean cuz I don't have any pictures to clearify it right now)I made some nice progress on the Dol Amroth rp update at last.
Here is a short overview of what will probably be in it:
Powered and unpowered door textures will be swapped. This will require to replace all door, but I hope to do this by plugin. The reason to do this is that it will give use more useful half door textures, with some plugin trickery I managed to double the number of half doors
So by this we will be able to move the most used item block trapdoors to normal blocks. This replacement will probably need to be done by hand
Vertical half slabs will be placed on unused fence gates blocks which will also reduce the amount of item blocks a lot (hand replacement too).
Also some other item blocks will be moved to still unused normal block states (again hand replacement needed).
At the moment we have about 3500 item blocks in Dol Amroth, with the planned changes I guess we can reduce to about 1000.
Today I make most necessary changes to the rp. But I still have to work on the custom inventory and check everything again. I'll be finished "soon".
We did not remove any textrures used in old Gondor pack. Many textures were moved to new blocks as to make the texture packs more similar to each other (URPS project). Once the Gondor2 rp is finished we will make it the rp of all Gondor. This will require a lot of block replacements, but most will be done by plugin.Also, if we use up all the blocks for DA buildings then how are we supposed to ever merge the two gondor packs together?
I think we could replace them, but that needs to be approved by @Finrod_Amandil. Also it may be a good idea to leave them for now. We might want to use them for some other textures when switching all of Gondor to the Gondor2 rp. Anyway we still have some other free full blocks, that can be used. Currently I'm adding an additional corner stone with red bricks and damaged stucco blocks for pink and light blue stucco.What about the never used tudor blocks? Could those be changed into blocks that goes better with the red brick block and the red brick trim? (Hope you understand which blocks I mean cuz I don't have any pictures to clearify it right now)
Yes, we had a "fiery" conversation, where you left an unacceptable statement about me as a person before you left the server. No, I am not co-leader of the Dol Amroth project, which I have never said. I am just a very active project-staff, and I have alot to say in decisions being made.I think this is the main project thread for Dol Amroth so I'll just leave this little essay here.
Aight I had a fiery conversation with coleader @Kjolsen about signs which didn't really sum up anything so decided to make a forum post instead. The quote it's all about is from the Lord of the Rings appendices:
This is quite plane lore, means that almost all the people in Dol Amroth, maybe Minas Aduial (considering the Elvish-looking architecture), Minas Tirith and the Pelennor fields spoke Gondor Sindarin on a daily basis. Gondor Sindarin is a dialect of 'normal' Sindarin with some small changes.In the days of the Númenorean kings this ennobled Westron speech spread far and wide, even among their enemies; and it became used more and more by the Dúnedain themselves, so that at the time of the War of the Ring the Elven-tongue was known to only a small part of the peoples of Gondor, and spoken daily by fewer. These dwelt mostly in Minas Tirith and the townlands adjacent, and in the land of the tributary princes of Dol Amroth. Yet the names of nearly all places and persons in the realm of Gondor were of Elvish form and meaning. A few were of forgotten origin, and descended doubtless from days before the ships of the Númenoreans sailed the Sea; among these were Umbar, Arnach and Erech; and the mountain-names Eilenach and Rimmon. Forlong was also a name of the same sort.
The quotation also says that all the names in Gondor of people or places were still in Sindarin. Almost half of the warp names in our Gondor are still some Anglicized names, and almost all names or villages without a warp are English. I translated all English warp names to Sindarin tho, which @Finrod_Amandil will check and hopefully change on the server.
There are two other quotes concerning this topic and maybe contradicting my first thoughts:
So this kinda contradicts the quote in the appendices -in a way- which would override quotes from Tolkien's letters however.It may be noted that at the end of the Third Age there were probably more people (Men) that knew Quenya, or spoke Sindarin, than there were Elves who did either! Though dwindling, the population of Minas Tirith and its fiefs must have been much greater than that of Lindon, Rivendell, and Lórien. In Gondor the generally used language was 'Westron', a language about as mixed as modern English, but basically derived from the native language of the Númenóreans ; but Sindarin was an acquired polite language and used by those of more pure Númenórean descent, especially in Minas Tirith, if they wished to be polite (as in the cry Ernil i Pheriannath III 41 cf. 231, and Master Perian 160).2. Q[uenya] names of Kings, etc. Q. was known to the learned in Gondor at least as well as Latin still is in W. Europe. Its use was honorific, and there was no reason to accommodate the Q. names to Sindarin. And none of the Q. names in the lists (III 315-8-9) are accommodated: all are in form entirely suitable to Quenya. Q. permitted, indeed favoured, the 'dentals' n, l, r, s, t as final consonants: no other final consonants appear in the Q. lists. Angamaitë 'Iron-handed', and Sangahyando 'Throng* -cleaver', were good Q. but no more so than the other names, and there was no need to assert their royal descent, as that was clear. They were, however, possibly 'aggressive' in being personal warrior names (or nicknames), whereas the other (few) warlike Q. names, like Rómendacil, were 'political': assumed by a king in celebration of victories against a public enemy. 3. High-elvish and Sindarin. The mixture may seem curious to us, but it was entirely in accordance with the history of the First and Second Ages, briefly alluded to in III append. A 313-7. Also III 363. At the time of the L.R. (see III 106) Quenya had been a 'dead' [language] (sc. one not inherited in childhood, but learnt) for many centuries (act. about 6,000 years). The 'High-Elves' or exiled Noldor had, for reasons that the legend of their rebellion and exile from Valinor explains, at once adopted Sindarin, and even translated their Q. names into S. or adapted them. Galadriel though beautiful & noble enough in form is not a Q. name, any more than Gil-galad, which contains the S. word galad; and Celeborn is a transi, of the orig. name Telporno; though said to be a kinsman of King Elu Thingol he was so only afar off, for he too came from Valinor.Narsil is a name composed of 2 basic stems without variation or adjuncts: √NAR 'fire', & √THIL 'white light'. It thus symbolised the chief heavenly lights, as enemies of darkness, Sun (Anar) and Moon (in Q) Isil. * Andúril means Flame of the West (as a region) not of the Sunset.
It doesn't mention Dol Amroth, he just says especially in Minas Tirith.
The question/suggestion: please change at least some signs in Dol Amroth to Sindarin and change all names of people to Sindarin. I have seen French names like Bourgains and names closely resembling player names. I am very much willing to translate a bunch of names to Sindarin and I think some others like Smaug would be too. It would imo really add to the Elven influence DA should have, if there were some signs in Gondor Sindarin, and just to a bit mystique for those who don't know lore.
Side-note, the Tolkien Gateway page of Gondor Sindarin is sort of wrong, it says that Sindarin was only learned by nobility, but this goes for Quenya. Sindarin was spoken by many people, really not just nobility.
If you got till here kudos for reading this chunk of text