1. Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide
    Dismiss Notice

Job Schedule

Discussion in 'Discussions' started by _Drayz_, Dec 31, 2015.

?
  1. Yes

    5 vote(s)
    55.6%
  2. No (wouldn't work)

    2 vote(s)
    22.2%
  3. Other

    2 vote(s)
    22.2%
  1. _Drayz_

    _Drayz_ Yellow flower puncher

    Joined:
    Dec 19, 2015
    Messages:
    133
    Likes Received:
    92
    At this moment in time there is a weekly updated thread for jobs happening on a Saturday.

    What I think would be better is if a designer is planning to do a job then there is a thread with a table that has the day and time where a designer can fill in a slot maybe on a Tuesday at 6.00 pm GMT. All the staff would need to access this. This would allow people to know when a job is on in the week at the chosen time.

    However someone waiting for a job would need to be okay with it being late/early/cancelled. The designer could fill in the slot a week, a day, or 2 hours in advance (1 hour may be to late).
     
    RubenPieterMark likes this.
  2. gadget271

    gadget271 Yellow flower puncher

    Joined:
    Nov 9, 2014
    Messages:
    60
    Likes Received:
    117
    The current thread does the same function. Also the jobs are often based on the amount of people on the server. This means that if there is an unexpected spike in the amount of people on, a job could be ran to cater for these people (This could not be planned in advance really). Personally I feel that keeping the current thread updated would be just as effective. Just be sure to ask designers if there will be any jobs when you are on as they are more likely to run one if people actually want a job.
     
    Eriol_Eandur and Artale like this.
  3. kisos

    kisos Yellow flower puncher

    Joined:
    Mar 2, 2014
    Messages:
    436
    Likes Received:
    917
    If you want to get jobs and things like that, GET ON TEAMSPEAK, rather than waiting around for one. Get to know the community and the people making jobs for you. The artist @greglas2 is a great example. He was always on ts as an adventurer, even without a mic, and i would give him a lot of jobs and everything. Just get in the speaks dude, and chances are you wont be bored anymore.
     
    Will_em, Artale, mandolore100 and 2 others like this.
  4. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    I don't think a job schedule for every day will improve things. It's not much effort to make such a schedule and fill in planned jobs, I am willing to do, but my experiences with planned jobs are not too good.
    I run scheduled jobs on almost every Saturday since mid of September at 8 pm GMT, a time which should be ok for many players in europe and america. But quite often only very few players join the scheduled jobs. That is quite disencouraging sometimes.
    Its like @gadget271 said above: If you want a job ask a Designer for a job. Be active and show your interest to help! There will be more jobs when many player ask for them.
    And it is like @kisos said: Get on teamspeak. It is >>easy to install<<. You don't need a microphone. If you don't want to talk you can just answer and ask in chat. But Teamspeak makes it much easier and quicker to give job instructions.

    I want to try something. Maybe it is a good idea to organise asking for jobs a bit:
    If enough players (about 5) are interested I will run a job on Friday 1st. It will require teamspeak. Sign in at this >>Doodle<< if you want to help. I will decide about the job around 5 pm GMT. You will see final time at the Doodle then.
     
    #4 Eriol_Eandur, Jan 1, 2016
    Last edited: Jan 1, 2016
    RubenPieterMark likes this.
  5. mandolore100

    mandolore100 Head Guide
    Staff Member Head Guide Donor

    Joined:
    Dec 26, 2014
    Messages:
    389
    Likes Received:
    654
    He speaks the truth get the speaks and speak to us and we shall speak back.
     
    gadget271 likes this.
  6. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    @DrayzST, thank you for signing in for the job, but you were the only one. So no scheduled job today. Maybe time to sign in was a bit short. An other try for Sunday: >>Doodle<<
     
    blocks119 likes this.
  7. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    I decided to test for a longer period of time: >>Doodle<<
     
  8. DSESGH

    DSESGH Dirt Conaisseur

    Joined:
    Mar 2, 2014
    Messages:
    1,219
    Likes Received:
    1,821
    @Eriol_Eandur idk if you've been doing this, but you could try giving the link to adventurers ingame, since not all of them check the forums regularly.
     
  9. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    Yes I have done this sometimes. You could do too please :)
     
  10. Will_em

    Will_em One of Us

    Joined:
    Mar 1, 2014
    Messages:
    730
    Likes Received:
    1,305
    Job requirement number 1:
    Staff willing/able to start one

    Three problems:
    - no staff online
    - staff can't work on running projects because he/she doesnt have permission
    - other tasks make him busy

    Solutions:
    - get more staff. By using teamspeak and socializing with the new players. Guides could be the leading role here.
    - staff could have a reserve list of stuff to do, like river springs, forest check-ups, roads,... Important here is that these should be difficult to do wrong
    - staff could open the job but let experienced members or artists lead the job while the staff can do other things. This is already being done, but I believe it can be done more.

    Job requirement number 2:
    Enough capable people to help

    Problem:
    - staff that are active on low traffic times don't get the helpers
    - people aren't sure of their skill or aren't confident enough to use teamspeak etc...

    Solutions:
    - plan jobs for later times, when the server has enough traffic. Instead of starting big, start small and end with big projects.
    - give the job to another staff. Good communication is key here.
    - more connecting with new players. Guides could be central here.

    Tldr: talk with everyone, think logically and simple, USE TEAMSPEAK AND SOCIALIZE, reserve job list.
     
    LVIMDOESGAMES, gadget271 and Artale like this.
  11. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

    Joined:
    Mar 2, 2014
    Messages:
    2,747
    Likes Received:
    5,780
    Mid-term the good solution to this will be Moria + Plotbuild Plugin. I intend Moria to be built mostly by adventurers+, making most halls and corridors and caves a plot each on which 1 up to 8 players can build whenever they want. The versatility of Eriol and Ivan's Plotbuild Plugin makes it possible to easily manage these plots, mark them as ready for check, reset them and a very very long list of other functions and possibilities. The plugin is currently being tested intensively and the last tweaks are being added.
     
    Smaug_Niphredil, B_n, Will_em and 2 others like this.