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Lond Daer Terrain

Fireinferno13

Hardcore MCME-er
Lond Daer Terrain
Current Progress: In Progress

Co-Leaders: Fireinferno13 and Ivanp1l

Project Summary:
The terrain within and surrounding Lond Daer is to be redone. This includes reducing some of the original seaside cliffs, adding logical river sources, redoing worldpainter terrain, and so forth. This project is not a priority per say and should not indicate that Lond Daer will be tackled any time in the near future.

General Lore:
Lond Daer, or "New Haven", was founded by the Numernorians between SA 750 and 800. It was the first permanent settlement of the Numenoreans in Middle Earth. They began heavily harvesting local timber for ship-building, to the point that large regions of the Enedwaith and Minhiraith became deforested. This led to frequent conflicts with the local native populations.

Sauron burnt what remained of the Enedwaith and Minhiraith forests, starving the shipyards of timber, following the war between Elves and Sauron in the Second Age. This partially led to the gradual decline of Lond Daer, and power shifted to the newly settled lands in the south, such as Pelargir, as well as in the north, such as Tharbad. The city was eventually abandoned, though it remained on maps and some ruins were still visible as late as the end of the Third Age.

While Enedwaith (SE) was completely decimated by both deforestation and Sauron's attacks, filling with fenlands in its place, Minhiriath (NW) was apparently still thickly forested in a few locations despite showing signs of over-harvesting and war.

Project Layout:
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Project Progress:
  1. Nuke Old LD
  2. Terraforming:
    1. Minhiraith Border (North) & Estuary - Ivan
    2. Lond Daer & Surrounding - Fire
    3. Enedwaith (South) - Fire
      • Boundaries marked by main rivers accordingly
  3. Add Terrain Details:
    1. Add Textures
    2. River Sources
    3. Vegetation
    4. Minimal Forestation
 

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Fireinferno13

Hardcore MCME-er
I have finished the terrain for both the Enedwaith and Lond Daer/Lond Daer surroundings. Moving on to the estuary NE of Lond Daer as well as the region bordering Minhiriath.

Ivan is going to handle river sources in completed areas.

As for vegetation and terrain detailing, I intend to add some smaller bushes and rocks as well as just a few trees here and there. I like this concept art from Tolkien Gateway concerning what Minhiriath should look like. From what I can tell from the lore it seems like the area closest to Lond Daer never quite recovered following deforestation and burning, though dense forests still remained in the outskirts of the region (which this project is not dealing with).

We may also add a fisherman/hunter camp or two, the lore also indicated that the region was very sparsely populated in the third age.

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Eriol_Eandur

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I made a list of quotes about Lond Daer.

From those I think the terrain should be not swampy (like around Tharbad) but very low hills only, probably nowhere higher than y = 20 to 30. Lond Daer seems to have been similar size as Pelargir at the end of Second Age with huge shipyards and quais for loading wood onto ships. Tharbad was heavily fortified, not even Sauron was able to endanger it during his war in Eriador.

I think we should change the terrain a much more. The Gwathló is the greates River of Eriador and second only to Anduin the Great in the north west of Middle-earth. It has a much larger bassin area than all streams of southern Gondor. I would make it about 80 blocks wide and much wider (200 - 300) at Lond Daer as the mouth is funnel-shaped and Lond Daer is at the estuary of the mouth.
Would look like this:
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Fireinferno13

Hardcore MCME-er
I made a list of quotes about Lond Daer.

From those I think the terrain should be not swampy (like around Tharbad) but very low hills only, probably nowhere higher than y = 20 to 30. Lond Daer seems to have been similar size as Pelargir at the end of Second Age with huge shipyards and quais for loading wood onto ships. Tharbad was heavily fortified, not even Sauron was able to endanger it during his war in Eriador.

I think we should change the terrain a much more. The Gwathló is the greates River of Eriador and second only to Anduin the Great in the north west of Middle-earth. It has a much larger bassin area than all streams of southern Gondor. I would make it about 80 blocks wide and much wider (200 - 300) at Lond Daer as the mouth is funnel-shaped and Lond Daer is at the estuary of the mouth.
Would look like this:
Firstly, in terms of expanding the estuary, I think that sounds reasonable to me and is easily done.

Secondly, what do you think of the current rolling hills surrounding Lond Daer? I tried to make them somewhat as many descriptions seemed to suggest that all that remained in this region, especially directly surrounding Lond Daer, were grass plains. Also somewhat limited as I don;t want to make the transition from LD terrain to worldpainter terrain too jarring as the scope fo this project is quite small relatively speaking.
 
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