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Looking for New Armor Textures!!!

Discussion in 'Textures' started by Fireinferno13, Oct 2, 2017.

  1. Fireinferno13

    Fireinferno13 One of Us
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    Introduction:
    Many have expressed the interest in having unique armor variants across RPs. Therefore we are opening this up to you, the public, to help us design them! Below I have listed some ideas of variants across RPs (open to changes/suggestions), I really want to encourage everyone to give this a shot! I didn't know I was good at texturing until I tried it either! Don't have a texture editing program? No sweat! Try GIMP for free!

    Please try to keep your texturing style as similar as possible to the current armor variants, you can even use those as a base and work from there (which is what I intend to do).

    Current Baseline:
    Leather - Urukhai
    Iron - Gondor Soldier
    Chain - Rohirrim Horseman
    Gold - Elven Soldier
    Diamond - Heavy Dwarven Soldier​

    Eriador:
    Leather - Town Guard
    Iron - ???
    Chain - Ranger
    Gold - Elven Soldier
    Diamond - Dwarven Soldier
    Moria:
    Leather - Dwarven Travel Armor
    Iron - Dwarven Soldier Armor
    Chain - Elite Dwarven Guard Armor
    Gold - Thorin's Armor Variant
    Diamond - Heavy Dwarven Armor
    Rohan:
    Leather - Armed Peasant
    Iron - Urukhai
    Chain - Rohirrim Horseman
    Gold - Elven Soldier
    Diamond - Theoden's Armor Variant?
    Gondor:
    Leather - Mordor Orc
    Iron - Gondor Soldier
    Chain - Ithilien Ranger
    Gold - Citadel Guardsmen
    Diamond - Aragorn's Armor Variant?
    Mordor:
    Leather - Mordor Orc
    Iron - Gondor Soldier
    Chain - Morgul Orc
    Gold - Elven Soldier
    Diamond - Sauron Armor Variant?
     
    #1 Fireinferno13, Oct 2, 2017
    Last edited: Oct 5, 2017
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  2. ryttyr

    ryttyr Yellow flower puncher

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  3. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    What about the armor for the armorstands in the Dead Marshes?
     
  4. ryttyr

    ryttyr Yellow flower puncher

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    This was just a suggestion. Doesn't mean that this is how it has to be. Problem is, the last alliance was an aliance between both elves and men so we would have to allocate at least two out of the five armors we have to them alone...
     
  5. Fireinferno13

    Fireinferno13 One of Us
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    @Eriol_Eandur would it be possible to have ghostly armor for the Dead Marshes without occupying one of the armor slots? Or will we need to use 1 or 2 of them for this purpose?

    GUYS DONT JUST POST HERE TRY STUFF!!!
     
  6. Eriol_Eandur

    Eriol_Eandur Designer
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    You need to use an armor slot for use with an armor stand.
     
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  7. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    Is it possible to have alternative (randomized) textures for armor? Also @Fireinferno13 I'll give it a try tomorrow.
     
  8. Eriol_Eandur

    Eriol_Eandur Designer
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    I tired to get more amor textures (randomized or not) but I failed :(
     
  9. Fireinferno13

    Fireinferno13 One of Us
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    Updated the post. Green is done. Orange is can be easily adjusted from current rp. Purple is we need it.

    The new outline both maintains some "order" across resourcepacks while still trying to introduce some variability and uniqueness. It is difficult to have each pack be completely unique given the forces that clashed in each region (ie: the rohirrim joined in the battle of minas tirith). Still open to feedback though if anyone has any suggestions. Would love for people to try some of the purple variants.

    After discussing with @Eriol_Eandur , we will need to carve out some slots in the Mordor pack for Gondor and Elven soldiers (who will end up floating in the dead marshes).
     
  10. ryttyr

    ryttyr Yellow flower puncher

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    Why not let the dead marshes have an rp of it's own?
     
  11. Fireinferno13

    Fireinferno13 One of Us
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    ...

    Because we already have too many RPs...

    Honestly if we put the orc armor on leather that will give us plenty of color variants to work with.
     
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  12. ryttyr

    ryttyr Yellow flower puncher

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    True. Didn't think about that.
     
  13. Fireinferno13

    Fireinferno13 One of Us
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    @ScoobyDeezy sent along his original leather ranger armor. I will colorize this texture tonight, as it is currently black and white.

    I also plan on working on the Citadel Guard variant of the gondorian soldier armor, and some of the Moria armor for @Despot666
     
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  14. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    Do you have any tips/tricks for texturing w/ armor? I find it very uncomfortable working on it, because of transparency and ofc you can only guess how it will look as model.
     
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  15. Fireinferno13

    Fireinferno13 One of Us
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    It is very challenging.

    The thing I find most helpful is starting with an example. If I was lets say trying to texture a boat, I would first download the default or some other 16bit boat texture as a "base". I obviously do not replicate the texture, but use this to help visualize where all the components go as the minecraft texture layouts are not usually intuitive.

    For armor specifically, consider starting with one of the already completed armors and working from there, changing aspects and constantly checking them in game. Sometimes I will start out with a basic layout (no shading just blunt coloring) and test this in game first so I know if everything actually looks how I want it.

    Hope this helps!
     
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  16. Fireinferno13

    Fireinferno13 One of Us
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    Done! Here are the results. Feedback is always appreciated.
    [​IMG][​IMG]

    Texture:
    [​IMG][​IMG]
    Icons:
    [​IMG][​IMG][​IMG][​IMG]
     
    #16 Fireinferno13, Oct 4, 2017
    Last edited: Oct 5, 2017
  17. ryttyr

    ryttyr Yellow flower puncher

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    Looks good, although your skin doesn't really fit with the ranger look.
     
  18. ryttyr

    ryttyr Yellow flower puncher

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    Do you have any tips on shading?
     
  19. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    If you have photoshop I recommend the burn tool
     
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  20. Fireinferno13

    Fireinferno13 One of Us
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    I use GIMP because it’s free and I think it’s reallt user friendly. Shading is a tricky thing, not enough and your textures look too simple but too much and they look mushed together. There are a couple ways I tackle this:

    1) Use layers! I love putting all of the separate colors and components in separate layers. For example in the ranger texture I placed the cape, leather, straps, and base layer all in separate layers in order to adjust them seperately. This is also nice because I personally love tinkering with the hue/saturation and brightness/contrast settings. These give you an easy way to manipulate your textures without having to do it by hand.

    2) Dodge and Burn. I love these tools, they make it super easy to shade the edges or add a bright spot in the armor. I will either use these with a small brush or use one of the messier brush options to randomly apply the tool. This is an easy way to give depth to your texture.

    3) Color Variation: another good way of of adding shading to your texture without making it look like mush is adding colors that are slightly different from your base. That way it doesn’t all dodge/burn and blend the same way.

    Hope this helped!