Matt's Texture Dev Topic

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#1
There are two purposes for this topic
  1. I will present possible textures for MCME
    • You can critique my textures and make suggestions
    • If staff take an interest in a particular texture they can ask me to submit it to GitHub
  2. You can request textures
    • I am more likely to do what I feel comfortable with, but try me anyway I like to make crazy things regardless
    • I am more likely to listen to staff requests, if you are an artist please consider the textures you would like to be using while building Middle-earth

Apple
First up. An apple. =D It is listed here as one of the high priority textures for MCME.
The album presenting all the textures in this topic is hosted on Imgur: Matt Textures. It will contain downloads and in-game screenshots.

 
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DSESGH

Manual Treebuilder
Mar 2, 2014
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#3
You could maybe make the golden apple a green apple instead, since most apples are generally green or red. It doesn't need to be done; it's just an idea.
 
#5
I use Inkscape to make the block colours and basic shades. Then I use GIMP to overlay a grungy texture, burn and dodge detailed highlights and to make small changes to colours. You can see a colour layer in the screenshot, this is used for the golden apple and the green apple.



Apple
Thanks for the suggestions @ardelenia and @DSESGH. Updated gallery (I won't be keeping old textures in the gallery).
 
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wheelleee

Aspiring Commoner
Mar 1, 2014
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#6
Hmm, maybe try some grey havens stuff? I'd be interested to see what u cook up :D.
 

Ardelenia

Slab Fanatic
Mar 1, 2014
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#8
since you haven't put anything else up i assume you will still take comments on the apple(s). Why is the leaf for the golden apple brown?
 

wheelleee

Aspiring Commoner
Mar 1, 2014
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#9
btw, grey havens stuff could be fairly useful in elven builds, and add more detail to places such as rivendell and lorien, as well as the grey havens :p
 
#10
I know wheelleee has created some fantastic elvish blocks already for Rivendell. =D

But Texture Artists need the support of the Build Artists. The Texture Artists will happily supply what you need if it means it will be in the next Resource-pack.

@ardelenia The leaf is dark gold because the overlay technique changes the colour, and not the brightness. I can change it (lol, it's only 22 pixels). =p
 

Ardelenia

Slab Fanatic
Mar 1, 2014
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#13
i love them, especially the pattern. one thing though: I think that you should have the dark pixel on the top of block not line up with the dark pixel on the bottom.
 

wheelleee

Aspiring Commoner
Mar 1, 2014
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#16
love 'em. but leave the reddish reflection because of evening light to MC's sunset :D
 

Mnemon

Developer
Developer
Donor
Mar 1, 2014
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#18
I use Inkscape to make the block colours and basic shades.
So, a bit more clarification/explanation (because I'm intrigued!). Do you import an image (in this case an apple) into Inkscape, create a grid, export a bitmap equal to the size of the grid? Or are you creating the image from scratch? What exactly is your Inkscape process?
 
#19
So, a bit more clarification/explanation (because I'm intrigued!). Do you import an image (in this case an apple) into Inkscape, create a grid, export a bitmap equal to the size of the grid? Or are you creating the image from scratch? What exactly is your Inkscape process?
I trace and sample colours from wikimedia/wikipedia images and then I go from there. http://en.wikipedia.org/wiki/Apple
 

Fireinferno13

Hardcore MCME-er
Donor
Mar 1, 2014
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#20
I use Inkscape to make the block colours and basic shades. Then I use GIMP to overlay a grungy texture, burn and dodge detailed highlights and to make small changes to colours. You can see a colour layer in the screenshot, this is used for the golden apple and the green apple.



Apple
Thanks for the suggestions @ardelenia and @DSESGH. Updated gallery (I won't be keeping old textures in the gallery).
These are great! Have you submitted them to Github?

Other things you could try if you want that I think the community would love:
-Other Food Textures
-Fishing Rod Texture
-Boat Texture

Keep up the great work matt, these are awesome :)