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Meat textures

Discussion in 'Textures' started by findekano, Apr 16, 2014.

  1. findekano

    findekano Aspiring Commoner

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    I was bored, and just sort of experimented with some textures. Since Matt abstained from meat textures, I felt that these would be worth posting. First beef.

    Raw:

    [​IMG]




    [​IMG]

    and cooked:
    [​IMG]
    [​IMG]
    this I feel less happy with, but the main element added would be grill marks, which are not lore accurate, roasted beef is pretty much a brown slab, as portrayed here.
    [​IMG]
    [​IMG]
    Any feedback or suggestions are most welcome
     
    #1 findekano, Apr 16, 2014
    Last edited: Apr 19, 2014
    Will_em, DSESGH, B_n and 1 other person like this.
  2. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    If you're not sure about it looking correct, just research it more. =D
     
  3. findekano

    findekano Aspiring Commoner

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    well, this was my 'research'
    [​IMG]
    The only thing I could add would be the fat, and the yellow doesn't translate very well into minecraft. Also I am becoming more and more content with the cooked as I play with it ingame.
     
    #3 findekano, Apr 17, 2014
    Last edited: Apr 17, 2014
  4. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    Yuk! I'm sorry, that's all I can help with. =p
     
  5. findekano

    findekano Aspiring Commoner

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    sorry, I made it a spoiler for you.
     
  6. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    Ah, I am only joking around. ;p Thank you for making this texture for MCME! =D

    Some general pointers that I think will help:
    • Having an outline is good.
    • Contrast in colour and shade is good. I think that you should make the spots a darker shade (use a 1x1 burn brush) and have some yellow or red blended in on the side (one dab of a 2x2 colour overlay brush).
     
  7. findekano

    findekano Aspiring Commoner

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    Chicken!
    Raw
    [​IMG]
    and cooked
    [​IMG]
     
  8. ScoobyDeezy

    ScoobyDeezy Developer
    Developer Donor

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    This is looking better! It lacks the depth that you pulled off in the raw one, though. Is there a reason it's shape differs so much from the raw version?

    Also, its corners are pretty hard and obtuse. I might try helping the curves be a bit more organic by taking away a few corner pixels here and there.

    Just a few thoughts. :)
     
    findekano and lizzy_ like this.
  9. findekano

    findekano Aspiring Commoner

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    I have been busy recently, but I was wondering first whether I should submit these on github, and also the way one does that, as my attempt failed pitifully.
     
  10. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    See if you can find an explanation on the internet.
     
  11. findekano

    findekano Aspiring Commoner

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    submitted on Github!
     
    MattTheLegoman likes this.
  12. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    Can you please bring the textures back down to 16x Some of them are currently 160x160. =p
     
  13. findekano

    findekano Aspiring Commoner

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    the poll request had 2 commits. I had to redo the chicken texture in 16x16, and thats in fixed as well as the cooked beef texture.

    According to https://github.com/MCME/MCME-UI/pull/12/files, all of my files are 16x16, I'm not sure where the 160x160.
     
  14. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    Something must have went wrong on GitHub's side then. =p It was showing me that some of your textures were 160x160, obviously a glitch as I see them properly now.
     
  15. findekano

    findekano Aspiring Commoner

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    submitted for Eriador, I am not sure if I should have changed the ones in the UI, given that the most recent UI no longer has the meat textures, but the UI in Eriador does.
     
  16. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    If it is to be used in all of the resource packs (which I am sure it does) it goes into the UI.
     
  17. findekano

    findekano Aspiring Commoner

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    It was removed from the UI in the latest commit, q told me to input it separately, but the UI hadn't been updated, which is why I asked my question (the UI folder in the Eriador pack), it has been now, so all is good.
     
    #17 findekano, May 8, 2014
    Last edited: May 8, 2014