Finished Mt. Gram

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Thijs1801

Designer
Staff member
Designer
May 22, 2014
159
460
65
17
The Netherlands
Languages
Dutch, English
#1
Mt. Gram

How long have you been on the server?: Almost a year
What is your current rank?: Artist
Who have you contacted to help you out with this project?: Thomasd12, Nic1337, _Luk
Have you been part in any projects before? If yes elaborate what you did: I was reserve Leader at Tarnost.
Is the project on the list of available projects? yes
In what amount of time do you think this project will get done (rough guess)? 2 months


Project Leader: _Thijs1801
Reserve leader: Nic1337
Designer: _Luk, Mandos

Background lore:
The mountain was long inhabited by a group of Orcs led by their chief (until the year 2747 of the Third age),Golfimbul. They terrorized some of the inhabitants of eastern Eriador which included the Shire.

In TA 2747, the growing troops of Goblins from Mount Gram attacked the Shire and so caused the Battle of the Greenfields. Those orcs fell in battle against Bandobras Took and their leader Golfimbul was killed by him.


Short introduction:
Its a mountain leaning against the realm of angmar with an orc fortress inside and looks like goblin town, but smaller.

The Plan:

Gd8R9iU.png


Concept art

mountain_fortress_with_glacial_lake_by_jjpeabody-d5s8ym3.jpg

something like that, but with small ruins of old strongholds
JA1YQis.png

VUnUTHn.png
A concept for houses with walkways

oGBm7mI.png

a bridge concept

BWuiGbk.png

a secret entrance concept

jqrs28h.jpg

concept for main gate
Stage 1:Terrain, Complete
-Voxel the mountain (Complete)
-Voxel the terrain around (Complete)

Stage 2: Goblin Tribe, Complete
-Plan the platforms for the goblin huts (Complete)
-Make the Goblin huts (Complete)
-Finish up caverns with details (Complete)

Stage 3: (early stages) Uruk Ruins/ Uruk camps, Complete
-Build the first cavern with houses and bridges (Complete)
-Ruin the houses and bridges, and build supports and camps (Complete)
-Finish up cavern with details (Complete)

Stage 4: (middle stages) Uruk Ruins/Uruk camps, Complete
-Plan Chieftain's Fortress and Warg Pen (Complete)
-Build Chieftain's Fortress (Complete)
-Build Warg Pen (Complete)


Stage 5: (Final Stages) Uruk Ruins/Uruk camps, Complete
- Plan military district (Barracks, Prison, Command center, etc...) (Complete)
- Build the stuff (Complete)
- Finish off caverns with details (Complete)


Possible Adventurer jobs that can be run:
-Roads
-hangbridges
 

Attachments

Last edited:

DSESGH

Manual Treebuilder
Mar 2, 2014
1,219
1,799
59
#5
I would assume, after the Battle of Greenfields, the number of inhabitants decreased significantly. You could have some abandoned houses or areas of the city, for some variety.
 

Bombur8

Yellow Flower Puncher
Sep 22, 2014
365
276
22
23
Belgium
#6
Well, Orcs have an incredible population growth; they managed to repopulate the Mount Gundabad and the Moria when Azanulbizar happens 50 years after the Greenfields. So why not the Mount Gram? It's also in the Misties after all.
 

Portalrules333

Dirt Conaisseur
Apr 9, 2014
767
565
30
17
Canada
#7
Well, Orcs have an incredible population growth; they managed to repopulate the Mount Gundabad and the Moria when Azanulbizar happens 50 years after the Greenfields. So why not the Mount Gram? It's also in the Misties after all.
Wouldn't there have been a few more attacks on the Shire if the orc population had fully recovered by the time of the War of the Ring?
 

Finrod_Amandil

Head Designer
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Mar 2, 2014
2,754
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#8
Wouldn't there have been a few more attacks on the Shire if the orc population had fully recovered by the time of the War of the Ring?
We do not know what the motivation of Golfimbul was that he attacked the Shire, but after it many things may have happened, maybe the orcs thought hobbits would be less dangerous, and from there on the Mt. Gram orcs thought all Hobbits are so strong as Bandobras Took and then rather headed towards other regions. I think if there would have been more notable organised orc attacks, Tolkien would have wrote about it.
 

Finrod_Amandil

Head Designer
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Mar 2, 2014
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#9
I would assume, after the Battle of Greenfields, the number of inhabitants decreased significantly. You could have some abandoned houses or areas of the city, for some variety.
Maybe not even that significantly, not too many orcs were killed it seems, they just fled after Golfimbul was beheaded.
 

Bombur8

Yellow Flower Puncher
Sep 22, 2014
365
276
22
23
Belgium
#10
We do not know what the motivation of Golfimbul was that he attacked the Shire, but after it many things may have happened, maybe the orcs thought hobbits would be less dangerous, and from there on the Mt. Gram orcs thought all Hobbits are so strong as Bandobras Took and then rather headed towards other regions. I think if there would have been more notable organised orc attacks, Tolkien would have wrote about it.
And there are also the Rangers ;) .
 

thomasd18

Foreman
Foreman
Feb 4, 2015
117
287
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19
Kent, England
Languages
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#12
Well, in that case maybe some primitive paths leading eastwards could be made, as that would be the direction that the Gram orcs would attack in.
On the map we plan to have 2 roads, one coming in North from Angmar and the other will head eastwards into Eriador for a few miles, however we don't want it going to far out so that rangers can easily find and follow the paths leading to Mt Gram.
 

Finrod_Amandil

Head Designer
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Mar 2, 2014
2,754
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Switzerland
www.elbisch.ch
Languages
German (native), English, French
#14
On the map we plan to have 2 roads, one coming in North from Angmar and the other will head eastwards into Eriador for a few miles, however we don't want it going to far out so that rangers can easily find and follow the paths leading to Mt Gram.
After Arnor split itself into Arthedain, Cardolan and Rhudaur, the latter one was quite quickly conquered by Angamarien forces, and (according to very authentic MERP interpretation) most cities in Northern Rhudaur controlled by Angmar for some decades. So a road may well be possible (However, same note as on the Ranger Camps application, don't work in Rhudaur, there may be some MERP locations ;-)
Camethbrin2.jpg
 

thomasd18

Foreman
Foreman
Feb 4, 2015
117
287
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19
Kent, England
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English
#15
I don't think we will be building the road any further than the mountain valleys exit so no need to worry about it getting in the way of Rhudaur
 

Thijs1801

Designer
Staff member
Designer
May 22, 2014
159
460
65
17
The Netherlands
Languages
Dutch, English
#16
updated; reson for me going to step 2 so soon is cuz voxeling will take a while and then the entreance is done so they have a visual. Here is the finished gate!
0KR6rO2.png