1. Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide
    Dismiss Notice

Navigating Moria

Discussion in 'Discussions' started by dav3ck, Jan 4, 2018.

  1. dav3ck

    dav3ck Aspiring Commoner

    Joined:
    Jul 9, 2016
    Messages:
    60
    Likes Received:
    168
    After having to go through Moria without /gamemode 3, i can honestly say that it is pretty much impossible to navigate. I just end up running in circles without ever reaching the halls I want to visit.

    I can imagen this being rather annoying for new players. Because its so easy to get lost in there. It also stops new players from exploring all the incredible builds hidden away in the far corners.

    I know that giving adventurers & commoners the ability to use gamemode 3 is not an option. But maybe if we restrict the usage to only Moria, or maybe set up more structural warps that can help you navigate. It could ease the pain of finding the right hall.

    And as Moria expends, this problem is only going to get worst and worst.

    (I may or may not have spent a good one hour trying to find a hall I was working on... Without succeeding..)
     
  2. barteldvn

    barteldvn Foreman
    Foreman

    Joined:
    Jul 9, 2014
    Messages:
    122
    Likes Received:
    352
    Get gud.


    No for real, navigating through moria can be a pain, but there's no way, that I can think off, to make it more easy unless you set your home or a personal warp where you are working.
     
    lolbroek108 and dav3ck like this.
  3. Lindolas

    Lindolas Aspiring Commoner

    Joined:
    Mar 4, 2017
    Messages:
    110
    Likes Received:
    264
    And guides when they are online can help too.
     
    lolbroek108 likes this.
  4. reycraft

    reycraft Aspiring Commoner

    Joined:
    Oct 22, 2017
    Messages:
    64
    Likes Received:
    170
    One day i spent 1 hour looking for that great shaft and i dind't find it. The day after i found it randomly, then went back to the khazad-dum bridge from it and now i can go there without any problems.
    But i think it would be good to have warps to important halls in moria, like the great shaft, the throne rooms and the halls visited by the fellowship.
     
    lolbroek108 likes this.
  5. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    What we need is a map. Not a dynmap but a hand-made one. Which leaves out all the unimportant details and focusses on a good overview for naviagation. For old Moria we had such a map.
    New Moria is harder ofc, but not too hard. It is well organised in levels, so you can make a map for each level with symbols for connections of the levels.

    We just need some enthusiastic players to do all the charting.
     
  6. mattlego

    mattlego Designer
    Staff Member Designer

    Joined:
    Apr 6, 2014
    Messages:
    149
    Likes Received:
    193
    My maps are a little outdated but here's what I have so far: Moria Maps.zip
     
  7. TI_020601

    TI_020601 Aspiring Commoner

    Joined:
    Jul 20, 2016
    Messages:
    222
    Likes Received:
    327
    The bit Guides would need to know isn't built yet, and I agree that Moria is currently way too difficult too navigate
     
    lolbroek108 likes this.
  8. ryttyr

    ryttyr Yellow flower puncher

    Joined:
    Apr 22, 2014
    Messages:
    539
    Likes Received:
    792
    What about the planning map/model @Finrod_Amandil (I think it was) built in plotworld. Could that be used to base a map on?

    Or... just had an idea. Is there a... maybe not but is there a chanse that we somehow could use jurneymap or something like that to map out the various levels and deeps of Moria? Preferably just a level/deep at a time.

    Hand drawing a map of all of the halls on all levels and deeps of Moria with all of the connecting stairs in the right places is just not feasible I feel. It would take forever to map out what we've already built. If we had someone truly dedicated to mapping out Moria it wouldn't be too hard to map any newly added halls as they'd not be tangled up into what we've already built but mapping out what's already there? For that we'd need mechanical aid I think.

    Well... I guess we could do it hall by hall, just walking through mapping it out as we go but that would take ages.
     
    lolbroek108 likes this.
  9. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
    Media Team

    Joined:
    Mar 12, 2016
    Messages:
    562
    Likes Received:
    661
    Is that how @mattlego mapped it out?
     
    lolbroek108 likes this.
  10. ryttyr

    ryttyr Yellow flower puncher

    Joined:
    Apr 22, 2014
    Messages:
    539
    Likes Received:
    792
    No idea.
     
    lolbroek108 likes this.
  11. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
    Media Team

    Joined:
    Mar 12, 2016
    Messages:
    562
    Likes Received:
    661
    Seriously @lolbroek108 has there been a single post on the forums since u joined, that you haven't liked yet? o,O
     
    lolbroek108 likes this.
  12. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    I edited @mattlego's pictures and put them into slides. Like this you can quickly scan (left and right arrow keys) through all levels of Moria: Moria Mapping
     
  13. dav3ck

    dav3ck Aspiring Commoner

    Joined:
    Jul 9, 2016
    Messages:
    60
    Likes Received:
    168
    This is a really good start, is it possible to put names in the halls with their functions, for example "kitchen". And also use symbols to show where staircases are, and whether or not they take you up or down(or both).

    And maybe an ingame command that gives you a link to that file.
     
    lolbroek108 likes this.
  14. ryttyr

    ryttyr Yellow flower puncher

    Joined:
    Apr 22, 2014
    Messages:
    539
    Likes Received:
    792
    How outdated are those maps? Because I want to know whether it is I who is stupid or if the map is older than my crossroads hall I built late spring/early summer.
    Edit: no wait. I just found it. It was further south-east than I recalled.
     
    lolbroek108 likes this.
  15. mattlego

    mattlego Designer
    Staff Member Designer

    Joined:
    Apr 6, 2014
    Messages:
    149
    Likes Received:
    193
    Those maps are about 5 months old so they could use some updating

    I mapped these using journeymap, you can save cave maps by level, I believe through that slider bar or by actually moving your player to the different levels.

    Thats a good idea to add labels and the link could maybe be added in the motd or somehow send it to you in chat when you teleport into moria.
     
    lolbroek108 and ryttyr like this.
  16. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    My main problem with labels is that I have no knowlege about Moria more that 1st, 2nd and 3rd hall :/
    So if someone could provide the information I will ad labels.

    Links can easily be added using Guidebook plugin.
     
    lolbroek108 likes this.
  17. ryttyr

    ryttyr Yellow flower puncher

    Joined:
    Apr 22, 2014
    Messages:
    539
    Likes Received:
    792
    How far is the halls numbered? Or rather, how many of them are? Would my little crossroads hall for example be hall like 274 or something?
     
    lolbroek108 likes this.
  18. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

    Joined:
    Sep 19, 2014
    Messages:
    1,612
    Likes Received:
    2,685
    There is very little lore about the hall numbers. Gandalf calls the Hall next to the Chamber of Mazarbul 21st of the North-end. He also mentions 2nd and 1st Hall of Old Moria. But I never found more information about hall numbers.
     
    lolbroek108 likes this.
  19. dav3ck

    dav3ck Aspiring Commoner

    Joined:
    Jul 9, 2016
    Messages:
    60
    Likes Received:
    168
    I dont think every little corridor needs to be named only proper halls/ and places to visit. A normal staircase can for example be just called staircase, instead of hall 420
     
    ryttyr and lolbroek108 like this.