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New Gondor textures

Discussion in 'Textures' started by Eaglz24, Dec 4, 2016.

  1. _Luk

    _Luk One of Us

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    Well if thats not the case we should start some serious discussion whether the majority of the community wants 3D models and not just start adding them anyway.
     
    greglas2 likes this.
  2. Wodleth

    Wodleth Designer
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    Just make the 3D textures blocky and square, if you have a cup/mug, do a square handle and not a rounded ear. If you have a pot, make it square and not round. It's easy to make 3D textures fit into mc if you dont make them realistic
     
  3. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Well let's face reality: Vanilla minecraft dragon egg is as round as you can get with a 16px texture.
     
  4. ArtemisiaOfCaria

    ArtemisiaOfCaria Aspiring Commoner

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    Ye, I can post them but it is really hard to post on this page for me. If there is a specific channel in Discord, I can post at there.
     
  5. Eriol_Eandur

    Eriol_Eandur Designer
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    I found out how to use the block states of fire. The block behaves a bit weird. If there is a block below the fire the client always uses value "0" for "age" state. But without a block below all 16 "age" states are recognized correctly by the client.

    This means we can use fire for 16 different light emitting blocks: Laterns, chandelier, ...
    Also fire connects to flammable materials which makes it possible to make oriented light sources like these:
    [​IMG]
    It's a texture I found in Gondor pack at the Cocoa block. All three latern you see are fire blocks with "age": 1. The planks beside make them connect to that side.

    So if you have an idea for better light sources using this. Submit your textures!!!
     
  6. Finrod_Amandil

    Finrod_Amandil Head Designer
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    If we ever use our map for survival again it's gonna be really funny lol
     
  7. the_pharaohs_cat

    the_pharaohs_cat Aspiring Commoner

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    I have noticed that with the particles in atleast the Gondor RP the redstone torch (candle texture) still has the redstone particles coming off it, would it be possible to change it the smoke particles?
     
  8. Eriol_Eandur

    Eriol_Eandur Designer
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    Particles can be made invisible. Not sure if it would be possible to change to smoke. I think the color is hard coded.
     
  9. the_pharaohs_cat

    the_pharaohs_cat Aspiring Commoner

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    :p I know that particles can be made invisible, though it would mean that I would have to change it everytime I went on, which is slightly unpractical. I have seen in the texture-pack files that there is a big particles file similar to the painting file where all of the atleast shapes were stored
     
  10. Eriol_Eandur

    Eriol_Eandur Designer
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    Sorry, I didn't explain properly.

    I meant it is possible to make particles invisible by removing the corresponding parts of that particles file in the texturepack. Indeed we will remove the redstone particles in the URPS update. Redstone wire chains, moss and dirt patches would look very weird with redstone particles around :D

    So you can make the particles invisible by removing them from the file or you can change the shape of them ofc. But the color of the particles is not defined in that file, so redstone particle smoke would still be red. Also I would expect that the particles will not support transparency which would be quite important for smoke.

    Anyway good idea and good question. Keep thinking about resource pack stuff. Many things are possible, we just need to find them ;)
     
  11. the_pharaohs_cat

    the_pharaohs_cat Aspiring Commoner

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