New Granite/Andesite

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Tyranystrasz

Manual Treebuilder
Mar 1, 2014
827
1,658
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Italy
Languages
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#1
Pretty usefull for rivers/terraforming and roads (instead of granite)
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Very very usefull for gravel rivers (instead of andesite)
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IlRq4RF.png
Results using this blocks
NcXcNHs.png
qmvxklR.png
 

BRASHEXODUS

Aspiring Commoner
Feb 23, 2016
56
98
12
24
brashexodus.wix.com
Languages
english
#4
Pretty usefull for rivers/terraforming and roads (instead of granite)
View attachment 5604
Very very usefull for gravel rivers (instead of andesite)
View attachment 5606
Results using this blocks
i could add this towards one specific block like the granite just add those same textures and then we'll have two extra blocks we can change with :) i like those textures
 

Tyranystrasz

Manual Treebuilder
Mar 1, 2014
827
1,658
56
22
Italy
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Italian English Norwegian(basic)
#5
i could add this towards one specific block like the granite just add those same textures and then we'll have two extra blocks we can change with :) i like those textures
If you can it would be nice, (i'm super noob with settings for textures ^^)
 

BRASHEXODUS

Aspiring Commoner
Feb 23, 2016
56
98
12
24
brashexodus.wix.com
Languages
english
#8
Pretty usefull for rivers/terraforming and roads (instead of granite)
View attachment 5604
Very very usefull for gravel rivers (instead of andesite)
View attachment 5606
Results using this blocks
here is the new randomized variation for your blocks without using optifines ctm method. strictly vanilly :p hope you like Tyranystrasz. if you have more blocks to use please tell :) a can do more. also i set it up for the andesite :)
Andisite models.zip
 

Ryiw

Slab Fanatic
Apr 22, 2015
33
127
44
24
Croatia
#10
I don't think it is good idea to mix this two type of block together because we can do that easily with voxel. I would rather make few more textures for both of them and then use granite and andesite with several textures for both of them. In that way we will remove pattern and grid errors and texture will look more natural and realistic in my opinion. We already using that in Dwarven RP for example stone texture.
 

BRASHEXODUS

Aspiring Commoner
Feb 23, 2016
56
98
12
24
brashexodus.wix.com
Languages
english
#11
I don't think it is good idea to mix this two type of block together because we can do that easily with voxel. I would rather make few more textures for both of them and then use granite and andesite with several textures for both of them. In that way we will remove pattern and grid errors and texture will look more natural and realistic in my opinion. We already using that in Dwarven RP for example stone texture.
yeah if we had more of a selection of blocks for lets say the stone slot it would mix well and we can add more textures to run smooth.
 

Tyranystrasz

Manual Treebuilder
Mar 1, 2014
827
1,658
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22
Italy
Languages
Italian English Norwegian(basic)
#12
I have made 5 models for andesite (randomly placed block) starting only with the greyish block, the granite will be probably used as ID 1 for gravel
 

Tyranystrasz

Manual Treebuilder
Mar 1, 2014
827
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56
22
Italy
Languages
Italian English Norwegian(basic)
#13
I don't think it is good idea to mix this two type of block together because we can do that easily with voxel. I would rather make few more textures for both of them and then use granite and andesite with several textures for both of them. In that way we will remove pattern and grid errors and texture will look more natural and realistic in my opinion. We already using that in Dwarven RP for example stone texture.
I have made 5 models for andesite (randomly placed block) starting only with the greyish block, the granite will be probably used as ID 1 for gravel
 
Mar 2, 2014
2,755
5,755
160
23
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#15
Sorry I have not replied earlier to this! I love the new textures, very well matching together with the other MCME textures; the granite one has still a very slight tiling in it that may be possible to remove, but as it would anyway mostly be used in splattered patterns it doesnt matter too much. Regarding randomized textures I agree with Ryiw that all the textures belonging together should be very similar, only some slight variations in the texture but not the colors.
Happy to add this when you call your work done Tyran!
 

Despot666

Designer
Staff member
Designer
Mar 26, 2014
487
647
64
#16
@Finrod_Amandil are the new blocks tracked somewhere (perhaps our old resource pack doc?).

Do we really have to use solid blocks for this? We should save this rock/stone block for something solid. Sand/mud like blocks shoudl go to different one.

I believe much more suitable would be red sand / coarse dirt. I hope this still can be changed.
 

Tyranystrasz

Manual Treebuilder
Mar 1, 2014
827
1,658
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Italy
Languages
Italian English Norwegian(basic)
#19
Gonna give you the file for andesite (i've made 5 random variants) for the granite you can add like that or add it as id 1 for gravel
 

Despot666

Designer
Staff member
Designer
Mar 26, 2014
487
647
64
#20
@Tyranystrasz

As i said, if you give the file for granite that means it will be for granite and expect fin to change it for gravel or coarse dirt. Can you prepare a gravel/dirt variants instead? It's few mins work.