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New Granite/Andesite

Discussion in 'Textures' started by Tyranystrasz, Mar 10, 2016.

  1. Tyranystrasz

    Tyranystrasz Designer
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    Pretty usefull for rivers/terraforming and roads (instead of granite)
    tvL8YIO.png
    jJTu4DF.png
    Very very usefull for gravel rivers (instead of andesite)
    7IuNSzg.png
    IlRq4RF.png
    Results using this blocks
    NcXcNHs.png qmvxklR.png
     
    Darki, Thijs1801, Ryiw and 6 others like this.
  2. Emilio_

    Emilio_ Yellow flower puncher
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    looks good with shaders..
     
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  3. Fireinferno13

    Fireinferno13 One of Us
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    I really like it as a stone alternate, would be nice to have this variation
     
  4. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    i could add this towards one specific block like the granite just add those same textures and then we'll have two extra blocks we can change with :) i like those textures
     
  5. Tyranystrasz

    Tyranystrasz Designer
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    If you can it would be nice, (i'm super noob with settings for textures ^^)
     
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  6. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    got some .json files set right now will upload a quick video soon
     
    Tyranystrasz likes this.
  7. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    its finished should i upload the models or what Tyranystrasz?
     
  8. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    here is the new randomized variation for your blocks without using optifines ctm method. strictly vanilly :p hope you like Tyranystrasz. if you have more blocks to use please tell :) a can do more. also i set it up for the andesite :)
    Andisite models.zip
     
  9. Tyranystrasz

    Tyranystrasz Designer
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    sorry i was in university i couldn't answer, i'm gonna test it in asap!
     
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  10. Ryiw

    Ryiw Yellow flower puncher
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    I don't think it is good idea to mix this two type of block together because we can do that easily with voxel. I would rather make few more textures for both of them and then use granite and andesite with several textures for both of them. In that way we will remove pattern and grid errors and texture will look more natural and realistic in my opinion. We already using that in Dwarven RP for example stone texture.
     
    greglas2 and kisos like this.
  11. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    yeah if we had more of a selection of blocks for lets say the stone slot it would mix well and we can add more textures to run smooth.
     
  12. Tyranystrasz

    Tyranystrasz Designer
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    I have made 5 models for andesite (randomly placed block) starting only with the greyish block, the granite will be probably used as ID 1 for gravel
     
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  13. Tyranystrasz

    Tyranystrasz Designer
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    I have made 5 models for andesite (randomly placed block) starting only with the greyish block, the granite will be probably used as ID 1 for gravel
     
    BRASHEXODUS and Ryiw like this.
  14. BRASHEXODUS

    BRASHEXODUS Aspiring Commoner

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    can't wait to see what they look like :)
     
  15. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Sorry I have not replied earlier to this! I love the new textures, very well matching together with the other MCME textures; the granite one has still a very slight tiling in it that may be possible to remove, but as it would anyway mostly be used in splattered patterns it doesnt matter too much. Regarding randomized textures I agree with Ryiw that all the textures belonging together should be very similar, only some slight variations in the texture but not the colors.
    Happy to add this when you call your work done Tyran!
     
  16. Despot666

    Despot666 Designer
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    @Finrod_Amandil are the new blocks tracked somewhere (perhaps our old resource pack doc?).

    Do we really have to use solid blocks for this? We should save this rock/stone block for something solid. Sand/mud like blocks shoudl go to different one.

    I believe much more suitable would be red sand / coarse dirt. I hope this still can be changed.
     
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  17. Despot666

    Despot666 Designer
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  18. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Agree with you despot, red sand and coarse dirt should be pretty free in all packs afaik.

    @Tyranystrasz do you plan any update (e.g. randomised variants) or should I add it to github?
     
  19. Tyranystrasz

    Tyranystrasz Designer
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    Gonna give you the file for andesite (i've made 5 random variants) for the granite you can add like that or add it as id 1 for gravel
     
  20. Despot666

    Despot666 Designer
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    @Tyranystrasz

    As i said, if you give the file for granite that means it will be for granite and expect fin to change it for gravel or coarse dirt. Can you prepare a gravel/dirt variants instead? It's few mins work.