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NPCs for MCME

Discussion in 'Engineering Bay' started by Dallen, Jun 27, 2014.

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  1. Dallen

    Dallen Developer
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    After a request by @Jetfire301 I have started this thread where you can post your ideas for NPCs in MCME.
     
  2. Dallen

    Dallen Developer
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    NPCs currently in:
    • Bilbo Baggins, located in Bagend
    • Treebeard, just out side his house
    • Elrond, in the meeting area of Rivendell
    • Galadriel, in the Palace of Lothlórien
    There following AI may also be implemented at a later date:

    • Gandalf the Grey, location unset
    • Cirdan the Shipwright, in the Grey Havens after they are built that is
    • Saruman, in his throne room
    • Theoden, in his palace
    • Samwise, unset location
    • Thranduil, in Mirkwood somewhere
    • Denethor, Gondor after finished
    • Gothmog, in Mordor after finished
    • Madril, in Henneth Annun
    • Erkenbrand, in Helm's Deep
    • Imrahil, in Dol Amroth (when it's built)
    • Sauron, in the temple at mt. Doom
    • Tom Bombadil, in his house.
    • The witch king somewhere in Minas morgul.
    There is also a readme for the project
     
    #2 Dallen, Jun 27, 2014
    Last edited: Jul 1, 2014
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  3. Will_Slams

    Will_Slams Yellow flower puncher

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    -Madril, in Henneth Annun
    -Erkenbrand or Eomer, in Helm's Deep
    -Imrahil, in Dol Amroth (when it's built)
     
  4. Dallen

    Dallen Developer
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    updated and removed % for not at home
     
  5. vShen

    vShen One of Us
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    This will literally be a pointless plugin if Sauron is not implemented :p
     
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  6. Dallen

    Dallen Developer
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    @Shenjtor good job lol
     
  7. Glov

    Glov Dirt Conaisseur
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  8. Dallen

    Dallen Developer
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    Well...this is embarrassing. I'll add Sauron:p
     
  9. Wodleth

    Wodleth Designer
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    To be honest, I don't think q would implement this plugin. It has nothing to do with our focus of building middle earth
     
  10. Dallen

    Dallen Developer
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    It has already been okayed and written. It won't be implemented for a while longer but once it's done q agreed to use it.
     
  11. xxLDCxx

    xxLDCxx Yellow flower puncher

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    What is the purpose of these NPC's? Do they communicate with players about the specific location? If so, wouldn't this make the ranger rank obsolete?
     
  12. MaDIIReD

    MaDIIReD Enforcer
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    https://github.com/DonoA/MCME-Quests/blob/master/README.md

    It's the readme file Dallen linked to in his second post, it should give you a clearer idea of what the plans for NPC's are.

    From what I'm reading it seems like they'll add some nice interaction, and give people even more of an incentive to go around and explore. Though this does slightly overlap with the goals of ranger tours, they acheive said goals in different ways and are different experiences.

    Besides, giving tours and slapping people in the face with lore is only one of the parts of being ranger. The other is to assist new players with any problems they might have, and to ease them into the community by being a welcoming individual; someone they can approach and through which they might integrate into our happy MCME family. *Glares at possible non-believers*
     
  13. Iru

    Iru Dirt Conaisseur
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    I don't think a few NPCs will make Rangers redundant. As MaD reiterated, they assist new players and make them transition with ease into the community. But this NPC system, if implemented well, will give players the incentive and inspiration to explore the world when Rangers aren't around. Hopefully with some play around we could implement ingame events & mini games if we change the dialogue around.
     
  14. yodog_117

    yodog_117 Yellow flower puncher
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    I might be a little late for this, but could Tom Bombadil and Goldberry also become NPCs? Tom could have you find water lilies for Goldberry or something.
     
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  15. spike010

    spike010 Yellow flower puncher

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    Witch-King in Minas Morgul :D
     
  16. DSESGH

    DSESGH Dirt Conaisseur

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    Rangers also have a lot of server knowledge to share, which the npcs obviously wouldn't have:p

    Will the npcs be "physically" present, or will they just be sort of a mysterious voice? If they are visible, it would be cool to have Gandalf appear in various locations around Middle Earth, since he travels around.
     
  17. Dallen

    Dallen Developer
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    I thought about doing this exact thing but I don't have okay from q to make visible npcs, so we will see.

    Also on my phone ATM but I'll add the suggestions soon.
     
    #17 Dallen, Jul 1, 2014
    Last edited: Jul 1, 2014
  18. Dallen

    Dallen Developer
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    Suggestions added and readme updated. Feel free to continue adding npcs.
     
  19. Will_Slams

    Will_Slams Yellow flower puncher

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    Are there going to be quest rewards? It would be cool to have a way to get tools (not bows, because of arrow grief.)

    Also, a suggestion for Bilbo's quest (since he'll be the first one): if they are going to involve giving the NPCs items, Bilbo could teach the player how to use /kit tools and the flint, in order to get the items. He could also teach them how to communicate with the NPCs, telling the player the different command endings like 'farewell.'
     
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  20. MattTheLegoman

    MattTheLegoman Yellow flower puncher

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    "You have it easy, if only I could use /farewell on the Sackville-Bagginses."
     
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