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Finished Pelargir - Garth of Royal Ships

Discussion in 'Jobs and Projects' started by Wodleth, Dec 29, 2014.

  1. Wodleth

    Wodleth Designer
    Staff Member Designer Donor

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    Pelargir - Chief port of Gondor

    Project leaders: Credoo wodleth
    Project Staff: DSESGH

    Lore:


    City Plan:
    rcfM0T0.png


    Concept Art:

    pelargir__port_of_gondor_by_alexios2-d3iatcq.jpg j5kVKzDMAFkjN.png rialto-bridge.jpg DSC6881-Venise_Piazza_San_Marco.jpg DSC05612.JPG

    Action Plan:


    To do list:
    Terrain - Done
    Cityplan - Done
    Concept builds -Done
    Layouts - In progress

    Trade district - 50%
    Poor District - 90%
    Military District - 0%

    Rich District - 0%
    Slums - 0%
    Farms - 0%
    (More to be added)

    Adventurer jobs (Lead by Designers):
    • House freebuilds
    • Ship/Boat freebuilds
    • Roadjobs
    • Superfun competition(s)
    Artist jobs:
    • Build houses on yellow layouts marked with red wool. (Do not build any other layouts, yellow only)
    • Fix Orange/Red marked houses in the poor district

    <FAQ >

    Why is the city not a triangle?
    We prefer this layout because we like it more then a triangle layout, its easier to work with and did I say its easier to work with? For further information I'd like to refer you to This thread.

    Why is there glass in the canals?
    We use glass as an indication where water will be. Its easier to break glass and build under it then to drain water and refill the water afterwards.

    Can I help out?
    Yes you will be able to build houses on plotworld make sure to follow the tutorial/guide. There will also be numerous jobs in future.


     
    #1 Wodleth, Dec 29, 2014
    Last edited: Mar 11, 2015
    Robindecreeper, kisos, Artale and 5 others like this.
  2. Wodleth

    Wodleth Designer
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    [Reserved]
     
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  3. Bombur8

    Bombur8 Aspiring Commoner

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    Could you make it triangle?
     
  4. Fireinferno13

    Fireinferno13 One of Us
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    Hush
     
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  5. Bombur8

    Bombur8 Aspiring Commoner

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    :p



    More seriously, I have to say Venise isn't actually full of digged chenals, the town is really build ON water (and islands). So the current plan is not venitian. More like brugian.
     
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  6. Wodleth

    Wodleth Designer
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    Pelargir isnt actually Venice, it's inspired by Venice. Building it exactly like it isnt what we are striving for, that's why we dig canals instead of building it out in the water. We get the same feeling, but it's not a copy of Venice
     
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  7. Bombur8

    Bombur8 Aspiring Commoner

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    If it was a copy of Venise it wouldn't have that shape. It would be more crescent-like. The problem is that this plan doesn't give me a Venise-feeling. There should be some houses actually building ON water (not all, not even the main part, but just some parts of the city. That would be nice :) .
     
  8. Wodleth

    Wodleth Designer
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    If you check the ingame layouts, there are houses on the water
     
  9. Bombur8

    Bombur8 Aspiring Commoner

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    Bilbo Baggins likes this.
  10. Aule_

    Aule_ Dirt Conaisseur
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    can i suggest that the housing class boundaries, not be so sudden, have a few poorer houses on the edge of the normal housing area and vice versa just so it blends more seamlessly much like a real city
     
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  11. Wodleth

    Wodleth Designer
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    If you look ingame, the boundaries arent exactly as the map. We have poor houses closer to the wall and the docks, Poor houses are the dark blue layouts
     
  12. Wodleth

    Wodleth Designer
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    We are adding poor houses around the docks, Tarannon Falasturs house is the giant pink square on the north shore
     
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  13. Aule_

    Aule_ Dirt Conaisseur
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    ahh I see, yeah that'll look good then, I also suppose that because of the canals it will also make the blend a bit more seamlessly
     
  14. el_schnarcho

    el_schnarcho Yellow flower puncher

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    3V5gTj1.jpg

    Chillin out after a hard day of work... :'D
     
  15. Portalrules333

    Portalrules333 Yellow flower puncher

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    I'd like 2 of those installed in my house, please.
     
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  16. Wodleth

    Wodleth Designer
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    Updated with Artist jobs
     
  17. DSESGH

    DSESGH Dirt Conaisseur

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    If you fix a house in the poor district, please mark it with light blue wool.
     
  18. DSESGH

    DSESGH Dirt Conaisseur

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    Pelargir Poor Housing
    A guide to be used when you're helping on this job

    This guide has example pictures included. However, if you want to see another example house, do /warp PelaPoorHouse ingame.

    Step 0: Look at these pictures as you are finding your house. Locate your house on one of the pictures (they each show different areas of poor houses that have yet to be built). The white lines show shared walls, and these should be flat with no windows or arches (see guide). If your house has an arrow pointing into it, that means there is a 2 wide wall marked and you need to use the wall on the other house's side. Destroy the marked wall on your side. If it is pointing away, you can just follow the markings. These walls should also be flat with no arches or windows. Ask the designer running the job if this is unclear.

    Mpt8OP1.jpg
    GMb4kHm.jpg
    jEo2FWF.jpg


    Step 1: Once you have found a house you would like to build, plan out the house with the pillars and arches. The house should be two floors tall. Be sure to think about whether or not you want an "extension," as in my example house. The arches should be around 3 or 4 blocks high. Only use 2 or 3 block wide arches. If you follow the outlines, you will be fine.


    twpOPiV.jpg

    Step 2: Fill in the walls. The first floor should be cobblestone. For the second floor, choose between light gray stained clay, white stained clay, gray stained clay, or green stained clay. For this, look at the houses around you. If there's a lot of one color, don't choose
    that one. If there's none of one color, choose that one. If there are walls that are shared with another house, those should be flat
    (see left wall on example below).

    Wk6V8oA.jpg

    Step 3: Add details to transition between first floor and second floor, and second floor and roof. This is pretty simple, just be sure that it
    looks good :)

    txQoncC.jpg

    Step 4: Build the roof . Think about overhangs on any sides. Usually you should have at least one overhang. You can also have
    sandstone edges on the roof, as in the example. For the shingles, choose from jungle planks, acacia planks, dark oak planks, or spruce planks. The roof should be made of slabs, not stairs.

    R28cOoo.jpg

    Step 5: Add the door and windows. There should be no windows in 2 block wide arches. Next, build the interior. The first floor's floor
    should be made out of birch planks, oak planks, diamond ore, mossy stone bricks (that's the item name), and stone bricks
    (also the item name). If it's over the water, leave only do a wood floor. The walls should also have diamond ore and mossy stone bricks splattered into them. The second floor's
    floor should be made of birch planks and oak planks. The second floor's ceiling should also be made of birch and oak planks. No stone on the second level.

    SA5NuuS.png
    SKwpQ3b.png


    uCeOwvV.jpg
    Aaannndd...you're done! If you followed this guide correctly, you should have a nice poor house to be used in the magnificent city of Pelargir.


    If you have any questions, ask the designer running the job (chances are it will be @Will_em) or any of the project staff (@me, @wodleth, or @Credoo) if any of us are on.
     

    Attached Files:

  19. Fireinferno13

    Fireinferno13 One of Us
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    Why do none of the houses have chimneys :(

    Do they all want to die from carbon dioxide poisoning?
     
  20. Portalrules333

    Portalrules333 Yellow flower puncher

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    There were no PSAs on TV in Gondor, perhaps?

    (Srsly though guys, build them' chimneys)
     
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