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Public Screenshot Thread

Ardelenia

Hardcore MCME-er
Ard I suggest you turn up your render distance... the pink mist looks weird and too close
in #3? because that effect was intended (sorry not sorry if you don't like it). although if there was a way to have more render but keep the fog as close, so there was more silhouetted, that would be good.
 

Daddlio

Hardcore MCME-er
remember those old times... u were still proudly purple, so was darki as we built that
but now everybody that i loved goes green :(
 

Daddlio

Hardcore MCME-er
What Shaderpack is that? The Water textures really nice, tho there is some weird artifacting on the edges it seems.
Really nice Screenshot btw.
I think its KUDA Shaders (Ultra), the "artifacting" is the depth of field effect where the area u are looking at is sharp and the backround and front blurs out a little bit
In RL-Photography that effect is widely used, it looks strange on first look in games tho tbh ;)
 

Glov

Hardcore MCME-er
I think its KUDA Shaders (Ultra), the "artifacting" is the depth of field effect where the area u are looking at is sharp and the backround and front blurs out a little bit
In RL-Photography that effect is widely used, it looks strange on first look in games tho tbh ;)
Thanks. Weird how DOF would cause that. It's really an odd almost anaglyph effect.
 
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