Public Screenshot Thread

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Ardelenia

Hardcore MCME-er
Mar 1, 2014
583
1,075
28
20
Chicago, USA
#1
Took a random screenshot but don't want to make a thread for yourself? Got a bunch of pictures but don't expect to be a regular poster? This is the thread for you!

Pelargir at the early morning. Special thanks to @greglas2 for giving me the idea of 4:30 (the time of the 3rd shot, the other two are at 5:10).
 

Ardelenia

Hardcore MCME-er
Mar 1, 2014
583
1,075
28
20
Chicago, USA
#3
Ard I suggest you turn up your render distance... the pink mist looks weird and too close
in #3? because that effect was intended (sorry not sorry if you don't like it). although if there was a way to have more render but keep the fog as close, so there was more silhouetted, that would be good.
 

Daddlio

Hardcore MCME-er
Apr 21, 2014
186
554
31
Germany
Languages
German, English, Music
#5
i like the idea of not having to have a own thread so here i go:

rD1qBBY.png


6r0irdr.png
 
Last edited:

Daddlio

Hardcore MCME-er
Apr 21, 2014
186
554
31
Germany
Languages
German, English, Music
#14
remember those old times... u were still proudly purple, so was darki as we built that
but now everybody that i loved goes green :(
 

samgamgee10

Hardcore MCME-er
Feb 29, 2016
133
181
16
Achavanich
Languages
English
#15
e30ZmUE.jpg

There, I got my pics to work. This is a very dark picture of the Hall of Aulë in Moria just off to the right of the 2nd hall. @bender400, the hall is absolutely beautiful, wish the shaders could show up more of it.
 

Daddlio

Hardcore MCME-er
Apr 21, 2014
186
554
31
Germany
Languages
German, English, Music
#16
i really like the minas tirith theatre, cause im a musican and my house is just like 50 meters away from this one :D

8RKZIiB.png
 

Daddlio

Hardcore MCME-er
Apr 21, 2014
186
554
31
Germany
Languages
German, English, Music
#19
What Shaderpack is that? The Water textures really nice, tho there is some weird artifacting on the edges it seems.
Really nice Screenshot btw.
I think its KUDA Shaders (Ultra), the "artifacting" is the depth of field effect where the area u are looking at is sharp and the backround and front blurs out a little bit
In RL-Photography that effect is widely used, it looks strange on first look in games tho tbh ;)
 

Glov

Hardcore MCME-er
Mar 1, 2014
540
1,586
56
#20
I think its KUDA Shaders (Ultra), the "artifacting" is the depth of field effect where the area u are looking at is sharp and the backround and front blurs out a little bit
In RL-Photography that effect is widely used, it looks strange on first look in games tho tbh ;)
Thanks. Weird how DOF would cause that. It's really an odd almost anaglyph effect.