Public Screenshot Thread

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ryttyr

Artist
Artist
Apr 22, 2014
704
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22
Stockholm, Sweden
Languages
English and Swedish
#61
Idk. the bottom layer of the box is just blue stained clay. Wouldn't make a difference I guess.
Actually it would. The mirrormere wouldn't look pitch black without fbt on if there were no box due to how light works in Minecraft. (Although the mountains "in" the lake would still be in shadow without fbt)
 

Eldar_Telcontar

Hardcore MCME-er
Mar 27, 2014
143
757
30
24
England
#62
Actually it would. The mirrormere wouldn't look pitch black without fbt on if there were no box due to how light works in Minecraft. (Although the mountains "in" the lake would still be in shadow without fbt)
Yeah, with /fbt it looks good, but you can't use shaders then. :eek:
 

Daddlio

Hardcore MCME-er
Apr 21, 2014
186
554
31
Germany
Languages
German, English, Music
#64
Explored Fangorn with Shaders today:




featuring @_F4nT4sT1c_
 

Eldar_Telcontar

Hardcore MCME-er
Mar 27, 2014
143
757
30
24
England
#67
I have decided to dedicate more of my screenshots to parts of Western Gondor because a) it's part of the map that doesn't get much attention and b) it's freakin' beautiful.






Some results are better than others. I will keep experimenting and post more in the future ;)
 

Eriol_Eandur

Head Developer
Staff member
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Donor
Media Team
Sep 19, 2014
1,827
2,999
84
Germany
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#75
The score is your hits multiplied with a performance factor that depend on your ratio of hitting and getting hit.
So your score rises with hits and falls with getting hit, but still rises if you hit an get hit at same amounts. Exact formula is score = hitOthers * (hitOthers / (hitSelf+100)).
The +100 is needed to avoid division by zero. Also without that +100 someone who managed to hit a player from long range a few times without getting hit at all whould have a very high score otherwise.
@barteldvn hit other players 5695 times. Other players hit @barteldvn 2964 times. So his performance factor (5695/(2964+100) is almost 2. So his score is about double his hits.
 

mapthor

Hardcore MCME-er
Feb 21, 2017
286
643
17
The Midwest
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English
#76
The score is your hits multiplied with a performance factor that depend on your ratio of hitting and getting hit.
So your score rises with hits and falls with getting hit, but still rises if you hit an get hit at same amounts. Exact formula is score = hitOthers * (hitOthers / (hitSelf+100)).
The +100 is needed to avoid division by zero. Also without that +100 someone who managed to hit a player from long range a few times without getting hit at all whould have a very high score otherwise.
@barteldvn hit other players 5695 times. Other players hit @barteldvn 2964 times. So his performance factor (5695/(2964+100) is almost 2. So his score is about double his hits.
I didn’t learn this is Algebra 1
 
Oct 22, 2017
84
230
9
13
The tasty land of pizza
Languages
English, Italian, some French
#77
damn i was second at one point XD
Not for long though :p.

The score is your hits multiplied with a performance factor that depend on your ratio of hitting and getting hit.
So your score rises with hits and falls with getting hit, but still rises if you hit an get hit at same amounts. Exact formula is score = hitOthers * (hitOthers / (hitSelf+100)).
The +100 is needed to avoid division by zero. Also without that +100 someone who managed to hit a player from long range a few times without getting hit at all whould have a very high score otherwise.
@barteldvn hit other players 5695 times. Other players hit @barteldvn 2964 times. So his performance factor (5695/(2964+100) is almost 2. So his score is about double his hits.
I thought it was less complicated :p.
 

ryttyr

Artist
Artist
Apr 22, 2014
704
1,045
28
22
Stockholm, Sweden
Languages
English and Swedish
#78
The score is your hits multiplied with a performance factor that depend on your ratio of hitting and getting hit.
So your score rises with hits and falls with getting hit, but still rises if you hit an get hit at same amounts. Exact formula is score = hitOthers * (hitOthers / (hitSelf+100)).
The +100 is needed to avoid division by zero. Also without that +100 someone who managed to hit a player from long range a few times without getting hit at all whould have a very high score otherwise.
@barteldvn hit other players 5695 times. Other players hit @barteldvn 2964 times. So his performance factor (5695/(2964+100) is almost 2. So his score is about double his hits.
Seems like you're far better at math than snowball fighting Eriol. Looking at your score of merely 479 points.