1. Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide
    Dismiss Notice

Finished Rammas Echor- More repair areas

Discussion in 'Jobs and Projects' started by Will_Slams, Sep 25, 2014.

?

How many repairs?

Poll closed Oct 7, 2014.
  1. Just two or three on the East end, and one on the South end.

    68.2%
  2. Four or five on East, two on South.

    9.1%
  3. Up to six.

    4.5%
  4. Only put repairs on gates into Pelennor (Harlond, Causeway, Forannest, south road entrance)

    18.2%
  1. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    Creating a thread in the Jobs and Projects section cuz yolo

    So, I got permission from @Credoo to add some more areas on Rammas Echor where repairs of the wall are ongoing. This won't take very long at all, but you know, people look at the Jobs section when they need... jobs. Anyhow, I don't think I need project staff and all that jazz, just you know... have common sense about what to do, when to do it, when to stop, you know.

    FINISHED
    We are going to be adding two large repair areas on the Eastern/Northeastern Rammas Echor, as well as one small repair area. We will also add repairs to the Harlond gate, and the south road entrance.

    Map:
    [​IMG]

    Green= Done
    Purple= Lore happened! (Done)
    Northernmost- Done
    Easternmost- Done
    South- Done
    Yellow= Done


    Step 1: Check to see how many areas are still needed. Make sure we don't already have enough.
    Step 2: Find one of those parts of the wall that is still intact (more than just small rubble piles or lines in the ground)
    Step 3: Remove vines and most of the mossy bricks, and get rid of rubble on the ground in the immediate area around your section.
    Step 4: Pretty it up a bit, fill in holes and other missing things, etc.
    Step 5: Repair efforts. Build scaffolding over larger areas that are missing, like the sides. Make sure there are ladders or other ways that the workers would access any part of the wall they need to. Have smaller platforms supported by fence posts, have larger/higher-up/more weight-bearing platforms supported by logs. Possibly add a crane. Use the gate at Forannest as an example.
    Step 6: More repair things off of the wall: have piles of bricks for buildings, piles of crates and chests, put in a few carts(like just one, maybe two, possibly three if it's a big section) with building supplies like more bricks, chests, or other things.
    Step 7: Party.
    Step 8: Immediately catch flack for forgetting a crucial step. Add crucial step.
    Step 9: Then party.

    #jetfordesigner2k14
    #nopeiwouldbetheworstdesigner
     
    #1 Will_Slams, Sep 25, 2014
    Last edited: Nov 19, 2014
  2. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    @Credoo shall there be repairs on the Harlond gate?
     
  3. Natanyagrad

    Natanyagrad Aspiring Commoner

    Joined:
    Mar 17, 2014
    Messages:
    78
    Likes Received:
    88
    I would just like to point out that having repairs spread across the wall like this is not realistic. I think denethor would have been slightly more intelligent than getting people to repair 8 random spots along the walls because:
    1. It is not defensively sound as if you just have small bits, the enemy can just walk around the wall! If you have one or two longer bits they will have to make a longer detour.
    2. Linking on to my first point - why put defenses away from a path and facing all directions? Large amounts of troops would travel along a path, not through fields. Also, defense would be stationed facing mordor and south near harlong along the anduin, as those are where the main attacks would originate.
    3. From a more practical rather than defensive point of view, I cannot see, in a short time, builders being sent with large amounts of bricks and equipment through fields. It is more probable they repair the areas around major roads than in the middle of nowhere or on a small path...

    Anyway, that's just my two cents,
    -nat
     
  4. Fireinferno13

    Fireinferno13 One of Us
    Donor

    Joined:
    Mar 1, 2014
    Messages:
    1,857
    Likes Received:
    4,974
    I completely agree,

    It may be good to simply have 2, maybe 3, areas of work strategically placed against incoming attacks. One would assume the areas nearest to Osgiliath would be points of contention and thereby may need to be fortified first before securing other openings
     
    Natanyagrad likes this.
  5. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    Alright then. Lemme have a day or two to figure this out, but that does sound like a better idea.

    Until further notice, just build 3, 4, and 5, if anyone wants to.
     
  6. Fireinferno13

    Fireinferno13 One of Us
    Donor

    Joined:
    Mar 1, 2014
    Messages:
    1,857
    Likes Received:
    4,974
    Or just wait and cross reference with like a crazy lore person first (cough @Fornad and @JordD04 )
     
    Ivan1pl likes this.
  7. JordD04

    JordD04 One of Us
    Donor

    Joined:
    Mar 1, 2014
    Messages:
    1,003
    Likes Received:
    3,621
    I don't think there's any specific mention of the build order. Just be sensible with it.
     
  8. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    Ok so, just to see what people generally think of this:

    3-4 repair areas on Mordor-facing wall, and 2 areas on Harad-facing wall sound good?

    Also remember, it is seventeen years before the War of the Ring, so the repairs are just getting started. They aren't really meant to keep anything out yet.
     
  9. Fireinferno13

    Fireinferno13 One of Us
    Donor

    Joined:
    Mar 1, 2014
    Messages:
    1,857
    Likes Received:
    4,974
    That is still a bit too many imo. I would suggest 2 on the Mordor-facing side and 1 south
     
    Natanyagrad likes this.
  10. Natanyagrad

    Natanyagrad Aspiring Commoner

    Joined:
    Mar 17, 2014
    Messages:
    78
    Likes Received:
    88
    But 2 larger ones..
     
  11. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    What about 1 on the way south end, then repairs on the Harlond gate, 2 large ones and 1 or 2 small ones on the east end, and just Forannest on the north end?
     
  12. Bombur8

    Bombur8 Aspiring Commoner

    Joined:
    Sep 22, 2014
    Messages:
    365
    Likes Received:
    277
    I would suggest 1 or 2 instead of 3 or 4 because 3 and 4 are on the Anduin and 1 and 2 are just after Osgiliath, the main Anduin crossing place.
     
  13. arcusthehero

    arcusthehero Aspiring Commoner

    Joined:
    Mar 2, 2014
    Messages:
    123
    Likes Received:
    98
    the Harlond gate would be under repair first just for the convenience of the road. A lot of Minas Tirith's trade goods are either imported or exported through Harlond, so the road from there to the city would be well-traveled. The causeway forts would also probably be under some construction.
     
  14. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    We're not talking about the specific section ID's right now, we're talking about how many to build.
    The Causeway Forts are those two unruined towers on the road to Osgo, right?
     
  15. wheelleee

    wheelleee Aspiring Commoner

    Joined:
    Mar 1, 2014
    Messages:
    90
    Likes Received:
    85
    mm, jet, you should add that causeway running up to it :)
     
    Ardelenia likes this.
  16. Ardelenia

    Ardelenia Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    569
    Likes Received:
    1,070
    There really isn't a causeway right now, the road should be raised.
     
  17. wheelleee

    wheelleee Aspiring Commoner

    Joined:
    Mar 1, 2014
    Messages:
    90
    Likes Received:
    85
    Only thing about that would mean that the terrain around osgo & minas would be a huge flood plain (relitively flat ground) or else there would be no use for a causeway :S.
     
  18. Will_Slams

    Will_Slams Yellow flower puncher

    Joined:
    Mar 1, 2014
    Messages:
    234
    Likes Received:
    413
    Ok, ima do this:
    @Credoo what do you think of these things? Are these a Vala decision or can we put them to a community vote?

    Suggestions/Possibilities for outer Pelennor/Rammas Echor:

    1.
    Small number of repair areas: two to three.
    1.5. Make up to two of those three rather larger.
    2. Ruin Causeway Forts.
    2.5. Add the actual causeway.
    3. Repairs on Harlond gate.
    4. Remove repairs on Forannest gate.

    If anyone notices anything that I missed, please tell.
     
    kisos likes this.
  19. Credoo

    Credoo Vala
    Staff Member Designer Donor

    Joined:
    Mar 1, 2014
    Messages:
    433
    Likes Received:
    1,176
    You can put it up to a community vote!
     
  20. Portalrules333

    Portalrules333 Yellow flower puncher

    Joined:
    Apr 9, 2014
    Messages:
    767
    Likes Received:
    578
    Let's do this thing!