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Schnarchos's Screenshots

Discussion in 'Screenshots' started by el_schnarcho, Nov 5, 2014.

  1. el_schnarcho

    el_schnarcho Yellow flower puncher

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    [​IMG]

    Lothlorien sunrise (Seus Shader / CS-5)

    [​IMG]

    Foggy Osgiliath ( Seus Shader / CS-5)
     
    DynoDaring, B_n, kisos and 14 others like this.
  2. Iru

    Iru Dirt Conaisseur
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    This is some excellent work
     
  3. Glov

    Glov Dirt Conaisseur
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    Dat osgiliath doe, mmmm.
     
  4. el_schnarcho

    el_schnarcho Yellow flower puncher

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    #4 el_schnarcho, Nov 6, 2014
    Last edited: Nov 6, 2014
  5. arcusthehero

    arcusthehero Aspiring Commoner

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  6. el_schnarcho

    el_schnarcho Yellow flower puncher

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    [​IMG]

    Cair Andros at night ( Seus Shader / CS-5)

    [sadly a little too fuzzy]
     
  7. el_schnarcho

    el_schnarcho Yellow flower puncher

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  8. el_schnarcho

    el_schnarcho Yellow flower puncher

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    [​IMG]

    Sunrise over the Redhornpass (SEUS-Ultra-Motion-Blur / Optifine / CS-5)
     
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  9. el_schnarcho

    el_schnarcho Yellow flower puncher

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    Really looking foward that the server gets updated to 1.8 to get 32 chunks render distance... anyhow... this is how I deal with with renderproblems at the moment!

    Anyone who knows a far distance render mod which is compatible with optifine? :S



    [​IMG]

    Harithilien (SEUS-Ultra-Motion-Blur / Optifine / CS-5)
     
    #9 el_schnarcho, Nov 11, 2014
    Last edited: Nov 11, 2014
    B_n, DynoDaring, Natanyagrad and 6 others like this.
  10. Freshmilkymilk

    Freshmilkymilk Aspiring Commoner

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  11. el_schnarcho

    el_schnarcho Yellow flower puncher

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    @freshmilkymilk ... think i got another version... cant get to 32 chunks :/ but thx ill try this one! :D
     
  12. Emilio_

    Emilio_ Yellow flower puncher
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    village looking good
     
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  13. el_schnarcho

    el_schnarcho Yellow flower puncher

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    @Emil _Oil Mhhh... who is the genius who build this beautiful village? ;)
     
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  14. Aaldim

    Aaldim Developer
    Developer

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    /sethome where you want to take your screenshot, /jump to render new chunks, then /home and take your screenshot ;)
    with /jump:
    [​IMG]

    without /jump:
    [​IMG]
     
    #14 Aaldim, Nov 12, 2014
    Last edited: Nov 12, 2014
  15. Glov

    Glov Dirt Conaisseur
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    But then there's Optifine
    [​IMG]
     
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  16. Aaldim

    Aaldim Developer
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    Yeah, I have forgotten to say I also use optifine and you will need it for far render distance screenshots :)
     
    #16 Aaldim, Nov 12, 2014
    Last edited: Nov 12, 2014
    el_schnarcho and Natanyagrad like this.
  17. el_schnarcho

    el_schnarcho Yellow flower puncher

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    Maybe the combination opens whole new possibilities of rederdistances :O NICE! :D thx for all your tips and tricks guys ! Cant wait to try them out! @aaldim @Glovenator @freshmilkymilk
     
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  18. Will_Slams

    Will_Slams Yellow flower puncher

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    Omg you sir are a genius
     
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  19. el_schnarcho

    el_schnarcho Yellow flower puncher

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    [​IMG]
    Dol Amroth [Photoshoped] (SEUS-Ultra-Motion-Blur / Optifine / CS-5)

    Thx to all you guys who helped me with the renderstuff... As you can see it works :D
     
  20. el_schnarcho

    el_schnarcho Yellow flower puncher

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    [​IMG]
    Bay of Belfalas (SEUS-Ultra-Motion-Blur / Optifine / CS-5)

    [​IMG]

    Morthond Valley (SEUS-Ultra-Motion-Blur / Optifine / CS-5)
     
    #20 el_schnarcho, Nov 24, 2014
    Last edited: Nov 24, 2014