Finished Tarnost

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Ivan1pl

Developer
Developer
Commoner
Mar 1, 2014
494
743
30
24
Wrocław, Poland
Languages
Polish, English
#1
Tarnost
Project leader: Ivan1pl
Reserve leader: ThijsdeBruin
Project staff: ThijsdeBruin, aaldim, Angelimar
Project Designer: KlemensPlusLukas



Project warp

/warp Tarnost​

Background lore
I refer to the map of Rohan, Gondor and Mordor published in The Return of the King as 'the large LR map'. (...) The other dot on Q12, east of the crossing of Ringlo, is marked with the pencilled name Tarnost, which so far as I know does not appear elsewhere.
-The History of Middle Earth, Vol. 8: The War of the Ring

Short Introduction to the project
Tarnost is a fortified town in south Gondor, in the Hills of Tarnost. Meaning of the first part of the name (tarn) is unknown, the second part (ost) means "fortified city". It was mentioned in The War of the Ring and there is a dot labeled 'Tarnost' in The Atlas of Middle-Earth.

Concept art





Town plan



red - walls
red dots - towers
brown - road
light green - market/shop area
yellow - industrial area
blue - housing area
dark green - military area
orange - town hall
light blue dot - small quarry
pink dots - mine entrances​

To do list

Concepts [Finished]
Preparing terrain [Finished]
Walls [Finished]
Market area [Finished]
Housing area [Finished]
Industrial area [Finished]
Military area [Finished]
Roads [Finished]
Mines [Finished]

Possible Adventurer jobs

Roads, house freebuild​
 
Last edited:

_Luk

Designer
Staff member
Designer
Mar 1, 2014
566
1,031
53
18
Germany
Languages
German (nativ), English, polish, a very little french
#6
Dont destroy my spring with the mine D:
 

Demonataz

Hardcore MCME-er
Mar 1, 2014
102
175
29
#10
Having seen the walls around the town, they look too big for the village sized place. I understand that the name refers to fortified, but the walls seem a bit excessive. One possibilty would be to have the large wall around the top section protecting the twon hall and military area, with a smaller wall around the rest of the town.
 

Ivan1pl

Developer
Developer
Commoner
Mar 1, 2014
494
743
30
24
Wrocław, Poland
Languages
Polish, English
#12
Having seen the walls around the town, they look too big for the village sized place. I understand that the name refers to fortified, but the walls seem a bit excessive. One possibilty would be to have the large wall around the top section protecting the twon hall and military area, with a smaller wall around the rest of the town.
Note that we don't have massive stone walls, but they're wooden and not as wide as walls in big cities. But I see your point and we'll take that into consideration.

I actually think the city should be a bit bigger :p .
We have plans for 16 houses and also shops and most workshops have living space, so I think that's enough to make small town.
 

Ivan1pl

Developer
Developer
Commoner
Mar 1, 2014
494
743
30
24
Wrocław, Poland
Languages
Polish, English
#14
Tarnost house freebuild

(closed)

It's time to start building houses. Here is building guide:

j9IrrMl.png


Here are some rules:
  • one plot per person (you can start another one after your previous house was accepted)
  • claim your plot by placing a sign with your name in plot corner
  • don't build outside of your plot
  • if there are no plots prepared, just ask project staff

There is also a short building guide near house freebuild warp, but don't use it as a guide, just a reminder.

Have fun!
/warp tarfb
 
Last edited:

Bombur8

Hardcore MCME-er
Sep 22, 2014
365
276
13
24
Belgium
#17
I meant, in my mind, in my vision of Tolkien's world. I can totally see Tarnost is smaller in MCME (and I'm a bit dispointed about this, but it doesn't matter, but for that reason I think we could at least keep the high walls, especially given we have "ost" in the name); furthermore, high wood walls + little town give Tarnost a particular design which is, in my opinion, rather appreciable.
 

Glov

Hardcore MCME-er
Mar 1, 2014
540
1,586
56
#18
I meant, in my mind, in my vision of Tolkien's world. I can totally see Tarnost is smaller in MCME (and I'm a bit dispointed about this, but it doesn't matter, but for that reason I think we could at least keep the high walls, especially given we have "ost" in the name); furthermore, high wood walls + little town give Tarnost a particular design which is, in my opinion, rather appreciable.
Well, Tarnost is also basically non-canon. It's interpretation (if any at all) is rather loose.
 

Portalrules333

Hardcore MCME-er
Apr 9, 2014
767
565
20
17
Canada
#20
No, it appears on one of Tolkien's maps ;) (HOME).
True, but he never really described anything about the town at all. Aside from the walls, we are taking creative liberties in everything.

(Although I agree with you that it seems a bit small for a Gondor "town". I think it should be classified as a village at this size.)