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Finished Tarnost

Discussion in 'Jobs and Projects' started by Ivan1pl, Dec 31, 2014.

  1. Ivan1pl

    Ivan1pl Designer
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    Tarnost
    Project leader: Ivan1pl
    Reserve leader: ThijsdeBruin
    Project staff: ThijsdeBruin, aaldim, Angelimar
    Project Designer: KlemensPlusLukas



    Project warp

    /warp Tarnost​

    Background lore
    I refer to the map of Rohan, Gondor and Mordor published in The Return of the King as 'the large LR map'. (...) The other dot on Q12, east of the crossing of Ringlo, is marked with the pencilled name Tarnost, which so far as I know does not appear elsewhere.
    -The History of Middle Earth, Vol. 8: The War of the Ring

    Short Introduction to the project
    Tarnost is a fortified town in south Gondor, in the Hills of Tarnost. Meaning of the first part of the name (tarn) is unknown, the second part (ost) means "fortified city". It was mentioned in The War of the Ring and there is a dot labeled 'Tarnost' in The Atlas of Middle-Earth.

    Concept art

    [​IMG]




    Town plan

    [​IMG]

    red - walls
    red dots - towers
    brown - road
    light green - market/shop area
    yellow - industrial area
    blue - housing area
    dark green - military area
    orange - town hall
    light blue dot - small quarry
    pink dots - mine entrances​

    To do list

    Concepts [Finished]
    Preparing terrain [Finished]
    Walls [Finished]
    Market area [Finished]
    Housing area [Finished]
    Industrial area [Finished]
    Military area [Finished]
    Roads [Finished]
    Mines [Finished]

    Possible Adventurer jobs

    Roads, house freebuild​
     
    #1 Ivan1pl, Dec 31, 2014
    Last edited: Jan 19, 2015
  2. Aule_

    Aule_ Dirt Conaisseur
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    quick question

    what sort of industry are going to have in the town?
    mining?
    carpentry?
    stonemasons?
     
  3. Ivan1pl

    Ivan1pl Designer
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    Mostly mining, stonemasons, blacksmiths/armourers
     
  4. Aule_

    Aule_ Dirt Conaisseur
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    i see in that case, maybe a small mine in the hills?. you can easily put an entrance in the left corner where the inner wall meets the outer wall next to the industrial area
     
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  5. Ivan1pl

    Ivan1pl Designer
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    a small mine - yes, but with entrances outside of the town
     
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  6. _Luk

    _Luk One of Us

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    Dont destroy my spring with the mine D:
     
  7. Ivan1pl

    Ivan1pl Designer
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  8. Beathaven

    Beathaven Yellow flower puncher
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    Sooo, are we allowed to build houses?
     
  9. Ivan1pl

    Ivan1pl Designer
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  10. Demonataz

    Demonataz Designer
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    Having seen the walls around the town, they look too big for the village sized place. I understand that the name refers to fortified, but the walls seem a bit excessive. One possibilty would be to have the large wall around the top section protecting the twon hall and military area, with a smaller wall around the rest of the town.
     
  11. Bombur8

    Bombur8 Aspiring Commoner

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    I actually think the city should be a bit bigger :p .
     
  12. Ivan1pl

    Ivan1pl Designer
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    Note that we don't have massive stone walls, but they're wooden and not as wide as walls in big cities. But I see your point and we'll take that into consideration.

    We have plans for 16 houses and also shops and most workshops have living space, so I think that's enough to make small town.
     
  13. Glov

    Glov Dirt Conaisseur
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    palisade.
     
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  14. Ivan1pl

    Ivan1pl Designer
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    Tarnost house freebuild

    (closed)

    It's time to start building houses. Here is building guide:

    j9IrrMl.png

    Here are some rules:
    • one plot per person (you can start another one after your previous house was accepted)
    • claim your plot by placing a sign with your name in plot corner
    • don't build outside of your plot
    • if there are no plots prepared, just ask project staff

    There is also a short building guide near house freebuild warp, but don't use it as a guide, just a reminder.

    Have fun!
    /warp tarfb
     
    #14 Ivan1pl, Jan 10, 2015
    Last edited: Jan 16, 2015
  15. Bombur8

    Bombur8 Aspiring Commoner

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    I have ever seen Tarnost as big as Lihir...
     
  16. Fireinferno13

    Fireinferno13 One of Us
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    a) what?

    b) if you are trying to say they are the same size just look at dynmap cus they arent even close??
     
  17. Bombur8

    Bombur8 Aspiring Commoner

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    I meant, in my mind, in my vision of Tolkien's world. I can totally see Tarnost is smaller in MCME (and I'm a bit dispointed about this, but it doesn't matter, but for that reason I think we could at least keep the high walls, especially given we have "ost" in the name); furthermore, high wood walls + little town give Tarnost a particular design which is, in my opinion, rather appreciable.
     
  18. Glov

    Glov Dirt Conaisseur
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    Well, Tarnost is also basically non-canon. It's interpretation (if any at all) is rather loose.
     
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  19. Bombur8

    Bombur8 Aspiring Commoner

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    No, it appears on one of Tolkien's maps ;) (HOME).
     
  20. Portalrules333

    Portalrules333 Yellow flower puncher

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    True, but he never really described anything about the town at all. Aside from the walls, we are taking creative liberties in everything.

    (Although I agree with you that it seems a bit small for a Gondor "town". I think it should be classified as a village at this size.)
     
    Bombur8 likes this.