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Texture Suggestions

Discussion in 'Textures' started by q220, Oct 20, 2014.

  1. q220

    q220 Eru Iluvatar
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    This thread is designed for people (namely those building) to make suggestions as to what resources they require and where. Please follow the format below in the comments! If you wish to submit a texture please follow the guidelines in the other post and make a new thread in design.

    Keep in mind that all submissions are required to be in style and textures should not replace any major blocks. Current texture priorities are recorded here.

     
    #1 q220, Oct 20, 2014
    Last edited by a moderator: Jan 6, 2015
  2. Wodleth

    Wodleth Designer
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    Filename: stone_granite
    Resource Pack and Location: Gondor Resourcepack, to be used in southern gondor houses/details
    Texture Description: Red bricks often used in houses and walls
    Reference Images: 00014___cracked_bricks_and_mortar_by_emstock-d4hysok.jpg
     
  3. Toey_

    Toey_ Yellow flower puncher

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    Wod I was just wondering if u still need this texture if so, I could give it a go
     
  4. Wodleth

    Wodleth Designer
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    Give it a go
     
    toeyoman likes this.
  5. TSGroot

    TSGroot Aspiring Commoner

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    Filename: red_sandstone_normal
    Resource Pack and Location: Gondor, at Umbar
    Texture Discription: Bricks for houses at Umbar
    148891984-remains-of-ancient-roman-aqueduct-gettyimages.jpg
     
    #5 TSGroot, Apr 2, 2015
    Last edited: Apr 3, 2015
  6. Toey_

    Toey_ Yellow flower puncher

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    Really Rough Changes Can Easily Be Made Please Leave Feedback.

     
    Ivan1pl and DSESGH like this.
  7. Ma5terMinD

    Ma5terMinD Yellow flower puncher
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    You could try more random brick sizes and add a some more worn/mossy look.
     
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  8. Toey_

    Toey_ Yellow flower puncher

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    Ya I would agree that it looks too modern for mcme, I'll try and make it more like the sandstone bricks.
     
    Ma5terMinD likes this.
  9. Ardelenia

    Ardelenia Yellow flower puncher

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    yeah, too modern. I would suggest basing it off of roman bricks.
    (if you don't want to look at pictures, flatter and longer)
     
    RubenPieterMark likes this.
  10. Bombur8

    Bombur8 Aspiring Commoner

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    I noticed that the iron door of the Gondor pack doesn't have a top texture despite having a bottom one. It would be nice if the latter was copied as top texture :) .

    Edit: After verification, this only happens when the door isn't placed on a full cubic block. I suppose it's impossible to fix :( .
     
    #10 Bombur8, Apr 25, 2015
    Last edited: Apr 25, 2015
    RubenPieterMark likes this.
  11. Mandos

    Mandos Designer
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    Filename: Jungle_edge
    Resource Pack and Location: Eriador and Lond Daer
    Texture Description: I want to use the Jungle Edge biome to make oak leaves pink. It isn't being used atm I don't think and would work for what I am needing.
    Reference Image: DIY-3D-Puzzle-Painting-Pink-Trees-1000-Pieces-Wooden-Toys-for-Children-and-Adult-Free-Shipping.jpg
     
  12. Eriol_Eandur

    Eriol_Eandur Designer
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    I tried to change the to get the color from the picture, but it's quite difficult. Here is my best result:
    [​IMG]

    When I use a brighter color the result is quite grey. If you want to try yourself, you have to edit the \.minecraft\resourcepacks\Eriador\assets\minecraft\textures\colormap\foliage.png.
    This is my best version:
    [​IMG] s
     
    _Luk, B_n and kisos like this.
  13. Mandos

    Mandos Designer
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    I once achieved it but for the wrong biome. Yeah that is pink but not bright enough.
     
  14. Thijs1801

    Thijs1801 Designer
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    Filename: acacia_planks
    Resource Pack and Location: Eriador, Mt. Gram
    Texture Description: an Iron-ish texture to use for ballista's, torture machines etc.
    Reference Images:
    stock-photo-medieval-iron-door-damaged-during-battle-3101788.jpg
     
    Finrod_Amandil and DSESGH like this.
  15. Mandos

    Mandos Designer
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    Filename: quartz
    Resource Pack: Eriador
    Texture Description: some white stone bricks, probably taken from gondor, with varients in the clays.
    Reference Image:
    depositphotos_33384331-white-stone-bricks-wall.jpg
    Filename:
    red_sandstone
    Resource Pack: Eriador
    Texture Description: bricks, regular bricks
    Reference Image:
    Concrete_wall.jpg
    Filename: acacia_wood
    Resource Pack: Eriador
    Texture Description: thatch or hay for roofs, can be taken from Rohan.
    Reference Image:
    18048160-Thatched-roof-of-a-cottage-in-the-country--Stock-Photo-roof-straw-thatch.jpg
     
    #15 Mandos, Feb 28, 2016
    Last edited: May 30, 2016
  16. Ardelenia

    Ardelenia Yellow flower puncher

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    Updated door icons for all packs (note: I can try to do these myself but not for a few weeks)
     
  17. TheSpeedy_

    TheSpeedy_ Dirt Conaisseur

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    Moria RP Idea:

    I do not know if it is possible, but if we could make a day/night texture that blends with the interior of Moria would be rather cool. Instead of having the whole day/night cycle showing up in the unrendered chunks. I think, if it be possible, it would be more immersive.
     
  18. Credoo

    Credoo Vala
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    Ye, or we could just disable the cycle and keep it night. That would be far less work.
     
  19. Despot666

    Despot666 Designer
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    Keep the night i would say. Day is also not working with shaders packs.
     
  20. Finrod_Amandil

    Finrod_Amandil Head Designer
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    And thus were spoken the fell words that would doom Moria to remain in a neverending darkness.
     
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