Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
As a side note to this, remember that a pre-medieval manhole like those of the Roman era would quite likely have looked vastly different from our modern ones.
How do you imagine this though? Talking about getting inside the sewers. Using a full block would block it off obv. Why not just keep the trap doors, isn't this exactly the purpose of trap doors?
How do you imagine this though? Talking about getting inside the sewers. Using a full block would block it off obv. Why not just keep the trap doors, isn't this exactly the purpose of trap doors?
For the urps, could we make the textures a bit brighter? At least for the terrain. Not a problem if you use shaders, but in vanilla, the current packs are a bit dark. At least to have the brightness levels of default.
The idea of URPS (unified resource pack structure) is not to change textures but put put textures like cobblestone that are used in all resource packs at the same block everywhere.
Ingame brightness? That only works for interiors/caves. For monitor brightness I have it set just right. If I increase it, then everything else is overbright.
Ye, ingame brightnes only effects dark levels. It's actually all the green stuff that makes it look a day time a bit darker, like a dark cloudy day. But if we change the grass color then probably we'll have to adjust the colors for grass, leaves, all the flowers, vines,... so it's all consitant. But it's not such a big deal, and no need to bother with it, if it would take too much time.
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