~The MCME Times~ #03/17: New ranks!

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Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
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24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#1

Opening statement


It's only a matter of a few days now until the new ranks will be completely set up and functioning!

For the first rank you have voted that it shall go by the name of Commoner again, so be it! The promotion from Adventurer to Commoner will happen automatically once the plugin is in place and you start getting votes. The command to vote for someone is /vote player and will be accessible by Artist, Guides, Foremen and Staff members.

For the Foremen rank I followed both the votes you gave as well as what I deemed personally the best. The rank will be a permanent non-staff rank! If you are interested in obtaining the Foreman rank you can apply from now onwards! Use the newly created Forum for the Foremen applications [Foreman], and be sure to read the "How to apply for Foreman" guide at the top of the Forum! I'll wait for probably at least a week for applications to arrive, that time shall serve to see a bit how many players are interested as well as briefing the project leaders so that there actually are some jobs available to be lead when we get our first Foreman 2.0!

In case you have any more questions about the new ranks, feel free to ask below!

Excuse me for the brevity of this weeks anyway already belated edition, but at least some official announcement for our new ranks just had to be!​

Project Progress


Andrast (In Progress) - Lead: @jacenpeter

Jacen's working focus currently lies on a west-slope valley, a rough 1000 blocks south of Udul, where is applying his ever-so beautiful geological features.
Belfalas (In Progress) - Lead: @Thijs1801
and
Dol Amroth (In Progress) - Lead: @Eaglz24

The Designer team around Eaglz, including Darki, wodleth and I think also Voxel-newcomer Kjolsen aka Maagnuus have done wonders in northern Belfalas. Rolling hills, as soft as a baby's butt (ye, that's a saying in german) and somewhat crazily majestic. And the vegetation concept also is very awe-inspiring, gotta look fantastic when that is getting done!
Lamedon (In Progress) - Lead: @_Luk

No progress this week. Luk is busy helping me with some missing textures.
Mordor Terrain (In Progress) - Lead: @Tyranystrasz

@bender400 has picked up the work on the Mordor pack again in order to supply the WorldMachine team with some nice terrain textures! And yes, it's a team now as our Head Fish @Credoo has tuned into the fun of moving continents!
Moria (In Progress) - Lead: @Despot666

Some say Moria progress is slow. Prism says that only the work done in the past 2 days and 12 hours hits the limit of block-breaks prism can load at once, and that's A LOT!
Tolfalas (In Progress) - Lead: @Tyranystrasz

No progress this week.
Valley of Erui (In Progress) - Lead: @Mandos

The last patches of sand have disappeared! But still some of the land lays dry, digging a stream is still left to do!
Texture Development

I am trying my best to get the new RP somewhere towards completion with all the very few bits of time I currently have free, but no matter what, our texturers are still in the texturing fever and are constantly submitting new things to add! Last week we especially had some very nice and new submissions by @Fireinferno13, covering a set of clothes on a clothesline, as well as some first concept for a nice curtain for the fancy new windows he made!
Plugin Development
Animation Plugin (Testing in progress) - Dev: @Ivan1pl

Forgive me for my lazyness, I can't bear it but I still havent done the testing session I so direly want to do :oops:
Custom inventories / itemblocks (In progress) - Dev: @Eriol_Eandur

This week Eriol has added a new tweak, which will most likely be used for the new clothesline, and that is randomised itemblocks!
Block analyse / replace / switch Plugin (In progress) - Dev: @Eriol_Eandur

Rank Updates

Promotion-wise I am glad to give you back mister @Wodleth clad in green! Furthermore lofty @the_pharaohs_cat and majestic @raf_the_eagle as new animalic Artists! Congratulations to you, and welcome back to staff to wod!
Upcoming

Themed Build

Theme: Lake-Town
Resource Pack: Rohan
Thread: #3/17 - Lake-town

The *new* Audiobook

The first session has not just yet attracted as many people as TI hoped for, so I ask you: Aren't you a little curious on how this might work out? Yes, of course you are! So tune in next Saturday evening (european time), probably 7pm GMT again.
If you're not the one just relaxing and listening, you can take a bigger or smaller part of the fun by lending your voice to one of the following characters:
  • Bilbo
  • The Gaffer
  • Old Noaks
  • Sandyman
  • Sam
  • Otho
  • Lobelia
  • Merry
  • Ted
Be sure to speak up in the respective thread if you're interested! The New Audio Book
Closing statement

“It's my firm conclusion that human meaning comes from humans, not from a supernatural source. After we die, our hopes for an afterlife reside in the social networks that we influenced while we were alive. If we influence people in a positive way -- even if our social web is only as big as our nuclear family -- others will want to emulate us and pass on our ideas, manners, and lifestyle to future generations. This is more than enough motivation for me to do good things in my life and teach my children to do the same.”
- Greg Graffin
.
.


Like our Planetminecraft page daily to help promoting MCME!​
 
Last edited:

Eaglz24

Hardcore MCME-er
Dec 24, 2014
288
615
32
#3
I'm currently working on a Foreman Manual in the media Resources section, you'll be able to find out everything about the rank there.

Edit: resources not media, derp..
 
Last edited:

Finrod_Amandil

hon. Head Designer
Mar 2, 2014
2,753
5,767
109
24
Switzerland
www.elbisch.ch
Languages
German (native), English, French
#4
I know there was already a Threat About it, but what exactly can the Foreman do/Not do?
Like build, run Jobs, ... ???
In short he'll mainly have access to the job plugin and all Artist and all Guide commands. Leading jobs is the Foreman's main task whenever they are at hand, else he can support the Guide or/and the Artists in their tasks.
 

Tyranystrasz

Designer
Staff member
Designer
Mar 1, 2014
834
1,683
33
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Italy
Languages
Italian English Norwegian(basic)
#6
So is this Rank higher than Artist? Because he can build AND run Jobs.
Or do the Artist have to allow him to run a Job?
"Only Artist and Guides can apply for the Foreman rank" "He can run Guides plugins, jobs plugins and build"
Like really man why should an artist give him permission to run a job? kek
 

Fireinferno13

Hardcore MCME-er
Mar 1, 2014
1,866
4,888
84
United States
#7
So is this Rank higher than Artist? Because he can build AND run Jobs.
Or do the Artist have to allow him to run a Job?
Foreman work under the project lead of Designers.

Moria (In Progress) - Lead: @Despot666

Some say Moria progress is slow. Prism says that only the work done in the past 2 days and 12 hours hits the limit of block-breaks prism can load at once, and that's A LOT!
lol shout out to anybody who thinks this, you clearly havent been to Moria in the past few weeks that sh*t is poppin
 

TI_020601

Hardcore MCME-er
Jul 20, 2016
253
401
16
17
London
Languages
english
#8
pls don't accept any guides as foremen yet there are just too few of us.