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~The MCME Times~ #10/16

Discussion in 'Development Blogs' started by Finrod_Amandil, Mar 13, 2016.

  1. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

    Mar 2, 2014
    Likes Received:
    Opening statement

    Other than that it has been another crazily busy week (in a good sense!) I don't want to say much more here except to tell you to enjoy these week's Times, especially the two short videos I made exclusively for the MCME Times ;)
    Whats Up?

    Project Progress

    Andrast (In Progress) - Lead: @jacenpeter

    Seems like you liked the screenshot of Andrast last week, here's another one of the other side of the White Mountains, on which jacen has worked daily this week.
    Anfalas (In Progress) - Lead: @kisos

    Once more many hands have made many farms and villages spring forth in Anfalas, whether Designers, Artists or Adventurers, all of them have laid hands upon the beautiful scenery.
    Fornost Reruin (In Progress) - Lead: @Fireinferno13 & @Demonataz

    Demon has once been out in the North Downs swinging the voxel arrow. He decided not to remain with prettyfying only the close surroundings of Fornost but instead is targetting a bit a bigger area.
    Meanwhile Fire has been supervising the ruining of the main keep, and Ryiw has run some wall ruining jobs.
    Lamedon (In Progress) - Lead: @Eriol_Eandur

    Eriol has been working on the southward slopes of central Lamedon, on one hand on the river along that, and on the other on the trees there.
    Misty Mountains (In Progress) - Lead: @Emilio_ (Eregion), @Finrod_Amandil (Misties), @Mandos (Gladden Fields)

    At the Hollin Ridge Emil has continued building it up, as usual, by hand.
    In the Gladden Fields Mandos has continued preparing the terrain for jobs, digging out rivers and adding materials to the islands.
    In the main part of the Misties I have continued on the glaciers, together with @Wroxxite started building the road up to the Gladden Pass Summit, and terraformed a bit on the eastern slope.
    [Public Project] Fennas Drúnin (In Progress) - Lead: @thomasd16

    Thijs has been working this week on the terrain surrounding Fennas which will be used for the farms later on. I have finally found a wall concept that I like and it was pasted in last week with some snazzy voxelling techniques by Thijs (the wall concept was built by Darkarz). I have planned a lot of the eastern bank of Fennas which included a large part of the Poor/Older Housing area. Some notable places which have popped up are the Estate of Amarill (a rich merchant with a dark secret) and a fishing district area which is still in the works.
    - thomasd16
    Plugin Development
    Plotbuild Plugin (Testing in progress) - Devs: @Eriol_Eandur & @Ivan1pl

    The Plotbuild Plugin will make it possible to make plots on the main map that can be claimed and be built on by anyone and then be easily reviewed and managed by staff.

    This week I've got something special for you guys! I have set up and recorded a quick trailer / demo of the Plotbuild plugin over on the Dev server (using Aldburg as example). Finrod_Amandil there is the staff hosting the plotbuild, and my second account Quendingoldo is the Adventurer participating. The features / commands shown in the video are only a small percentage of all the possiblities that are included in the Plotbuild Plugin.
    Maybe I'll make a similar quick video of the other WIP plugins, tell me which one you want to see next!

    New New Player World (Ready for implementation) - Dev: @Eriol_Eandur, Assistance: @_Luk

    A new Intro Quiz for new players.

    No changes since last week.
    Moria Teleport Plugin (Testing in progress) - Dev: @Eriol_Eandur

    For seamless teleports to and from new Moria aswell as inside Moria.

    Finished, testing in progress on devserver.
    Minigames Plugin (Small fixes in progress) - Dev: @Eriol_Eandur

    A plugin to easily run various minigames like Hide and Seek, Races and Quizzes.

    Still gathering questions for quiz gamemode. Form for questions is still open: Questions for Minigame plugin
    MCME-Architect (Testing in progress) - Dev: @Eriol_Eandur

    MCME-Architect is an assortment of small plugins of all kinds that make building on MCME easier and more enjoyable.

    MCME-Architect has been installed on the Dev server and is ready to be tested.
    Resource Packs
    Mordor Pack (In Progress) - Lead: @bender400

    The amazing load of new textures for the other packs I still got to review. Browse the Textures forum if you're curious!

    Rank Updates
    - none this week -
    Media of the week
    Sometimes you start doing something pretty harmless, and soon later you end up doing something that went totally out of control. On Saturday Durin asked me to place an Armorstand in Gondor. I ended up building a public Rollercoaster through the Misty Mountains.

    Before we made it a public rollercoaster we let some stacked minecarts glitch through the Misties:

    Other news
    Audiobook review

    On Saturday we joined the Council of Elrond. 'nuff said.

    Thanks again to @Wraith_Knight for the screens!

    Lore Bits #7: Is Frodo really Bilbo's nephew?

    This and other questions like how Merry and Pippin are related, or Merry and Frodo, would you know the answer? Well here's a great analysis of such questions:
    TolkienWiki: HobbitRelations


    Themed Build

    Theme: Tirith Aear (Sea-ward Tower)
    Resource Pack: Gondor
    Thread: #8/16 - Tirith Aear
    Scheduled Events
    Audiobook session 7

    Next week the Ring goes South and so do we, and after that a Journey in the Dark follows... Instead of popcorn, bring your night vision glasses next week!
    If nothing else happens, it'll take place on Saturday March 19th, 19:00 GMT.

    There are no Tours announced for this week yet, but keep an eye on this thread and request a tour if you want one!
    Jobs & Plotbuilds

    Jobs for next Saturday will be announced in this thread over the course of the week. Be sure to ask Designers for jobs at any time, maybe they can offer something!
    Community Outreach
    Screenshots for Facebook

    @Tyranystrasz has access to the MCME Facebook page and is regularily posting screenshots of our builds there! Lend him a hand and submit your best screens here: MCME screenshots for Facebook
    Closing statement

    The following quote may well be the motto for my rank. So please, if I should ever tell you something you don't like, think about this quote (and be reassured that I absolutely only said it as I think it's best for me, you and everyone here ;-) )

    These Times have been proofread by DynoDaring
    #1 Finrod_Amandil, Mar 13, 2016
    Last edited: Mar 14, 2016
  2. mandolore100

    mandolore100 Head Guide
    Staff Member Head Guide Donor

    Dec 26, 2014
    Likes Received:
    On Saturday Durin asked me to place an Armorstand in Gondor. I ended up building a public Rollercoaster through the Misty Mountains.
    @ViggyIggy mcme after dark lol
    ViggyIggy and ooitsbirdo like this.
  3. Ardelenia

    Ardelenia Yellow flower puncher

    Mar 1, 2014
    Likes Received:
    Nice idea with the demo video for the new plugin!
    Daddlio and greglas2 like this.
  4. marojus

    marojus Aspiring Commoner

    Aug 16, 2014
    Likes Received:
    Breaking News
    MCME has revolutionised modern transport with a train that can cross entire mountain ranges without using any fuel! Greenpeace will be proud!
  5. PINT00

    PINT00 Yellow flower puncher

    Aug 25, 2014
    Likes Received:
    I thought that the minecart glitching and bugging out was pretty cool and awesome and how it made it that far. Though I didn't enjoy the video for that reason, I actually liked the video for all the scenery in the background, it was amazing to see all the detail and art in each piece. Then remember that I was part of building that greatness, it gives me fucking chills man.

    Second I think that having the plot build plugin is awesome, should of been made a year ago, it helps the droogs build in the build world instead of in plotworld, which doesn't feel the same. Though while watching the video I saw one problem that caught my eye, while creating the plots it was limited to the square/rectangular dimensions of the plot, I think when this is used the plots should be one or two blocks out so there is room for balconies, roofs that hang over, exterior detail, etc. :cool:
    #5 PINT00, Mar 17, 2016
    Last edited: Mar 17, 2016
    greglas2 likes this.
  6. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

    Mar 2, 2014
    Likes Received:
    God dang it! I hoped noone would notice that this of course would not work, you're absolutely right, as I just pasted the house with WorldEdit I didn't notice while recording.

    The first command I used to start the Plotbuild was /plotbuild create Aldburg none. The last argument is used to determine the border type that the plugin creates around the plot, default is a rectangular border on the ground, and additionally theres the "none" option where the plugin does not place an own border, or "float", a border that floats mid-air. I should have used the default "ground" option here and give 1-2 blocks more around the house outline.
    PINT00, Portalrules333, Darki and 2 others like this.