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Featured ~The MCME Times~ [14/01/17] Project Progress

Discussion in 'Development Blogs' started by BWOT, Jan 14, 2018.

  1. BWOT

    BWOT Head Designer
    Staff Member Head Designer Designer

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    [​IMG]
    The Official MCME Times

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    Two Weeks of Reflection
    With the beginning of the New Year behind us and all the Holidays over, we now head into another year of potential!

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    Editor's Note by Finrod

    Quick, while BWOT isn’t here, let me sneak in my own opening statement and hope he does not notice…

    I want to take this opportunity to applaud everyone’s amazing contributions from the past year, especially those among you, who have really gone the extra mile and have put incredible amounts of passion and time into this community and its project. I am once again tremendously honored that I am allowed to contribute myself to this community.

    2018 is a year I am very eager to move into, because I foresee many great things to come. For MCME, it will include at last the closing of Gondor, and after that it will soon be time for all of you to take on the minds of an Orc and populate the Dark Lands of Mordor. But much more important will be to have as many of you as possible serve under Dwarf-Lord Despot to bring ahead the project of Moria at a steady pace throughout the year.

    But 2018 will also bring further changes. As you’ll learn further into these MCME Times, the admin team is currently electing a second Head Designer, to assist me in my tasks and especially increase the pace at which the projects proceed.

    But now I will leave the stage and give to you one more fantastic edition of the Times, created by BWOT and his amazing team!

    Editor's Note by BWOT

    After finding this huge note by Finrod all I can say is #BWOTapproved.


    ~ Project Progress ~

    Andrast - Lead: @jacenpeter | In Progress
    Report by BWOT

    No progress has been made these last two weeks.

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    Belfalas - Lead: @Darki | In Progress

    Report by Eriol

    Not too much terrain progress in Belfalas. I continued work on the hills, but was quite busy in real life. In the staff meeting an issue with some parts of east coast of Belfalas came up where at some places fields and grass are directly at the sea. I started to make some low cliffs there like you can find in east england.

    At Ironmere thomas made a lot of progress with fields and road and Wraith started to expand the village and fields around Marda Calderon.

    We are going to revamp vegetation in Belfalas and we would like to see your ideas about realistic vegetation. There will soon be a plotbuild for concepts.


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    Dol Amroth - Lead: @Thijs1801 | In Progress

    Report by BWOT

    Speedy development in the city of the Prince. Gem Town is making great progress and is nearing completion. Royal Town is soon to start with the planning there close to finishing and the Military Fort is almost done. There has been a lot of work on the palace and the Sewers are being re-planned as you are reading this (most likely). However there might be a small set back soon due to Minecraft Update meaning a texture pack update.

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    Mordor Terrain - Lead: @Tyranystrasz | In Progress
    Report by BWOT

    North Mordor Border is complete. Lots of progress on Eastern Mordor Border Terrain and Upper Harad. Near Khand is almost complete with the voxeling and etc, just a few derps to fix. @BWOT will be working his way up from there to meet the Northern Border. Texture development and organization is being led by @Finrod.


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    The Noman Lands and Dagorlad - Lead: @Fireinferno | In Progress

    Report by BWOT

    More progress the terrain at the Mouths of the Entwash and on the small Rohan village near the area.

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    Moria - Lead: @Despot | In Progress

    Report by BWOT

    Lots of progress overall. Many artists are working near the central dwelling with @BWOT and also on the new crops storage and growing area in Moria with @Jesia. The Temple of Aule is looking great and the forge which Patrick was working on does as well. The cargo transportation unloading and loading hall is near completion and has came out very good. Desp’s grand hall, Ivan’s storage hall, and Fire’s military hall have also been making spectacular progress.

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    Tolfalas- Lead: @Tyranystasz | In Progress

    Report by BWOT

    A bit of progress has been seen in the last few days. There has been work on the coast in the South and also on some farms in Central Tolfalas.

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    Tree Build - Lead: @RubenPieterMark | In Progress
    Report by BWOT

    No progress has been made these last two weeks.

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    ~ Texture Development ~
    Report by BWOT & Finrod

    @Finrod has taken it upon himself to lead the making and organizing of the Mordor texture pack. The Designers are currently sending their requests and everyone is invited to share his ideas and suggestions. Soon the texturers of our community will be awoken and they can do their magic and produce us pretty things.

    As a first step we need to collect all mentionings of Mordor descriptions, to make sure that we’ll have all the textures we need to recreate all that is mentioned in the books. Help is wanted there, read on to find more info!

    ~ Plug-in Development ~
    Report by Eriol

    No progress has been made these last two weeks.
     
  2. BWOT

    BWOT Head Designer
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    **Please don't post until 12:00 GMT**
     
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  3. ryttyr

    ryttyr Yellow flower puncher

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    Wrong.
    Me and @RubenPieterMark built about a handful of trees yesterday to fill in some of the empty plots. Not sure wether or not Pieter built even more trees after that since I had to go but some progress have been made at least.
     
  4. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
    Media Team

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    Yeah I've been doing concepts for lots of new trees, for Belfalas.
     
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  5. BWOT

    BWOT Head Designer
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    Well next time PM me :p, also yesterday is kind of late for me to add stuff
     
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  6. ryttyr

    ryttyr Yellow flower puncher

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    Wait what? Didn't we just build that vegetation? Why revamp it again? And right before an rp update/change as well?
     
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  7. BWOT

    BWOT Head Designer
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    Ask Darki
     
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  8. ryttyr

    ryttyr Yellow flower puncher

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    @Darki what? Why are we doing this? And now of all times?
     
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  9. Darki

    Darki Designer
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    @ryttyr Belfalas vegetation is going to be the same through everywhere. I want to set the standard pretty high.
     
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  10. ryttyr

    ryttyr Yellow flower puncher

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    So what's the standard going to be?
     
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  11. Darki

    Darki Designer
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    You will see soon, preparing everything on staff forums atm.
     
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  12. Lindolas

    Lindolas Aspiring Commoner

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    The one at /warp north?
     
    #12 Lindolas, Jan 15, 2018
    Last edited: Jan 15, 2018
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  13. Eriol_Eandur

    Eriol_Eandur Designer
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    The forest at /warp north is a concept for the new vegetation. Same for the bushland next to it.

    But large areas of Belfalas are just grass with random flowers and solitary trees. Not a very realistic thing for a densely populated area. We will add many more fields, bushland, forest (and keep some grasslands ofc).