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~The MCME Times~ #16/16 - Breaking News: Resource Pack Updates!

Discussion in 'Development Blogs' started by Finrod_Amandil, Apr 25, 2016.

  1. Finrod_Amandil

    Finrod_Amandil Head Designer
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    [​IMG]
    Opening statement

    Yeah I am late, I know, but hey I just did not want to release these Times without the two brand new videos I recorded just for you! So I hope the longer wait was worth it, now have a nice read and watch!
    Whats Up?

    Breaking News: Resource Packs Update!

    @q220 has just updated the download links for the Gondor, Eriador, Lothlórien and Rohan pack! The new textures are listed below. For all those who switch the RP's manually: Make sure you download yourself the newest version. For everyone else using the automic RP feature: The update will happen automatically.

    @kisos: The Red Cobblestone texture is now placed on the Redstone Ore and not the Red Sandstone. Make sure to adjust Aelhroth!
    @Tyranystrasz: Your two new stone variants are located on Andesite and Red Sand! Make sure the river delta you created gets adjusted accordingly.
    @jacenpeter: Your rubble texture is located on Granite! Feel free to use it in your mountains now!
    @Ryiw: The Hobbit door textures are now in the pack! Feel free to upgrade our Bagend with them!​

    Project Progress


    Andrast (In Progress) - Lead: @jacenpeter

    Terraformed the southern foothills/plains area just because I really wanted to get some quick, but seemingly large amount of progress in this week and that was the place to do it. Once that gets done I will either move to Ras Morthil and shape that area or continue working with the fjords.
    - Jacenpeter
    Anfalas (In Progress) - Lead: @kisos

    The pain train continues in Anfalas with farms and terrain getting slapped into the "Done" column of my spreadsheet. @Daddlio 's farm is done courtesy of @Darki190. And @Wroxxite has finished his village, but will continue working in Anfalas on the salt flats. I knocked out a massive amount of terrain, finishing up the mountains and the rivers in the northern portion of Anfalas. Im pretty sure I voxeled for over 24 hours this weekend combined. Me and @Darki190 also ran a big road job, but there are still more roads to do. @NicTheFifth has started he elvish ruins. Me and @Darki190 are totally locked in to finish Anfalas within 2 weeks at this point.
    - kisos


    Images by @Darki190@Thijs1801.

    Belfalas (In Progress) - Lead: @Thijs1801

    No progress this week.
    Lamedon (In Progress) - Lead: @Eriol_Eandur

    Eriol and Ryiw have been fixing small things throughout Lamedon this weeks, partly through jobs, partly on their own they improved rivers, trees, fields and probably even more things!
    Misty Mountains (In Progress) - Lead: @Emilio_ (Eregion), @Finrod_Amandil (Misties), @Mandos (Gladden Fields)

    No progress this week.
    Tolfalas (In Progress) - Lead: @Tyranystrasz

    Still improving and finding new ways to mold mountains.

    I exported the world machine map into minecraft, it's just stone and grass and world machine editing it's just basic but I like the result, some screenshots here:

    - Tyranystrasz
    Valleys of Celos and Sirith (New) - Lead: @Fireinferno13

    Progress has gone from 0-60mph in just a brief span of a week. The terrain for the town of Tumladen is complete and the project team is currently working to prepare all the necessary layouts and planning before opening jobs for the community which should be expected somewhat soon. Otherwise, voxel work continues on the nearby mountain ranges and will eventually move to the valley around the Celos river
    - Fireinferno13
    [Public Project] Fennas Drúnin (In Progress) - Lead: @thomasd16

    The last few houses have been built, and also a more sinister item: A triple-gallows... Furthermore upon many a request from the Designers, they tweaked the proportions of the town's wall by making it a bit thinner.

    Plugin Development
    Animation Plugin (In Progress) - Dev: @Ivan1pl

    A plugin to animate small parts of builds, mainly doors and gates.

    No changes since last week.
    Plotbuild Plugin (Testing in progress) - Devs: @Eriol_Eandur & @Ivan1pl

    The Plotbuild Plugin will make it possible to make plots on the main map that can be claimed and be built on by anyone and then be easily reviewed and managed by staff.


    No changes since last week.
    New New Player World (Testing in progress) - Dev: @Eriol_Eandur, Assistance: @_Luk

    A new Intro Quiz for new players.

    The new New Player World is currently being tested on the dev server, here's how it currently looks:

    Minigames Plugin (Small fixes in progress) - Dev: @Eriol_Eandur

    A plugin to easily run various minigames like Hide and Seek, Races and Quizzes.

    I am currently rereading the Hobbit to gain some more questions in that category. Other than that the plugin is already working like a charm, take away the graphical bugs there still are with special characters...

    MCME-Architect (Testing in progress) - Dev: @Eriol_Eandur

    MCME-Architect is an assortment of small plugins of all kinds that make building on MCME easier and more enjoyable.

    I can bring you, especially to the Artists though, the bright news of that most likely along with the release of the Architect plugin some changes will come regarding the block restrictions that we currently have. You hopefully will have unrestricted access to many of the currently locked blocks and hopefully will not have to rely on Designers voxelling in stuff any more.
    Resource Packs
    Mordor Pack (In Progress) - Lead: @bender400

    Work on the pack continues. Notably @Ryiw has made a fantastic texture for gondor ruins/orc confiscated forts:
    [​IMG]
    - bender400
    New Stone Variants (all Packs) - Creators: @Tyranystrasz and @jacenpeter
    [​IMG]
    [​IMG]
    Hobbit Door (Eriador Pack) - Creator: @Ryiw
    [​IMG]
    Tower Window (Gondor Pack) - Creator: @Tyranystrasz
    [​IMG]
    All these textures have now been added to Github and the packs have been prepared for an update which I hope happens very soon.
    Edit: Packs have been updated!

    Rank Updates
    @NicTheFifth is back as Artist!​

    Other news
    Audiobook review

    Is it a bird? Is it a plane? No, its Gandalf the White! It would have been interesting if Aragorn and Co. would have managed to kill who they mistook for Saruman :D. However finally we could leave Fangorn behind and move on over the plains of Rohan to its capital Edoras where we had a lovely meeting with our friend Gríma Wormtongue.
    Upcoming

    Themed Build


    Theme: Formenos - 1 week left!
    Resource Pack: Gondor
    Thread: #12/16 - [Project Build] Formenos
    Scheduled Events
    Audiobook session 13

    Make sure your helmet sits tightly because next week stuff is about to get heavy: Saruman's orcs already started marching towards the fortress of Helm's Deep...
    Be sure to be on MCME on Saturday 19:00 BST if you want to help blowing up the Deeping Wall (yeah I think we'll do that again :D)
    Jobs & Plotbuilds

    Jobs for next Saturday will be announced in this thread over the course of the week. Be sure to ask Designers for jobs at any time, maybe they can offer something!
    Closing statement

    [​IMG]

    [​IMG] . [​IMG] . [​IMG]
    [​IMG]
    Like our Planetminecraft page daily to help promoting MCME!​
     
    #1 Finrod_Amandil, Apr 25, 2016
    Last edited: Apr 28, 2016
  2. Finrod_Amandil

    Finrod_Amandil Head Designer
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    Breaking News: Resource Packs Update!

    @q220 has just updated the download links for the Gondor, Eriador, Lothlórien and Rohan pack! The new textures are listed below. For all those who switch the RP's manually: Make sure you download yourself the newest version. For everyone else using the automic RP feature: The update will happen automatically.

    @kisos: The Red Cobblestone texture is now placed on the Redstone Ore and not the Red Sandstone. Make sure to adjust Aelhroth!
    @Tyranystrasz: Your two new stone variants are located on Andesite and Red Sand! Make sure the river delta you created gets adjusted accordingly.
    @jacenpeter: Your rubble texture is located on Granite! Feel free to use it in your mountains now!
    @Ryiw: The Hobbit door textures are now in the pack! Feel free to upgrade our Bagend with them!​
     
  3. kisos

    kisos Yellow flower puncher

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    Doesnt the redstone ore emit light?
     
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  4. Tyranystrasz

    Tyranystrasz Designer
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    there's a file you can remove for get rid of the light if i don't remember bad they probably did that
     
  5. Finrod_Amandil

    Finrod_Amandil Head Designer
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    theres redstone_ore (ID 73) and lit_redstone_ore, natively it switches when you place it, place a block next to it or step on it and switches back after a few seconds. On MCME I simply put ID 73 on the no-physics list which suppresses any ID changes (same mechanic as piston heads or hanging torches).
    In other words: No, it will behave like any other block. (Yes, I tested that before :p)
     
  6. kisos

    kisos Yellow flower puncher

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    Awesome
     
  7. Fireinferno13

    Fireinferno13 One of Us
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    What about my vegetables and flower pot and saplings! D:

    UPDATE - the wrong variants of my acacia and jungle sapling were uploaded!
     
    #7 Fireinferno13, Apr 27, 2016
    Last edited: Apr 27, 2016
    Wroxxite and kisos like this.
  8. ooitsbirdo

    ooitsbirdo Yellow flower puncher

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    After its finished will you make a doc on how to use it?
     
  9. Finrod_Amandil

    Finrod_Amandil Head Designer
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    already exists ;) Its on the Drive at Guide --> Documentation --> Other Documents --> Entertainment Plugin Description
     
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  10. Ardelenia

    Ardelenia Yellow flower puncher

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    I assume you'll fix "beeing" in the NNPW end message to be :)
    Also, what happens if you get a question wrong?
     
  11. Eriol_Eandur

    Eriol_Eandur Designer
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    There is a >Minigames Manual< in the resouces too.

    -fixed-

    Not sure what you mean.
    When you answer one of the first 3 questions wrong, you'll be teleported back to start of the quiz.
    When you answer one of the other questions wrong, you'll be teleported back to question 4.
     
    #11 Eriol_Eandur, Apr 27, 2016
    Last edited: Apr 28, 2016
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  12. Ardelenia

    Ardelenia Yellow flower puncher

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    That's exactly what I meant. Thanks!
     
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  13. Finrod_Amandil

    Finrod_Amandil Head Designer
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    I checked the Github changelog and then downloaded the RPs again and it is all there! The saplings you currently have in your initial post of the thread, potatoes, carrots and cup with icons. I initially thought you were rigth that they aren't there as I had updated my RP manually with only the very recent textures and therefore missed these, but it looks like everything is alright ;)
    ZDeeK4P.jpg
     
  14. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    No they disabled it
     
  15. RubenPieterMark

    RubenPieterMark Dirt Conaisseur
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    What is new in the Rohan and Lorien pack?
     
  16. Finrod_Amandil

    Finrod_Amandil Head Designer
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    The new stone variants.
     
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