~The MCME Times~ [22/04/18] Project Progress

  • Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

BWOT

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#1

The Official MCME Times

Happy Middle Earth Day !
Roses are red, violets are blue, Minecraft is blocky… and so are you!

Editor's Note by BWOT
Well done all :D ! What an amazing two weeks, lots of events, jobs, and players! We have better managed our projects, organized loads and there is a lot moving forward. I am really proud of how things are going, so don’t stop now ;) . I wish everyone a great weekend as we move into this week with some big changes.


~ Project Progress ~
Andrast - Lead: @jacenpeter | In Progress

Report by superlolster
No progress in these last two weeks, as far as I am aware.



Belfalas – Lead: @Darki /@Eriol_Eaunder | In Progress

Report by superlolster
There have been tons of new farm fields made in southern and eastern Belfalas using 3-field-system and Coldlake Manor has sprouted out of nowhere, done by @Henryengerd and @BWOT.



Dol Amroth – Lead: @Thijs1801 In Progress

Report by Lord_Rafox
Not quite the insane amount of progress as last time, but that doesn't mean there's none! @barteldvn and @QuantaCube have started on the new market and adding some extra bits. The military district is nearly done and the Palace is very close to completion too! The sewers are even better than before, with great progress being made, and will soon be completed. The finishing line is getting closer and closer. Enjoy this time while you can!



Moria – Lead: @Despot666 In progress

Report by LegoCellist
It seems that not a lot has happened here this week, with the exception of some upper central dwelling work by @Napoleon0605. Apparently some work is being done in Pat's Forge by some productive artists, but we are not exactly sure of the status.

*Note by BWOT: currently the project leadership team is planning out some new things and re-thinking our direction in Moria.


Other than that there has been many jobs going on in Tolfalas to soon bring that side-project to a close. Also a lot of behind the scene planning of Mordor is happening.


~ Texture Development ~
Report by BWOT
Gondor RP merge
No Update since last week
To get the latest info about this process, check out this thread: Gondor RP Update Thread [v2.4]

32 RP
Moving all the work I did to the new Gondor 2 rp, so its fully up to date, also now working on incorporating 3D textures into the pack, a beta version of this pack will come out soon for the public.

Mordor RP
As I am in the process of planning Mordor I did some work on the pack and making textures


~ Plug-in Development ~
Report by Eriol
Discord Integration for Tours
No news here.

Minigames Plugin - Race Game Boost Items
No news here.

Role Playing Game - The Shire
@TotiGonzales and @paulkad put a lot of work in a detailed plan for a MCME roleplaying game. It includes a system for skills like trading, lockpicking, pickpocketing and fighting and many ideas for NPCs, quests and items.

Feature of the Week - Do you already know...

All ways to open the custom inventories?
  1. Within a resource region you may open the inventories just by pressing the key to swap hands ('F' by default).
  2. In category 'misc' of the custom inventory you will find an inventory opener item. Holding this in main or off hand while pressing 'swap hands' will open the related inventory even outside a resource region.
  3. Use command /inv b [rp:<rp-name>] The first letter of the <rp-name> is enough usually so just do /inv b rp:2 for Dol Amroth (2Gondor) inventories.
  4. /inv h [s:<search>] Opens the custom head inventory with all heads from the MCME Head Collection.
Tip: With additional argument [s:<search>] all blocks/heads which contain <search> in their name are shown. For example to see all slabs do /inv b s:slab or for all helmet heads do
/inv h s:helmet.

Custom inventories are part of Architect plugin, and are described in that manual.

FOR PART 2 OF THE MCME TIMES EDITION: ANNOUNCEMENTS, CLICK HERE:
https://www.mcmiddleearth.com/threads/the-mcme-times-22-04-18-announcements.4713/
 
Last edited:

superlolster

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#3
And some progress on treebuild with new adventurers again. Mostly spruces and improved some old ones.
Was it necessary to add that tho...It's not in the times for a reason, you don't see didi popping up telling us about shipbuild anymore do you?