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~The MCME Times~ #5/16 - Breaking News: Ryiw & Genexos promoted to Designer!

Discussion in 'Development Blogs' started by Finrod_Amandil, Feb 8, 2016.

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  1. ...great! Worked well for me at that time!

    19 vote(s)
    57.6%
  2. ...to late! Cannot / Don't want to stay up that long, make it a bit earlier!

    11 vote(s)
    33.3%
  3. ...way off! Make it at another time! (comment below)

    3 vote(s)
    9.1%
  1. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

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    [​IMG]
    Opening statement

    In this week's opening statement I'd like to talk a bit about my attitude towards promoting people, something the holder of my rank is usually kinda famous, or maybe infamous, for. When you currently join the server you may feel like there's more Artists than Adventurers by now. Admittedly maybe a bit an uncommon situation sometimes, if one should investigate on it it obviously must lead to that only I can be the cause of this and you may ask yourselves whether Artist promotions are treated to lightly and/or whether I may be too kindhearted when it comes to accept or deny Artist apps. I would not contradict the assumption that getting Artist is easier today than it once was. When I got Artist it took me 10 Themed Builds and 7 applications until I got the desired rank, today it's common that you can get the rank with only about 2 to 4 TBs, and of course only one application. But this does by no means mean that the skills required are much different than a few years ago! Much more the difference is that every applicant gets a personal feedback on their app (often written by @Eriol_Eandur, thx a lot for your help!), at my time as applicant I never got a single syllable of feedback.
    Based on that I need to state that there is no maximum amount of Artists defined. Being Artist is like having a certificate that one has good building skills and is active on the server, and thus it makes no sense to deny handing out that certificate just because quite a lot of others have it too already. Also isn't it our goal to recreate Middle-earth? And more hands that have been proven to be skilled can't do anything else than speed up the progress leading to our one and only goal.
    So when you next join and the playerlist is almost entirely purple, comment it with a :D smiley and not with a D: ;)

    Whats Up?

    Breaking News

    Thainsbook.net is offline! Very sad news that this page is no longer accessible; Thainsbook was a wiki on almost all locations and characters of Tolkien and usually had the more accurate and more clearly documented informations over tolkiengateway and other wikis. Hopefully its only temporary.
    Project Progress
    Andrast (In Progress) - Lead: @jacenpeter
    Basically Jacen is terraforming entire Andrast at once. One day he's modelling some nice peaks and the other day he banishing another village from the map to plotworld to extend his endless desert just a little more. Well I have to say I am really curious how it will look like in the end (you know what you're doing, don't you jacen?!)
    Anfalas (In Progress) - Lead: @DSESGH
    Some side rivers in the valley of the Lefnui, the westernmost of the south gondorian rivers have been taken care of by @Ivan1pl this week.
    Lamedon (In Progress) - Lead: @Eriol_Eandur
    I'm still working on the large rivers of Lamedon, making their shape, cross-section, width and depth more realistic.
    The town of Rendul is finished at last.
    I also started to cover the central mountains with trees and run some root fixing jobs.
    - Eriol_Eandur
    Misty Mountains (In Progress) - Lead: @Emilio_ & @Finrod_Amandil
    What has not been made last week has been more than compensated with this week's progress!

    First off we have @Wroxxite who lead a multiple hour long Highmoors job and by that completed a large chunk of that wetland. Thanks a lot to you Wrox, to Tyr who started the job and of course everyone who joined the job!

    Second we have @Mandos who started with the Gladden Fields by developing some first style concepts. Hopefully the marsh can supply us with some jobs in the nearer future!

    Last but not least I have been voxelling for quite some hours and have rough-terraformed quite a big area at once.
    Fornost Reruin (In Progress) - Lead: @Fireinferno13 & @Demonataz
    "Why walking all the way over that hill when we aswell can just dig a tunnel through?" Seems like Demon has revealed his secret dwarven identity when asking himself that question and accordingly adjusted the road leading to Fornost. On the other hand quite untypical for dwarves is that he also richly vegetated the area between the hill and Fornost.
    Or in shorter form by co-leader Fire:

    Progress continues along while artists and adventurers ruin house after house after house. Otherwise Demon has done some terraforming and such around the city.
    - Fireinferno13
    [Public Project] - Fennas Drúnin (In Progress) - Lead: @thomasd16
    First progress includes building of a floodplain, a forest with a kinda marshy ground. Also some lumbering is going on in the area next to the river. As for the actual city of Fennas Drúnin the terrain is being refined currently, and more and more concepts for all kinds of structures are being made.

    Plugin Development
    Plotbuild Plugin (Last bug fixes in progress) - Devs: @Eriol_Eandur & @Ivan1pl
    The Plotbuild Plugin will make it possible to make plots on the main map that can be claimed and be built on by anyone and then be easily reviewed and managed by staff.

    No changes since last week.
    New New Player World (Ready for implementation) - Dev: @Eriol_Eandur, Assistance: @_Luk
    A new Intro Quiz for new players.

    No changes since last week.
    Moria Teleport Plugin (Ready for implementation) - Dev: @Eriol_Eandur
    For seamless teleports to and from new Moria aswell as inside Moria.

    The plugin has been installed at the development server and I can tell you: I could jump down the Moria chasm all day long :D
    Minigames Plugin (Small fixes in progress) - Dev: @Eriol_Eandur
    A plugin to easily run various minigames like Hide and Seek, Races and Quizzes.

    Gathering questions for the quizzes. Your help is required, see below for more information!
    Randomising Plugin (Ready for implementation) - Dev: @Eriol_Eandur
    A small plugin for staff members to easily randomize growth stages on fields.

    No changes since last week.
    Banner Editor (New) - Dev: @Eriol_Eandur
    Banners are really fancy, right? Well, there's only one problem: As they are so versatile they are so complicated that you could offer "Crafting Banners" as Master degree at university. This new plugin is an attempt to make handling banners a bit easier, unfortunately I haven't catched Eriol to explain me the plugin yet, and I could not find a documentation either in the endless depths of Google Drives :oops:.
    Resource Packs
    Mordor Pack (In Progress) - Lead: @bender400
    The first new textures are being finished and added to the pack. Maybe I can soon leak some exclusive screenshots ;)
    New Doors (Waiting for Update) - Creator: @Ryiw

    Banners (Waiting for Update) - Creator: @SKy_the_Thunder

    Rank Updates

    One Artist promotion we have this week. Congratulations to @Durin_IV!

    Additionally all staff members have sat together (kind of, at different places and times each) and have discussed about a few potential candidates for the Designer rank! I dare leak already that I have chosen two lucky talented and promising players that will be promoted and announced whenever I meet them ingame next week. Look out for some Breaking News in the next few days.

    Update: The first new Designer is @Ryiw! Congratulations!
    Update #2: The second new Designer is @Genexos! Hope your bet was right ;-)
    Media of the week

    As Media of the week I want to present you our 5-year anniversary video that was created by @_Luk. I feel like it has gotten way not enough attention so far, also it's a handy way to explain your IRL friends why you're never hanging out with them and instead play Minecraft.

    Other news

    MCME Donations currently unavailable
    At the moment it seems not to be possible to donate to MCME. Unfortunately I cannot supply any more information, maybe @q220 can. But I'm sure it will return soon, so put the money you wanted to donate aside and check out the Donations page now and then! Remember: Donations are vital for keeping MCME alive, and if we get enough donations we may even bring back services we had to cut back due to lack of money like a Freebuild server! Instead of buying a new game (for which you anyway won't have any time to game as you're always on MCME) you can as well donate that money to MCME! In return you'll get something very nice: The feeling of having supported something awesome!​

    Motivation series

    @smogpaster has messaged all staff members and asked them about their motivation to build/play on MCME and he got a bunch of really interesting answers which I deem worthy to share with everyone!

    @jacenpeter:

    Why do I do what i do here? First off I love to draw, ever since I can remember art was like the center of my talents. It was not until tenth grade that I joined the server and coincidently at the same time I expanded upon my art range to reach floor plans and elevation views of buildings. Just drawing these buildings really is not and was not enough, thats why I build, to see the buildings that are otherwise stuck in my head or stuck on a page come to life in an interactive virtual reality. Seriously to me it is the next best thing to seeing them built in real life.
    Terra-forming though is a whole different story, I actually spend hours each weak drawing mountains and studying them for fun. This is simply because I love the outdoors, I love adventure and I love learning about the calm and the severe conditions, the plants and animals who live there, the horror stories, and stories of average people beating the unbeatable odds of such treacherous conditions. My own brother was trapped up on a mountain during a flash flood which took out the trails, and as most people would not want something like that to happen I almost desire an adventure such as that. Every year I try to go on some type of weak long camping trip in the woods or the mountains to get it out of my system, this year for instance I will be returning to the rocky mountains to do some back country skiing and possibly a hundred mile hike (still debating that one). Creating mountains, I do it for the end result, when I can sit back and walk up through what I have just created and get the next best thing to actually being in the mountains and the forests. Especially since we only have one mountain in Minnesota (barely constitutes as a mountain, only 301 feet above the minimum elevation requirement for a mountain to be considered a mountain on land. You could literally run up the whole thing if you wanted.) Might sound stupid, but thats why I love it. Minecraft is my temporary drug basically...... and I guess thats what motivates me... a temporary fill for real life.
    Audiobook review
    Past saturday we listened to the first two chapters of the Audiobook. We chattered about the odd Baggins family in the Ivy Bush Inn, celebrated a very festive party for Bilbo's 111th birthday and then listened to Gandalf laying out the entire story of the One Ring, from its forging until it ended up in Frodo's hands.
    Thanks to everyone who joined (up to around 24 people!), without that these events would not have their very special atmosphere. Please both those who joined and those who could not: Leave your vote in the poll above, so that we hopefully can find the best time for the event.

    Where do you live?
    @Daddlio has asked this question in this thread and has also gotten a bunch of replies worth checking out! Be sure to give his thread a look and answer if you have something to share about your hometown!
    Lore Bits #2: The Forging of the Rings of Power
    I'm sure everyone of you remembers that scene in the intro of the LotR movies where you have Galadriel reciting the ring poem from the off while you see molten metal being poured into a ring shape. Have you never asked yourself where the other rings beside the One Ring of Sauron were forged? Well, of course you did, so here's this weeks Lore Bit about Silverfist and the Lord of Gifts.

    We travel back to around the year 1200 of the Second Age, over 5000 years before Bilbo's 111th birthday party and thus our server time. Celebrimbor ("Silverfist"), the son of Curufin (fifth son of Feanor) is Lord over the elven realm of Eregion whose capital was Ost-in-Edhil. located near the West Gate of Moria. Beside his title as Lord of Eregion he is the head of a group known as the Gwaith-i-Mîrdain, or the Jewelsmiths, an earned position as he already gained great skill in crafting jewelry of outstanding quality while he lived in Gondolin during the First Age.
    Around that time now a stranger arrived in the capital of Eregion, he named himself "Annatar" which is Sindarin for "Lord of Gifts". And he indeed had a precious gift to share: Knowledge about crafting even more powerful jewelry, jewelry with precious magic attributes. Being already a master on his field Celebrimbor of course did not hesitate to acquire the lore of the stranger and with Annatar's aid he and the Gwaith-i-Mîrdain crafted a series of powerful rings which Gandalf many thousand years later will call the "the lesser rings" towards Frodo.
    Later in the Age, around 1500 S.A. (only a brink of time later in the reckoning of an elf) they jewelsmiths and Annatar started forging a total of 16 rings of tremendous power.
    Having acquired the skills Annatar has been teaching Celebrimbor secretely forged three more rings which were even mightier than its predecessors and he named them after the principal elements of Middle-earth: Vilya "air", Nenya "water" and Narya "fire".
    One decade later Annatar forged, also secretely, one ring for himself, the One Ring, the Master Ring which had the unique ability to control all the other rings that were crafted under his lead. Celebrimbor and his companions soon learned about this as they felt his influence while wearing their rings, and at last discovered that Annatar was noone else than Sauron in disguise, Sauron who was the first Lieutenant of Melkor in the Great Wars of the First Age. Sauron feeling just as betrayed as the elves as he realized about that the three elven rings were not controllable by the One Ring demanded the elves to return the rings, and as they refused started a great war upon the elven realm of Eregion.
    Eregion and large parts of Eriador were devasted, Celebrimbor caught and tortured so that he'd release the Rings of Power. The 16 Sauron regained, but the three other rings Celebrimbor previously sent away for safekeeping, to Gil-Galad in Lindon and Galadriel in Lothlórien. Eventually Celebrimbor was killed and only a fleet of Númenórean troops following the call for aid of the elves could prevent Sauron from overrunning Rivendell and potentially more regions of Middle-Earth.
    The story of the Great Rings from there on is again more well-known: Sauron distributed them to Dwarves and Men, while the Dwarves could resist the evil power of the rings the nine gifted men became the well-known Nazgûl, the Ringwraiths which Sauron used as his first servants.

    Upcoming

    Themed Build

    This week's Themed Build will be about a fairly unknown location, but it played a vital role in the history of Middle-earth: The forge of Ost-in-Edhil where the Rings of Power (3 for the elves, 7 for the dwarves and 9 for men) were forged. Read more about that in this week's Lore Bit above!
    TB Thread: #4/16 - Forge of Ost-in-Edhil
    Scheduled Events
    Audiobook session 2
    Next saturday february 13th the next audiobook session will take place. The time will depend on what above poll yields and will be announced a few days ahead. We'll listen to the 3rd, 4th and 5th chapter of Book 1.
    Update: The audiobook will take place at saturday 19:00 GMT!
    Tours
    There are no Tours announced for this week yet, but keep an eye on this thread and request a tour if you want one!
    Jobs & Plotbuilds
    Jobs for next Saturday will be announced in this thread over the course of the week. Be sure to ask Designers for jobs at any time, maybe they can offer something!
    Community Outreach
    Questions for Minigames Plugin
    Well I have to admit that the level of participation last week was a bit underwhelming! So I'm gonna do another try this week: Everyone who reads this, please quickly think of three (or more) questions about your favorite Tolkien character or location and submit them below! Remember: If we only have two dozen questions you'll be answering the same questions over and over again!

    Link to form: Questions for Minigame plugin
    Screenshots for Facebook
    @Tyranystrasz has access to the MCME Facebook page and is regularily posting screenshots of our builds there! Lend him a hand and submit your best screens here: MCME screenshots for Facebook
    Closing statement

    Connected to my introduction I give you the following quote. I don't only mean to apply it to myself, but anyone on here who is bold enough to climb up the MCME ranks. I especially want to devote this quote to the two new staff members I can promote this week (which at the point I'm writing this don't even know yet they'll be the ones who get promoted :D).

     
    #1 Finrod_Amandil, Feb 8, 2016
    Last edited: Feb 13, 2016
  2. Wroxxite

    Wroxxite Yellow flower puncher
    Donor

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    Two new designers, quite interesting
     
  3. mandolore100

    mandolore100 Head Guide
    Staff Member Head Guide Donor

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    Whats up with the giant trench next to calembel?
     
  4. PINT00

    PINT00 Yellow flower puncher

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    I have a simple view on the way that the Artist ranks are being given out like free samples at the neighborhood grocery store, it is nice, but unnecessary. I think it has become too easy to become an Artist, and there should be more inspection into what these builders can actually do. I have only applied for ranks twice on MCME, one of those times was for commoner, I built a nice tower with a weird dome on top to represent the tower in the center of Pelargir in a Pelargir theme build about eight months before Pelargir was even started. Sadly I never became commoner and about two weeks later the new rank system was implemented I could finally fly. This was before everyone knew me so well, and I went away for about a month and a half. After that month and a half I went onto the server for like a full 18 hours and did about twenty different things, in that day I think I did two jobs, all the possible plot builds, and the theme build, just for fun because I think it was a Christmas themed hobbit hole. Next after everyone got accustomed to the crazy axe murdering, all ways helping and annoying at the same time, ready for action, wookie, named PINT00. I set a personal goal just to be Artist. I think I participated in 5 to 7 themed builds. Lucky me not to get discouraged the person that replied to my application was my favorite designer Will_em, mostly because just like me he doesn't care, and he also ran the first job I ever participated in which was ruining houses in Osgiliath. He told me I sucked at building. Granted thats not what he said (kind of was), me and him went on teamspeak and he told me how to improve. So later I applied to run a project, I think I actual ran the first public project, Building Camps. During that time I was temporary Artist, I was able to do what real Artist could do. Since most people did know I did have good building abilities designers asked me to build houses for them and do other things for them. When I finished the project and was back at droog level, I decided never to become anything more than droog, because of a word that make my ears bleed, r-re-rrr-respons-responsibility. Basically were I am going with this big and unnecessary(key word) rant is I PINT00 have good building capabilities, and I worked real hard to be a Artist, but was rejected, and now people do maybe 2 or three decent jobs on themed builds and become Artist. True Artist like Toey and Volcrest are now deemed equal to people with levels of building like mine. You should bring back the old system of accepting applications, Will telling people they suck.:cool: Because only than will you get the true Artist that will really try and prove themselves worthy.
     
  5. Indorilian

    Indorilian Yellow flower puncher

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    this. What you say here is an issue. Your essentially saying that since you had to improve your building skills in order to get artist, other people should have to wait as well in order to "earn" it. That's not how life works. Are you going to go into whatever field you intend to work in, start off bad, eventually get good at it, then look down on the guy who may not have as much experience, but is just as good as you? No, you're going to want to add them to your team, cus if they're that good now, imagine how good they'll be down the line. It works the same way in this game. Just because it took effort for you to get it, doesn't mean others will have to work as hard. Realize life isn't fair, and stop looking down at people who have the same rank as you, just to stroke your ego.
     
  6. PINT00

    PINT00 Yellow flower puncher

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    1. I respect you because you live in New Jersey, so I will not get all up in your grill.
    2. The size of my ego is unfathomable.
    3. I don't think you read the whole thing, I never became Artist and I never want to become Artist.
    4. All I was ranting about was there should be more steps to the process other than just an application.(Will_em telling you you suck should be one of them(LoL)) A lot of what you interpreted with what I wrote is not what I meant, all I think is it should be harder to be an Artist.
     
    greglas2 likes this.
  7. TheSpeedy_

    TheSpeedy_ Dirt Conaisseur

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    So I would like to share some of my thoughts on a few things here:

    A. Is the number of Artists a problem in and of itself. No. The problem is a lack of player retention. We have fewer new players that stick around. Themed builds are great for players who like to build, but, as I and others have discussed at length across the forum, if you're not into building our server lack anything remotely worth investing one's time into.

    B. PINT00:

    Cut the crap, drop your false expectations, and lose the cavalier attitude. You spent a good portion of time as (a temporary) Artist, regardless of whether or not you earned it, and during that time your poorly represented yourself and the community. You lorded your title over others, acted above the rules and player etiquette, and essentially ran amuck harassing other players. You flee from claiming responsibility for your actions, you talkback when players correct you for your various comments and actions. Now I'm not about to attack you personally, but don't claim that you were denied a rank or that you ought to have held it because "people do maybe 2 or three decent jobs..." You lack maturity, your lack commitment, you constantly instigate and antagonize other players. How dare you claim, directly or indirectly (hence the allusions you present in your selfish, egotistical rant), that you were somehow passed over for your talents. Check your attitude at the door, especially for a player who is seldomly active at all.

    C. Is the Artist rank too easy to attain?

    Yes, and no. Without a rank between Adventurer and the others, players are dropped into the fold with little to know reason to progress as a member of the community. There is no incentive for players to get plugged in, and so they start for something and then fall away. As with point A. the lack of new players isn't helping us. And to add to that, the average age of players has fallen in recent times too. And frankly, the bureaucratic hierarchy in which our server operates falls well above the concepts in which they grasp. To be frank, I see our endeavor more of a joyless, endless circle of nothingness. Like a dead end job, it becomes insufferable after pouring hours upon hours of work with little results. Progress has slowed significantly. In 2012, we were on the beginning cusps of Rohan. In that same year, we revamped the Shire. Fast forward four years, and Gondor is still not finished. In that time, I've taken a year long hiatus, and still the gears of our method of operation have rusted, slowed, and all but fallen apart. We've wasted our time trying to maintain how we've always done things, instead of innovating with the changing times. The lack of innovation is death to any organization. So bringing this all back to the point, the Artist rank requirements are not too easy. We just lack the necessary measures between Adventurer and other ranks.

    D. Fin and the rest of the Staff, Artists, Guides, Players.

    You are doing fine work, impressive work. It is always a pleasure logging in and interacting with you all. I do not say these things in condemnation, but rather raise the concerns in the hopes of improving the experience for all players. As much traffic as a Reddit post brings, it does not retain players. Through the efforts of you all, perhaps we might be able to bring about change to our means of achieving our goal. I wish you all well.
     
  8. Eriol_Eandur

    Eriol_Eandur Designer
    Staff Member Designer Developer Donor Media Team

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    Someone made a small stream flowing down from Harlang's Neck which disappeared somwhere north of Calembel. I started to continue it, but then realized that the area will need a more extensive revamp. It's on hold until I finished the lower parts of the large rivers.
     
    #8 Eriol_Eandur, Feb 8, 2016
    Last edited: Feb 8, 2016
  9. Tyranystrasz

    Tyranystrasz Designer
    Staff Member Designer

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    Stop acting like Artist rank is a "Who has the bigger penis" competition.
    It brings only stupid drama.
     
  10. mandolore100

    mandolore100 Head Guide
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    Ok thank you :D
     
    TheSpeedy_ likes this.
  11. Finrod_Amandil

    Finrod_Amandil Head Designer
    Staff Member Head Designer Designer Donor Media Team

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    Okay my friends, did not expect that my opening statement would cause such a big discussion, but I'm happy it did, also thank you all for your statements, but please try to keep them friendly and constructive. @PINT00 I think you misconceive what it means to be an Artist, and I think it doesn't hurt to spell it out for once: We have these 27000 x 30000 block big map, a savefile which technically is not worth a penny but ideologically is priceless. The most valuable thing people have in todays societies is TIME, we cannot make it more, we can only decide how to spend it. And now think of how many hours have been spent to create this Middle-earth map. As Adventurer you cannot touch the map unless under strict supervision. As Artist you can. You get the privilege to work on something of immeasurable worth. But with that privilege of course comes, yeah, responsibility. As Artist (and beyond) you silently agree to be to some extent responsible for the well-being of the map and that is a (so far) unwritten requirement you have to fulfill to get Artist. Everyone that I promote to Artist I have experienced ingame. I have experienced that they honour the work they may be able to contribute to, I have seen their passion and that's what makes a person do great things. On the paper activity and building skills are required, but in fact there is more to it.
    Oh and by the way: the reason why it took me so long to be promoted was because over a few months the apps were only checked very sporadically if at all.

    @BurgundyStig your C. point grinds my gears, which I think are not rusty yet. The one about the slowing down progress and the one about it all growing into a joyless scripted procedure that does not really lead anywhere.
    I think you are right on both points. I would contradict your point of lacking innovation, we do have more innovative additions than we ever had in the form of new plugins that are being developped in amazing speed currenty. But we lack social innovation. After the big cities of Gondor were done, which understandably are both for staff and others way more fun and challenging to make we accidentally moved towards a situation where every staff member leads its own project, there's no interaction between staff members about projects, the staff project forum feels like the typical scene of a tumbleweed being blown through the desert. And this lack of interaction projects on the Artists and also on the Guides; I feel like they adopted the mindset of asking oneself "what do I need to do on here?" instead of "what do we need to on here?". Of course this is no critique to anyone, it just happened to be like this. (And it is my job to try initiating changing it back). On the other hand, Gondor with locations like Osgiliath (which was kinda built twice and is the biggest city ever), Minas Tirith, Pelargir, Dol Amroth and Linhir simply is a bigger bite to take than Rohan with Edoras and Aldburg that can almost not come up to the size of the medium cities of Gondor. Also if you compare the terrains of Rohan and Gondor on dynmap it is by no means astonishing that the latter took way longer.
    The point that with the current age of people our rank system is not appropriate anymore is also very intriguing. However there I think it's a matter of conception and not of the system as-is. The ranks depict proven skills and matching responsibilites. Everyone has been a droog once, including me, and I would not say I am fundamentally better than as droog, I just have proven and exercised certain skills I already had in some form. This leads to something EVERYONE on here needs to realise: An Artist is not better than an Adventurer, and the Head Designer is not better than an Adventurer either. Since I've gotten Commoner I looked at people with lower ranks from the same height, but always I looked up to those who had a higher rank. If I ask an Artist to do something and he does not feel like doing it, I accept that. There's often things I'm supposed to do but don't feel like doing right then. Go now and reread the quote I posted as closing statement. Adventurers are technically inferiors to Artists and other ranks, because an Artist has access to more commands and similar things on our server, and an Artist is practically more valuable than an Adventurer because he has already proven that he has skills that can be of great use for our project. Go with this mindset: An Adventurer is like a sheet of which you only see the empty back side. You have no idea whats on that sheet, but it may well be that there's something really awesome on it. Thus instead of stepping onto the sheet, grab it and turn it around and reveal it's secrets. Try to make a new Adventurer be your new friend and not your new enemy.
    The joyless thing: As we see from the motivation series, theres different things that make everyone of us thrive and find joy in MCME. Many like to build gigantic cities, something one could barely do alone, unfortunately we have already used up all of them, at least in Gondor. I promise everyone: A time will come, hopefully quite soon, where we no longer won't have to only read in the Times about where we have reworked rivers and where a new desert was created. Also I promise to open PVP a bit more often :p

    Again: Thanks for initiating the discussion, please contribute your two cents, but keep it friendly and constructive!
     
    #11 Finrod_Amandil, Feb 8, 2016
    Last edited: Feb 8, 2016
  12. PINT00

    PINT00 Yellow flower puncher

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    B. PINT00
    Dude I still am all of that just with the title of Adventurer. People don't change drastically from small changes as like gaining ranks. And bro chill; every1 knows you don't like me, and my immaturity, I like having fun, let me be and if I get in trouble for it it is my fault not yours..

    C. I agree entirely.
    :cool:
     
  13. kisos

    kisos Yellow flower puncher

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    mimimi
     
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  14. TheFunnyFace

    TheFunnyFace Yellow flower puncher

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    Luk, how was it possible to load so many chunks in minecraft like in the titelscreen of the video?
    Never got so many.
     
  15. Portalrules333

    Portalrules333 Yellow flower puncher

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    Are you seriously suggesting that the almost totally barren terrain of Rohan should have had an equal completion time to the much more detailed and beautiful Gondor? Rohan is basically all of the famous locations and smaller towns, with grass between them. The shire revamp, while more detailed for sure, still was pretty basic compared to what we're pumping out now (in fact, we had to do a Shire treevamp last year, as most of the trees were just randomly generated or just plain ugly). Gondor is made up of uber-detailed towns/cities, with uber-detailed hills, forests, rivers, fiords, pinnacles, and anything else you could possibly want in between. Check the Dynmap, it's like night and day.

    Not only that, but Gondor is about as large as or even larger than the combined land area of both the Shire and Rohan.
     
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  16. Beathaven

    Beathaven Yellow flower puncher
    Donor

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    Wow stirred up a large hornets nest right then and there
     
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  17. mandolore100

    mandolore100 Head Guide
    Staff Member Head Guide Donor

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    Congrats Ryiw!!
     
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  18. Atlantispy

    Atlantispy Aspiring Commoner

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    If people seriously think that the speed at which projects have been completed on this server has changed over the years you're sorely mistaken, it's always been a plodding along process. Builds take far longer if they are more detailed, hence why the Shire revamps too far less time than Gondor has taken.

    Also congrats Ryiw
     
  19. ooitsbirdo

    ooitsbirdo Yellow flower puncher

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    OK, My views on this, SHUT UP all of you!!!!! i rest my case

    also @Tyranystrasz
    "Artist rank is a "Who has the bigger penis" i though that was the description of the artist rank :p

    congratz @Ryiw , Can you know build Mordor now
     
  20. jacenpeter

    jacenpeter Designer
    Staff Member Designer

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    First you have to roll the dough and cover it in cinnamon, butter and lye before you bake it into a yummy andrast pretzel.
     
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