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Finished Update of Gondor2 resource pack

Discussion in 'Discussions' started by Eriol_Eandur, Oct 25, 2017.

  1. slaMoria

    slaMoria Yellow flower puncher

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    Custom inventory ? the one which only apply in Dol Amroth ? ... Too bad.
     
  2. Eriol_Eandur

    Eriol_Eandur Designer
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    What do you mean?
     
  3. slaMoria

    slaMoria Yellow flower puncher

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    That you can't get them in other rps.
     
  4. Eriol_Eandur

    Eriol_Eandur Designer
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    We can use them in all rps, but so far there are not more than 7 door textures in the other packs. We are planning to have custom inventories for all packs. But first we need to finish this Gondor pack.
     
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  5. Finrod_Amandil

    Finrod_Amandil Head Designer
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    If it's really painting causing the most lag, and regarding the fact 1.13 will give us many (from the things i saw in the snapshot over 700 new solid full blocks from noteblock and mushroom block blockstates) we could make "drawer block" which basically would be a regular block with the painting's texture on one side. Just an idea for now, it would require some more investigation on whether it's really the paintings causing the most lag, else it probs is not worth the change.
     
  6. barteldvn

    barteldvn Foreman
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    I did talk to Eriol, he told me paintings wouldn't cause too much lag. However I think there are many opertunities with those new blocks that we can use to make more textures and such.
     
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  7. Lindolas

    Lindolas Aspiring Commoner

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    Itemframes are more problematic. I've seen a lot of use of them for chairs. I remember some time ago when I was ruining in moria and was quite laggy for me due to chairs in a dinning room. After getting rid of them, it was smooth again.

    Also, I think i saw prismarine blocks still default in g2 pack and they could be used for some furniture textures and then all the tudor blocks.
     
    #47 Lindolas, Dec 31, 2017
    Last edited: Dec 31, 2017
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  8. ryttyr

    ryttyr Yellow flower puncher

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    Paintings have only one polygon, signs has six, an empty itemframes has 14 polygons and unarmored armorstands have 60 polygons including their stand and arms. Paintings, itemframes and armorstands are all entities and has to have their positions calculated. Signs are entity blocks simmilar to chests and have thus a defined static position. And this is all based on my own observations so please correct me if I'm wrong on some point.
     
  9. ryttyr

    ryttyr Yellow flower puncher

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    Monster spawners I haven't really looked at yet but I'd guess they have the same polygon count as a vanilla glass block (6) plus the polygons of the entity displayed inside.
     
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  10. Eriol_Eandur

    Eriol_Eandur Designer
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    I did quite extensive tests to compare mob spawners with armorstands displayed and just armorstands. Results were not clear, for some players mobspawners were more laggy and for others free armorstands.
     
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