we could do it a long way off the map and use some bukkit magic to preload all the chunks for a 'seamless' transition i suppose.
Moria is not just a single straight tunnel all the way through. If it were, I'm sure you could notice, but as it's not, the twists and turns would throw off all sensation of distance and there'd be no way to know it was too long unless you were informed by a player.One thing though. The Misty mountains are only so wide.
If Moria was longer, wouldn't that kind of break immersion if it was noticeable?
trueMoria is not just a single straight tunnel all the way through. If it were, I'm sure you could notice, but as it's not, the twists and turns would throw off all sensation of distance and there'd be no way to know it was too long unless you were informed by a player.
It actually isn't plains with a slight incline I understand there is usually a steeper incline in real life, but still that is pretty steep. Also, in real life, most mountain ranges have steep sides, but the mountains sandwiched in between the other mountains bordering plains usually have slopes on a higher elevation and aren't as steep. Just an fyi. And the guy who made that is actually one of the most experienced people with world painter. Here is some of his other work. And this isn't just the angle that makes the mountains look steep, they actually are steep here:Allthough that is absolutely amazing you have to keep in mind that that mountain goes from 0 to 256 and spans (what appears to be) several hundred blocks. If you were to load this up in a world it would just look like plains with a slight incline. Not a majestic mountain. 50% of the way it looks is in the way the picture is taken :'(.
With this in mind we can't do something like this on our map. Perhaps we'll be able to replicate mountains like that on a smaller scale. Though that takes a lot of work, time and dedication.
Are this guys maps open for download, by any chance?It actually isn't plains with a slight incline I understand there is usually a steeper incline in real life, but still that is pretty steep. Also, in real life, most mountain ranges have steep sides, but the mountains sandwiched in between the other mountains bordering plains usually have slopes on a higher elevation and aren't as steep. Just an fyi. And the guy who made that is actually one of the most experienced people with world painter. Here is some of his other work. And this isn't just the angle that makes the mountains look steep, they actually are steep here:
A few of his cliffs
No, we dont need that. Most dawrven architecture is just stone blocks anyway, nothing special.I think we have a new texture pack for Moria, maybe a dwarven pack. It could also be useful when we eventually make the Erebor, and maybe some towns/cities in the Iron Hills and the Blue Mountains.
No need to apologise for that statement. Its true and thats well known and overall agreed to, though that still does not blame the builders (beside for the unrealistic things you mentioned) as there were just not the same technical possibilities back then.I think the build quality is crap (no offense to those who built it)
The idea is good and worth considering, but I don't think it'll be such an iconic location. I could imagine taking over some smaller rooms and placing them in historically newer areas of Moria and argue that these rooms aren't finished yet and thus don't look that good yet. Like that we keep the old build in memory as a nice side fact on new moria and we still don't have a weirdly intrusive building with unmatching building style (it is to be expected that we will have some new textures for new moria)I'd like to preserve some of that at least in the revamp of Moria. Maybe just pick the best room (in my opinion, the 21st Hall has the most detail, but could still use far more) and copy that into the new Moria.
There will be much work for every rank. This won't be much different than Osgo where there are many ways to involve, your own quote: "let's make it an entire city, not just a series of tunnels" A city needs houses and I don't think dwarven houses can't be built in Freebuild style as Osgo and MT. And the tunnels which we'll have plenty off too are just the dwarven kind of road; an artist or designer comes up with some designs and Adventurers can copy that over all Moria.And I know I'm gonna get a lot of hate because of this, but I think that this should be mainly a job for the Artists and Designers
No need in haste. Rather make it last longer but make it so nice that we don't have to redo it two years later again.achieve the most work in the least amount of time
Actually something that bugs me on old moria is that it is too ruined in some parts (e.g. Chamber of Light). Moria is abandoned since around 1800 TA, so no maintenance since 1200 years. Guys, stuff does not fall in ruins cause thats an elementary natural rule! Most of the cities that actually are ruined (e.g. Fornost or Tharbad) fell in ruin due to weather, may it be the yearly changing temperatures making materials fragile, snow pressing it down, rain, maybe even wind is a cause. Or in case of Tharbad a river flooding the city. But Moria is undergorund, has rather constant temperature, no rain nor snow. Ofc theres the goblins, but why would those go around an abandoned place just randomly destroying stuff nobody cares about. They'd do some wooden stuff as seen in Goblin Town, but no reason to tediously destroying bare stone builds. There was akind of war between the dwarves and goblins, okay, but you can't really use machinery like Trebuchets as in Osgo. So, Moria won't even have to be ruined too much.First, I rather liked the idea (I don't know who proposed it earlier on this thread) of building it in it's living state and then ruining. This has, in the areas it has been done in, worked extremely well for Osgiliath, and I believe we could achieve the same result on Moria.
The reason why I proposed placing it into Belegaer was as it may be difficult making an as seemless as possible teleport thing to another world. Only warp to plotworld once from the main world and then warp around in the same world, you'll see theres a difference. If it technically doesnt matter we would rather place it on an entirely new map or on PlotWorld. No need to mess with the Old Map.But couldn't we technically (if we're not using it) just load a ton of new terrain on the old map and then use that for Moria? It would fit in there, it wouldn't be on a different world like the nether, and it wouldn't take up random space in the ocean (sorry fin, I like the idea, but for the sake of accuracy, I disagree). We could just keep the old map in use, or at least that section of it, and just tp them back out seamlessly once they're all the way through. They'd never notice the difference, especially if we built a blind of the surrounding terrain.
Many people can't wait for Moria 2.0, me neither. Good that you brought it up again, though most of the questions already appeared once before the forum wipe.Anyways, sorry for the really long post, just ever since I joined MCME I've always looked forward to that fabled day in the future when we would "someday redo Moria" and it will be even better than it is now. I've been dreaming about this project since the day I first toured through the city. Thanks for reading!