Switching to Teamspeak!

From now on Teamspeak is the official tool we use for in-game communication. Teamspeak offers alot of functionality we can use “behind the scenes”, and also gives quite the interesting features to you, the user! Not only can we higher the quality of the communication, we also introduced a more slick and efficient way of working within Teamspeak!

You can read our Teamspeak guide here (http://www.mcmiddleearth.com/ts/)

Regarding some confusion

With the new way we handle white-listing, I’ve seen a lot of confusion over how to actually apply, so here is the definitive guide.

First, you will need to register on our forums before applying.

When you click the Join Us button above, you will be taken to a section of our forums only visible to registered members. All you have to do from here is click the Apply for Whitelist link.

This will then take you to our form based application. Simply fill out the form, click submit and you will be entered into our white-listing system. If you do not receive results within three to five days of applying, please follow the procedure in the forum thread located here: http://mcmiddleearth.com/forums/viewtopic.php?f=38&t=7946

As always, keep on building!

RIP wiki

We will be moving all the info from the wiki to the front page of www.mcmiddleearth.com.

Look forward to a cleaner more intuitive experience regarding information concerning the server and the mcme project.

Moria closed!

Moria is closed for the moment, since we are experiencing lightning bugs all over the place that heavily affect the server performance when someone is walking around in it, loading chunks.

MCME Updated to 1.2

It was a very long struggle, but I finally finished building the server from scratch again.

Now we are utilising ‘Tabula I Beta 1′, see http://176.9.10.227

As always, bugs or defunct features will be present, and have to be reported in the following thread: click

Here is the quite lenghty changelog, im sure i forgot a few things :(

01/04/2012

+ Updated Craftbukkit to 1.2 RB
+ Updated to WorldEdit 5.3
+ Updated VoxelSniper to 5.130
+ Using Commandbook 463-89821aa experimental
+ Map conversion resulted in file reduction from 6.5Gb to 5.9Gb, awesome!

02/04/2012

+ Formatted the entire box
+ Updated Operating System to Fedora 16
+ Clean install MySQL
+ Various Fedora tweaks to improve performance (ex: disabling indexing services)
+ Gained CPU cores magically somehow, I now have 12 instead of 8, might be os related
+ Updated Adminchat to 1.1
New features:
/ac <message>- send a message to admin chat (adminchat.chat)
/bc <message>- send a message to the server (adminchat.broadcast)
or adminchat.read allows reading the adminchat
- Removed DropClear functionality – hasnt been updated in a very long time
+ Updated MyWarp to v2.2
+ CRITICAL: Hawkeye Updated, reconfigured, and had to wipe the database :(
+ Updated MagicCarpet to 2.1.5, fixing exploits and attempting to lower cpu usage
+ Updated mChatSuite to b199 CB 1.2.4
+ CRITICAL: Updated NoCheat to 3.5.0, but is no longer being developed, need alternative
- Removed Twitbukkit, was barely used anyway
+ Updated VanishNoPacket to 3.5, small bugfixes
+ Updated VoxelMimic to 1.43, fixing exploits
- Removed Whitelist, outdated and no longer developed
+ Added DynamicEffectWhitelister v1.3.1
? TODO: Look into possibilities to SQL whitelisting straight from Google?
+ Added a /help system
+ CRITICAL: Fixed numerous chunk bugs (/warp qchunkerror)
+ CRITICAL: Improved read and access times for the hard drives and SSD
+ CRITICAL: Disabled unneccessary services in Linux, freeing up memory and more cpu cycles
+ CRITICAL: Boosted the harddrives by using a new SATA RAID Controller
+ CRITICAL: Went back to Java 1.6, 1.7 might not be production ready?
+ Using different garbage collectors and java server flags to run the server on
+ Fixed nasty bug with connection type: it was on 100 half duplex instead of full duplex

03/04/2012
+ Found a resource hog on forums that could lead to extremely bad performance, host doesnt like it when too many mails
are being sent, so had to disable subscribe by default to lower emails sent
+ Forum maintenance executed
+ Fixed kits :3
+ First steps for Modding Framework for MCME taken, going for centralised way of working (like github)
+ Added WordPress at 176.9.10.227 which will contain my personal ideas, server changelogs
changes, will be invite only. Further integration with the Modding Framework will happen there as well.
+ Added ‘Bottle o’ Enchanting’ to forbidden items list
+ Added HawkEye and verified support and possibly memory leak, will just give it more memory then :3
+ Added Dynmap 36.2 and updated the maptypes
+ Added Offline player tracking, users will be purged after 7 days of no activity
+ Enabled mandatory registration procedure to use Dynmap, only MCME people can now use it.
- IMPORTANT: Removed TerrainControl to check how new biomes are generated
and try to avoid more huge oceanlike shit :(
+ Added functionality to change biomes (requires client relog)
+ IMPORTANT: Cleaned up worldmap, removed 2143 files and freed up 576.8Mb of the worldsize
someone even made regions at -4194304 coords, which is 99864 times the distance compared to
our size of the world (:O!)
+ IMPORTANT: Removed all private warps due to old freebuild locations and cleared terrain, sorry guys :(
+ IMPORTANT: Wiped all player profiles so all positions and inventories (ench items!) are reset
+ Confirmed that the email notifications are causing a strain on the host we use for the forums, have to disable it.
+ Added IronGolems, Ocelots and other not yet fully blocked creatures to the creature-block-list
+ Changed difficulty to 0 to prevent AI from working and possible creature spawning in case of malfunctions
+ Did more changes to the Modding Framework (yay)
+ Updated Remote Toolkit

=== KNOWN BUGS / CAVEATS ===
- Water simulation is extremely borked at coordinates such as freebuild, don’t use it there.
Managed to recreate a situation where water simulation would take up the entire cpu.
It is strongly advised to use /stoplag at any time to disable the simulation of water while
any major work is going on (draining oceans, or removing terrain that can trigger simulation)

- WorldEdit operations at level 256. People who use //expand vert be warned!
WE can generate terrain at the top of the world, which becomes impossible to remove afterwards
Large operations (which affect multiple “vertical” chunks) sometimes still show the terrain on
the client, while in reality it is removed/changed. Requires client relog.

- Changing .txt files rapidly in Fedora seems to be taking ages? (Queued File operations)

- Sometimes WorldEdit cutting or removing appears to not work (leftover terrain), fixes by relogging

Minecraft updates, even to 1.2.4

Normally we always use Recommended Beta Builds, as these have been extensively tested for flaws and bugs and are most suited to be used on ‘production servers’ such as ours. However, Bukkit only has their second Beta Build finished, and they guarantee the first beta build will always be extremely unstable. Now with the rather quick release of 1.2.4 which mostly has UI modifications and game mechanic fixes, this cycle gets yet again a bit longer. I strongly advise people to keep track of what version the server is currently on, and downgrade if you want to play. This is something that will never change, Bukkit will always stand behind when it comes to updates.

Bukkit’s drop in development speed might also be caused by the fact that the main developers of Bukkit were recently recruited by Mojang to work on their modding API (which will not be seen sooner than 1.3). I hope that Bukkit will at least have a second Beta Build out soon, so I can at least attempt to update the server to 1.2.4.