Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.Dismiss Notice
To get started, visit The New Player Guide
This weekend 20-21 April the website will be unavailable for a few hours for a scheduled upgrade and maintenance. Estimated time that the site will be unavailable will be around 3 hours.
This community does not generate revenue and relies on its members and financial contributors to keep it running.
For a complete month, we would need around 235 USD for a break-even situation.
Due to ongoing changes regarding Guide Applications we will be suspending review of Guide applications. If you have submitted a Guide app recently and have received an answer your guide application will continue as normal. Those who are intending to submit an guide application or have not received an answer yet, do not worry we will get to you when the changes are implemented. We hope to lift the suspension going into the end of this month and return to working on applications. I will say again we are not suspending applications just the reviewing of applications and all of those who have received replies and a pm are good to continue. We are currently Reviewing the way we run applications and are making changes and implementing new things that will be announced when the review suspension is over.
Thank you all for reading, Mandolore100 (Head Guide)
~~~ MCME Public Meeting - 21st April 2018 ~~~
Hello ladies and gentlemen, boys and girls, people of all ages, BWOT here, calling you all to the next public meeting!
Now it’s been a while since the last public meeting and a lot has changed since then and as a community we all need to discuss upcoming events/issues which might be concerning people and just get a recap on what’s happening.
There is no agenda made yet, so if you have topics to bring, please send them to me in a direct message as I will create a list and we will address them in chronological order of what I receive. You will be able to see this list soon, in the coming days.
The public meeting will take place on the 21st of April at 7pm BST (British Summer Time), which caters to most time zones, I hope.
I hope to see many of you there to discuss some very important topics. We will have a scribe for this meeting, summing up what was discussed and the turnout for each discussion topic. This will then be reviewed by the admins and if decided acceptable, will then be moved to staff for reviewing, the final decision will most likely be made with staff on what will transpire.
I will also be doing a screen recording of the whole conference.
Themed Builds run weekly, starting on Sunday, and last one week until the next one starts.
The Forsaken Inn
To change to Eriador resource pack with server textures enabled, use /rp e.
You can still work on your Themed Build even after the next one starts.
Themed Builds can be used in Artist applications.
Off-topic plots will be removed.
Vote for the next Themed Build in the poll above this post. If a topic remains unchosen four consecutive times it will be replaced with another option.
- No tag - Normal Themed Build. Themed Builds run weekly, starting on Sunday, and last one week until the next one starts.
- [Project Build] - Project Build. Project Builds are Themed Builds that run for more than one week. Start and end is at sunday evenings (GMT).
- [FFA] - Free for all. Free for all are Themed Builds with more general theme that lets you show off your creativity and building skills more than normal Themed Build. In Free for all builds you can use any of MCME resource packs and your build doesn't have to be in the lore.
How to participate
Use the following instructions to get your Themed Build working:
- Get to the Themed Build area: /theme warp
- Claim a plot: /theme
- Go to your plot (after claiming): /theme toplot
- Reset your plot if you want to start over: /theme resetplot
Henryengerd Foreman Trial Job 2018
14th April Official Start: 17:30 BST
Supervisor: Head Designer BWOT | Co-Supervisors and Job runners: Foreman Quantacube , Artist Henryengerd
Hello all, rich or poor, to the Foreman Trial Job of Henryengerd in Belfalas! We will be completing a large section of the Belfalas region.
Time and Date: The event will be hosted at 17:30 BST on Saturday, until around 18:30 on Sunday. The date is the 14th of April, the Saturday of THIS WEEK of which I am posting this, aka TODAY.
Concept and guide: The town around the Manor and the fields have their own style which varies. /warp Coldlake Manor to see the concept and the guide. The artist in trial will be the "leader" of the job.
Rules: As we are opening this to the public there are some rules you must follow or you will not be allowed to participate. The first rule is that you must listen to all Staff members and Co-Supervisors of the project. Saying that you should listen to all people artist+ as they are trusted members of the community and most likely know what to do and the way to do it. You need to read and follow all instructions and visit the build guide before building.
That's all the information you'll need, if you have any questions, feel free to ask @Henryengerd , @QuantaCube or myself.
Editor's Note by BWOT
The Official MCME Times
Easter, Spring… Bah Humbug!
Here comes the onslaught of the new players!
Hello everyone, new, old and everyone in between to the 08/04/18 Edition of the Times! An amazing last two weeks it has been for sure. Keralis and Docm visiting, Spring Events starting, Mordor planning beginning. Just so much has happened! We are finally finishing up on our big projects in Gondor and with the jobs hopefully finish Dol Amroth, Belfalas and Tolfalas in the coming weeks. From there we will have a sub-project of Osgiliath vegetation revamp led by ooitsbirdo and Dav3ck. Also, if you read more into this edition you can see we will be implementing our new Rank system soon and have lots of promotions, demotions (The Great Artist Purge 2.0 ) and a lot more. We are also starting videos for our server and as you can read later on we are currently making the intro! Hope this all goes well, welcome new players and have a wonderful two weeks and of course I hope you enjoy this edition!
~ Project Progress ~
As you may have noticed this week, we've removed a few projects from our progress report. Fear not, there is planning going on behind the scenes for Mordor as we streamline our project focus. Normanlands will be incorporated in this planning. @didi45 has finished two more ships this week, one in the gondorian style and one for the beloved city of pelargir, great work didi! We may be ending the ship build as we begin to finish with Dol Amroth but we encourage you to continue with your boat quest on freebuild. Additionally, Treebuild and Tolfalas may have been halted but won't be forgotten while we focus our resources elsewhere.
Andrast - Lead: @jacenpeter | In Progress
Report by Lizzy_
Jacen has returned! After getting caught up with real life he's back and has been doing some incredibly detailed and complicated voxel to make the mountains and terrain look just right.
Belfalas - Lead: @Darki In Progress
Report by Lizzy_
Darki is currently taking a short break at the moment so the fantastic Eriol is stepping up to take control as co-leader. With the introduction of the new 3 field technique there are plenty of farms to be done.
Dol Amroth - Lead: @Thijs1801 In Progress
Report by Lord_Rafox
Wow, mighty progress yet again! Last edition, the sewers were merely wool lines in the sky. Now they’re almighty tunnels underground! With a bit of touching up, they’ll be good to go! Progress with the palace is fast too, with the interior developing rapidly. Lindo has added some spectacular gardens and we can't forget Patrick’s fields! Dol Amroth is super duper close! But what about New Town? Well, The sewers are being planned carefully, and work should start on them soon. Also, keep your eye out for the catacombs north of New Town, which are being worked on as we speak. All in all, Dol Amroth is coming together marvelously. The finishing line is in sight! It may be far away, but it’s getting ever closer!
Moria - Lead: @Despot666 In progress
Report by awaywind
Moria is bustling with work being done all the time! Jesia has taken over the Central Dwelling project and is finishing up all the planning in there as we speak (or read?). @Napoleon0605 is still slaving away in the halls but making very steady progress so we offer a huge thank you to him. Also, our wonderful Foremen @QuantaCube and @barteldvn have made a lot of progress in the farm halls through the jobs they run there. Make sure to check out all this cool stuff and more in Moria!
~ Texture Development ~ Report by Finrod
Gondor RP merge
Well yeah, real life hit me and this project rather hard, sorry for that! I have now added all the changes that need to be made to the new Gondor pack in order for it to be able to be merged with the old one. Additionally there are a few neat additions, such as:
- Flat wheels (without short axles for narrow carts)
- Fix for the glitched shutters
- Banner textures work on shields now
- Comeback of the fancy candle 3D model
- New textures from the andrast team: new logs, red slate, fern and podzol
- A much better Dol Amroth-Banner 2x2 painting
I still need to fine-tune the custom inventory, and then do a few block swaps in Dol Amroth (which I will test on the dev server first!) Reckon with the update during next week (will try to do it when not many are building as the replacing may take a few minutes).
To get the latest info about this process, check out this thread: Gondor RP Update Thread [v2.4]
~ Plug-in Development ~ Report by Eriol
Armor Stand Editor Upgrade
@didi45 who is putting a lot of work in his armor stands asked to have a way to lock armor stands to prevent unintentional changes. This can be done by new /armor l command. Locking and unlocking is applied as usual by...
- Flat wheels (without short axles for narrow carts)