Older shot, definitely. Liked how the lighting came out and the rich colors, but aside from that, this shot ain't quite doing it for me. The blur is obviously Gaussian and just smears everything it touches. This was also a shot that just didn't need to be 16:9.
I realized a couple months back that I didn't have any good shots of the dome of Pelargir. I realized upon finding this in my folders that I still don't have any good shots of the dome of Pelargir. This one's fine, but nothing more. It's just kinda inoffensive. Bland. Just... fine.
This was taken not long after discovering that stormy weather darkened my shadows and clouds in the Bliss version of the time. Made full use of that reintroduced feature carried over from Chocapic.
For years, I've wanted to get shots of cities like Dol Amroth from angles where you can see the horizon and the rooftops at the same time. Due to chunk rendering limits (and the limits of my rigs), this is near impossible to do well. The fog helps make this attempt look alright in this case.
My third version of a shot from this angle. I didn't expect to get a good shot from this angle, but the fog, cloud shadows, and varying tones really made this version stand out.