26.2 Changelog 3/7: MCME plugins

Status
Not open for further replies.

q220

Founder
Staff member
Supporter
Credits
10
XP
96
Type
Question

MCME plugin changelog​

For: everyone, with developer notes for staff and devs
← Back to the overview

With this update, every MCME server moved to Paper 26.2, and the proxy that links them moved to Velocity 4. Many of our own plugins needed work to run on the new platform. Some of the changes you will notice in game, but most happen behind the scenes. Each entry below starts with what players notice, then what staff notice, and keeps the technical detail in a Developer notes spoiler.

PluginBeforeAfter
MCME-Connect2.1.03.0.3
MCME-Environment3.3.13.4.1
MCME-PvP1.1.22.0.0
MCME-Warps1.0.61.0.7
MCME-Architect2.10.82.10.9 (3.0 later)
MCME-Introduction1.11.2.0
PluginUtils1.9.22.0.3
MCME-Base1.1-SNAPSHOT2.0.1-SNAPSHOT
TheGaffer2.8.12.8.1 (rework later)
Animations1.41.4
Perks2.5.22.5.2
All other MCME pluginsunchangedunchanged
Third-party plugins, including TAB, which draws the new tab list, have their own table further down.


MCME plugins updated for 26.2​


MCME-Connect 2.1.0 to 3.0.3​

Ties our servers into one network: switching servers, cross-server /tp and /tpa, restart warnings, and chat relayed between servers and Discord.
  • FIXED /warp and /to go to MCME-Warps. While we tested the new proxy, MCME-Connect accidentally took over both commands and answered "No warps defined". We fixed that before reopening.
  • FIXED If a server kicks you and the server you should be redirected to doesn't exist, you're now disconnected with the kick message instead of getting an error.
  • FIXED Hardened how the proxy and the servers exchange messages, and tightened several permission and input checks.
  • CHANGED Staff: the restart schedule is more forgiving. Day names are no longer case-sensitive, a broken line is skipped with a warning, and the ten-minute restart warning has a wider window to go out in.
  • CHANGED Staff: /restorestats stays switched off until an admin sets its data folder in the proxy config.
  • REMOVED Support for the old BungeeCord/Waterfall proxy. We run on Velocity, so nothing changes in game.
  • Platform: Paper 26.2 and Velocity 4 on Java 25, built against paper-api 26.2.build.123-stable and velocity-api 4.1.0-SNAPSHOT. The jar is Java 21 bytecode because maven-shade-plugin 3.5.3 can't read Java 25 class files; it runs fine on Java 25.
  • Needs MCME-Base 2.0.1+ on the proxy and on every backend. The Velocity descriptor now declares the mcme-base dependency, so Velocity always loads MCME-Base first.
  • Multiverse-Core 4 to 5 (API 5.8.1). On Paper, Multiverse-Core and PluginUtils are softdepends; PluginUtils 2.0.2+ is only needed for first-join-date sync. The arrival spawn lookup uses the MV5 API behind a guard and falls back to the vanilla world spawn with one warning if Multiverse is missing or incompatible. The repeating task that re-threw every 10 ticks now cancels first and catches everything, so it can no longer flood the log as it did on the 26.2 dev network.
  • The /warp fix (f25ac81): Velocity silently replaces an existing alias, and Connect loads after MCME-Warps. The legacy MyWarp bridge now registers only if myWarp.enabled is true and no other plugin owns /warp or /to, and logs which condition kept it out. myWarp.enabled: false is now safe. WarpHandlerTest pins the rule.
  • New proxy config key restorestatsBasePath: /restorestats is disabled with a warning while it is unset. No other config migration is needed for 3.0.3.
  • Stability (3.0.0): thread-safety fixes in the connection, TPA, vanish and watchdog handlers; a fix for a restart-handler loop that could spin forever; database result sets are closed; vanish and warp files are written atomically.
  • The API other plugins use is unchanged (PlayerConnectEvent, ConnectUtil.sendMessage(...)). Moves started by another plugin now report ConnectReason.PLUGIN instead of UNKNOWN.
  • Removed: connect.bungee.*, connect.proxy.bungee.*, BungeeCordListener, BungeeLog and bungee.yml.
  • Now on the MCME Maven repository as com.mcmiddleearth:MCME-Connect:3.0.3 (provided); see For technical devs. 3.0.1 was the first version ever published. 3.0.0 and 3.0.2 were never published, and version numbers are never reused.
  • The jar is now named MCME-Connect-{A.B.C}-{TYPE}-{commit}.jar. Remove the old jar when you upgrade, and tell jars apart by checksum, not filename. A test keeps the version reported to Velocity equal to the pom version.
  • Release v3.0.3 (jar, .sha256 and notes from CHANGELOG.md) and PR #36.

MCME-Environment 3.3.1 to 3.4.1​

Personal time and weather: /ptime and /pweather set your own time of day and weather without changing anyone else's.
  • FIXED Works on Minecraft 26.2. The old version hit an error every time a player joined, because the game changed the way it sends the time to players.
  • CHANGED On the servers that run Environment, /ptime and /pweather now always belong to it, so they use its env.ptime and env.pweather permissions, which every regular rank has. Before, EssentialsX could claim them, depending on which plugin loaded first; its versions are still there as /essentials:ptime and /essentials:pweather. If /ptime says you lack permission, please tell staff.
  • CHANGED Personal time now uses the per-player clock built into Paper 26.2 instead of a workaround. It should work exactly as before: set a time, freeze or unfreeze it with /ptime cycle, speed it up with /ptime warp, and you still join at noon with time frozen.
  • Built against paper-api 26.2.build.126-stable with a JDK 25 toolchain, emitting Java 21 bytecode. api-version stays 1.18.
  • The ProtocolLib time-packet trick is gone (UpdateTimePacketUtil, the UPDATE_TIME listener and sender, five call sites). Personal time, cycling, time warp and the frozen-noon join default all go through Paper's setPlayerTime. The time packet changed shape in 26.x, which is what broke 3.3.1.
  • plugin.yml said loadbefore: [EssentialsX], which never matched, because the plugin's name is Essentials. Fixed in 3.4.1 (4a4d0f0).
  • Keep ProtocolLib installed: onEnable still calls it, although personal time no longer needs it.
  • Build modernized: ProtocolLib API 4.8.0 to 5.3.0, MCME-CommandParser 1.0 to 1.1.0 (shaded), bstats dropped, Lombok no longer bundled. No tags, releases or CI yet; 3.4.1 is on development. PR #54.

MCME-PvP 1.1.2 to 2.0.0​

The minigames on the PvP server: capture the flag, team deathmatch, infected, king of the hill, ringbearer, siege and more.
  • FIXED PvP starts again on 26.2. The old version set team colors with an outdated console command. Older servers quietly ignored the failure, but 26.2 refuses it, and that stopped the whole plugin from starting.
  • NEW Team colors now really show: on name tags above heads, on glow outlines (such as the Ringbearer's glow) and in death messages without a killer, such as falls and lava.
  • CHANGED The locator bar is switched off on the PvP server, so it can't give away where the other team is.
Commands and permissions are unchanged, and existing maps and stats carry over as they are.
  • The 26.2 break: 1.1.2 dispatched a pre-1.13 scoreboard teams option command (BukkitTeamHandler, line 62). 26.2 throws on it, which aborted startup. 2.0.0 applies the 12 team colors (aqua, blue, dark aqua, dark green, dark purple, dark red, gold, gray, green, light purple, red, yellow) directly, and reuses an existing collision team instead of registering it twice.
  • Requirements: Paper 26.2, Java 25, api-version: '26.2'; PluginUtils 2.0.3+ (built against 2.0.4), PlaceholderAPI 2.12.3+, and WorldEdit 7.4.5+ or FastAsyncWorldEdit.
  • Jackson 2.22.3 is bundled, and tests pin that 1.1.2's map and stat files load unchanged. 35 tests in total, including a MockBukkit smoke test.
  • /version MCME-PVP shows 2.0.0 instead of the literal ${project.version}, and the usages: typo for /winter and /summer is fixed.
  • Removed: the BungeeCord half (PVPBungee, bungee.yml), which never loaded because its main class named a missing package, plus unused dependencies (json-simple, org.json, spigot-command-api, bungeecord-api). Kick-to-main and cross-server game announcements still work through Velocity's built-in BungeeCord channel.
  • CI runs on every push; v* tags publish a GitHub release with the jar and a .sha256. Jar name MCME-PVP-{version}-{TYPE}-{commit}.jar. PR #68, merged 23/09/2026 as 6b0d695.

MCME-Warps 1.0.6 to 1.0.7​

Network-wide warps: /warp <name> takes you to a public landmark or to one of your own private warps, on any server.
  • NEW Private warp names are your own. Every player can have their own home, shop and so on. /warp <name> tries your own private warp first, then a public one. Public warp names stay unique across the network.
  • CHANGED No more zzz- prefix. New private warps are saved exactly as you type them, and a one-time conversion renamed the existing ones, so zzz-yourname-home is now simply home. Public warps weren't touched.
  • REMOVED Unused private warps. The conversion removed private warps that had never been visited, plus any whose name couldn't be converted or clashed with another warp of the same player. We kept a copy from before the conversion, so if one you need is missing, tell staff.
  • NEW Clearer messages: you're told when a warp can't complete instead of getting nothing, /warp random says when there's nothing to pick, and the welcome message lost its color glitch.
  • CHANGED Staff: /wmanage setIcon, setLayer, setPublic and setPrivate only work on warps you may edit; for public warps that takes mcmewarps.override.modify. /wmanage list shows public warps first, and -w <world> accepts a bare world name.
  • One jar holds the Paper and the Velocity plugin, and the proxy and every server must run the same version: plugin messages now start with a protocol version, and mismatched halves refuse each other with a "server may be updating" message.
  • Every save writes the new file first and then switches over, so a failed save can't lose or duplicate a warp, and a reload swaps the whole set at once. Warps that point at a server the proxy doesn't know are logged.
  • The Paper half checks isPluginEnabled("dynmap"): 1.0.6 switched itself off when Dynmap was loaded but not enabled. Custom map layers now honor min-zoom.
  • Built with Gradle on Java 25 against paper-api 26.2, with 54 tests (there were none). The legacy MyWarp sql: block in the proxy config is optional now.
  • The private-warp conversion is tools/convert_warps.py (see tools/README.md): a dry run by default, while --apply archives the whole warp tree first and checks the counts afterwards. It has been run on production.

MCME-Architect 2.10.8 to 2.10.9​

The builder toolbox: special blocks and build inventories (/get, /inv), banner, armor stand, sign and head editors, copy and paste, no-physics areas, resource pack switching (/rp), full-bright (/fbt) and /viewdistance.
  • NEW /fullbright and /nightvision work as shortcuts for /fbt.
  • CHANGED The night vision from /fbt now lasts indefinitely, instead of running on a very long timer.
rpserver already ran 2.10.9; the other servers moved up from 2.10.8. A full 26.2 rework of Architect follows later (see below).

MCME-Introduction 1.1 to 1.2.0​

The new-player introduction: welcome screens, resource pack, client and mod checks, and muted chat while you're in the intro.
  • FIXED Updated for the new proxy. The old version's proxy part could not load on Velocity 4, and that part is what keeps chat muted for you during the intro.
  • Velocity 4 ships Guice 7, which ignores javax.inject.Inject, so the proxy half failed with MissingConstructor. 1.2.0 (b1276cd) uses com.google.inject.Inject; the rest of the Velocity module needed no changes against 4.2.1.
  • Next: 1.2.1 (f2dc66d, on dev/2025, not deployed yet). The installed 1.2.0's plugin.yml says depends:, which Paper ignores, so MCME-Architect, ViaVersion and ProtocolLib aren't enforced as dependencies; 1.2.1 makes it depend: (fail-closed). vpacketevents must stay on the proxy.
  • The proxy side targets Java 25 (release 25) and velocity-api 4.2.1-SNAPSHOT. The Paper side is still compiled against paper-api 1.21.4 (api-version: 1.21) and works on 26.2.
  • It now builds from a clean checkout: MCME-Connect (3.0.1, replacing a 1.5.1 pin that existed nowhere) and MCME-Architect (3.0.0) come from the MCME Maven repository. The status API it uses is identical in Architect 2.10.9 and 3.0.0, so one jar works with either. The velocity-proxy jar still has to be supplied by hand.
  • The code lives on branch dev/2025 (master only has a README and license). No tags, releases or CI yet. Jar name {Name}-{A.B.C}-{TYPE}-{commit}.

PluginUtils 1.9.2 to 2.0.3​

A shared toolbox that about 15 MCME plugins build on. It holds the plot format behind Architect's copy and paste, for example. Players never use it directly.
  • CHANGED Rebuilt for Paper 26.2, because its low-level parts are tied to the exact Minecraft version. Installed on every live server on 22/09/2026.
  • FIXED Staff: /dev, the debug switch, works again. A typo meant its pluginutil.developer permission was never registered, so LuckPerms refused the command to everyone, ops included. Staff who need it without being op can now be given that node. It works with MCME-Architect and PluginUtils; other plugins answer "Incompatible plugin."
  • Paper 26.2 only. The NMS layer (AccessNBT, AccessWorld, AccessInventory, NBTTagBuilder) was ported to 26.x, with entity NBT going through ValueInput/ValueOutput. Anything built against PluginUtils older than 2.0.2 hits NoSuchMethodError on 26.2.
  • Java 25 bytecode. The published Gradle module declares JVM 25, so Gradle consumers need a Java 25 toolchain.
  • Coordinates: com.mcmiddleearth:PluginUtils:2.0.4 (provided or compileOnly) from the MCME Maven repository. Don't use JitPack's com.github.MCME:PluginUtils for anything you deploy: the different groupId can put two copies on the classpath. 2.0.0 is yanked; pin 2.0.2 or later.
  • 2.0.4 is the latest release and isn't installed yet. Its compiled classes are identical to 2.0.3's; it declares json-simple 1.1.1 as an API dependency (MockBukkit tests that touch MessageUtil stop failing) and fixes the /dev usage text.
  • API: NMSUtil is removed (its known uses were already commented out), and FancyMessage gained setCopyToClipboard().
  • Build: Maven with a hand-placed server jar became Gradle + paperweight-userdev (PR #23), with CI and a CHANGELOG.md. Branch pluginutils-26.2; tags are bare (2.0.3) and have no GitHub releases.
  • Still a runtime plugin: depend: [PluginUtils], never shade it, and replace the jar in place (never two PluginUtils jars). The Dynmap softdepend now has the right case (dynmap).

MCME-Base 1.1-SNAPSHOT to 2.0.1-SNAPSHOT​

The foundation library MCME-Connect is built on. It runs on the proxy and on every server, and players never see it.
  • CHANGED Moved to the 26.2 platform and Java 25. Nothing to notice in game.
  • FIXED Staff: plugins built on it no longer leak a file handle every time they read a config file.
  • REMOVED BungeeCord/Waterfall support, since we run on Velocity only.
  • Production runs a 2.0.1-SNAPSHOT build on the proxy and every server; the 2.0.1 release is what you build against.
  • Coordinates: com.mcmiddleearth:mcme-base:2.0.1 (provided) from the MCME Maven repository. The old artifactId MCME-Base and hand-installed 1.1-SNAPSHOT builds are dead.
  • Adventure is no longer bundled. Take it from paper-api or velocity-api and don't pin it yourself: pinning downgrades it and breaks compilation.
  • Removed: BungeeBasePlugin and all of com.mcmiddleearth.base.bungee.*. BukkitMcmeLogger now implements McmeLogger directly instead of extending the Bungee logger.
  • Java 25 bytecode, so consumers compile with JDK 25. It is compiled against paper-api 26.1.2 and velocity-api 3.4.0-SNAPSHOT, not yet against 26.2 or Velocity 4.
  • The runtime jar must be installed: depend: [MCME-Base] on Paper, @Dependency(id = "mcme-base") on Velocity.
  • 2.0.1 fix (0b1f08e): YamlConfiguration(File) opened a stream and never closed it.
  • Known quirk: Velocity's plugin list shows 1.0-SNAPSHOT, because the hand-written velocity-plugin.json is stale and JDK 25 no longer runs the Velocity annotation processor unless it is configured explicitly. Paper's /version shows the real version.
  • CI publishes releases on vX.Y.Z tags and snapshots from development (now 2.0.2-SNAPSHOT). Release v2.0.1.


MCME plugins with updates still to come​

These plugins keep running their current version on 26.2. Their updates come later, so nothing in this section is live yet.

MCME-Architect 3.0: the 26.2 rework​

Architect 2.10.9 keeps running on 26.2 for now. Its 26.2 rework, 3.0.0, is built but not installed yet: it first has to catch up with a few features that went into 2.10.9 after the rework started, such as the /fullbright and /nightvision shortcuts for /fbt. When it lands, expect:
  • Friendly messages instead of errors, for example for /sign before you've selected a sign, or /weselect without arguments.
  • /get <kit> working for kits saved with empty slots at the end, and /random prob no longer failing on empty lists or totals over 100.
  • /chead submit no longer holding up the server while it looks up a skin.

TheGaffer: a preview of the 2026 rework​

The Jobs plugin: staff start a job, which is a build area of a set size, and players /job join to build inside it.
Not live yet. The network runs TheGaffer 2.8.1, unchanged. A big rework has been built and tried out on our 26.2 dev server, and it will arrive in a later update. Here's a taste of what it brings:
  • A real form for new jobs. /createjob opens an in-game window with a name, description, radius slider and toggles, instead of a question-and-answer session in chat.
  • Jobs survive restarts. Until now, a server restart meant every running job was lost.
  • Stats and leaderboards. Blocks placed and broken and active build time, per job and per player: /job stats and /job top, plus a recap on Discord when a job ends.
  • Projects. Group several jobs under one project with a lead, managers, a goal and combined stats (/project).
  • Job chat. /jc talks to your job only.
  • A visible job border. A particle outline marks the build area. It's purely visual, so you can fly straight through it, and /job border toggles it.
  • Handy buttons. /job mine shows your job with warp and leave buttons, /job who shows who's in it, invites get an Accept button, and a job starting on your server comes with a big "Click to join".
  • Kinder on the ears. The job-start sound becomes a soft note-block "pling" instead of the full-volume Wither death sound for everyone online.

Animations 1.4 and the plot editor​

Animated doors, gates, bridges and other moving builds, triggered when you walk near them or by command.
Animations 1.4 runs unchanged on 26.2. It loads without errors, and we're checking that animations play as they should. A 26.2 rebuild (1.5) and a new editor (2.0) are future work: you'll build each frame of an animation on its own plot in a private edit world, preview it, and publish it when it's done. So far the editor has only been tested on our dev server.


MCME plugins unchanged​

These keep the same version as before and load on 26.2:
  • AutoTeleport 1.3.3: automatic teleports in Moria
  • CommonerVote 1.2.9: in-game voting on Commoner promotions
  • Guidebook 1.2.0: chat info about the places you walk into
  • MiniGames 2.6.3: quizzes and other small games
  • MCME-Chat 1.8: rank colors and the moderator badge
  • MCME-Editor 1.6.3: fast block editing for builders
  • Architect-Watcher 1.1: a companion to MCME-Architect
  • MCME-Music 1.3: music regions
  • Perks 2.5.2: the perks for our supporters
  • PlotBuild 1.4 and ThemedBuild 1.3.6: plots and themed builds
  • MCME-Tours, DynamicBooks, MCME-Entities, MCME-Scripts, MCME-Maps, MCME-Action-Bar and QrGen
  • On the proxy: MCME-Moderation, MCME-Development, WebTeleport 1.0.0 (click-to-teleport from the live map) and AccountLink 1.0.1 (/mcmeverify and /mcmelink link your Minecraft and Discord accounts)


Plugins removed or paused for now​

A few plugins don't work on 26.2 yet, or not safely. We took them out rather than let them cause trouble:
  • CustomBiomeColors kicked players on 26.2, so it's removed from mainworld, moria, plotworld and rpserver. Until a fixed version exists, grass, leaves, water and sky there show their vanilla colors.
  • LibsDisguises is paused on mainworld, moria, plotworld, rpserver and terrain because its 26.2 build leaks memory. Disguises are unavailable until a fixed release is out.
  • Arceon, a brush add-on, switches itself off: version 0.4.9 doesn't support 26.x.
  • BlockBall on freebuild is gone for now, because its new version needs Minecraft 26.3.
  • Vivecraft Spigot Extensions and MinebotConnector were removed; neither works on 26.2.
  • We also cleared out leftovers that hadn't worked for a while: Holograms, Jukebox, MyBirthday, Volleyball, ClientStats and the proxy half of MiniGames.


Third-party plugins we updated​

PluginBeforeAfter
TAB5.0.76.2.0
Multiverse-Core4.3.145.8.1
FastAsyncWorldEdit2.12.42.15.3
FastAsyncVoxelSniper3.2.23.2.5
AxiomPaper5.0.16.0.1
WorldGuard7.0.13-beta-27.0.18
CoreProtect22.424.1
LuckPerms5.4.1585.5.71
EssentialsX2.21.0-dev2.22.0
PremiumVanish2.9.192.10.3
LiteBans2.17.12.19.0
DiscordSRV1.29.01.30.5
ViaVersion / ViaBackwards5.4.2 / 5.2.15.12.0 / 5.12.0
PlaceholderAPI2.11.62.12.3
Plan5.65.8
OpenAudioMc6.10.106.10.17
ProtocolLib5.4.0 dev build5.5.0 dev build
Dynmap3.7 dev build3.9 community build
Hub NPCs (Citizens, ModelEngine, Typewriter)older builds26.2 builds
ajParkour (freebuild)2.12.102.12.11
VentureChat3.7.23.7.2 (unchanged)
For builders:
  • Multiverse-Core 5 is a complete rewrite, with new command syntax and finer teleport and spawn permissions.
  • FastAsyncWorldEdit 2.15.3 adds commands such as //feature, //structure and //trim.
Both are covered in detail in For builders and creative devs.

TAB 6.2.0 draws the new tab list​

The tab list has a new look, drawn by the TAB plugin on the proxy:
  • A fixed grid of 3 columns by 20 rows. It always keeps the same shape, instead of growing extra columns as players join.
  • The first two columns list everyone on the network, with their head, rank color and ping, plus the badge for moderators. With more than 40 players online, the last slot shows how many more there are.
  • The third column is an info panel: Announcements at the top with the website address, then Tips with a hint that changes every few seconds (such as how to use /warp or /tpa), and the number of players online at the bottom.
  • Empty slots show a placeholder head for now. On a small window or a high GUI scale, entries can overlap.
Staff: vanished staff don't appear in the grid, except to staff who are allowed to see them. Announcements are set by an admin in TAB's config, followed by /tab reload; there is no in-game command for them.

ViaVersion and ViaBackwards 5.12.0: who can join​

  • Minecraft 26.2 is our native version and the one we recommend.
  • 26.3 should work too: ViaVersion runs on every server and translates 26.3 to 26.2.
  • Older versions can't join: the hub, where everyone arrives, doesn't have ViaBackwards, which is what lets older clients in. Please update to 26.2.

EssentialsX 2.22.0: new commands​

  • NEW @s and @p work in Essentials commands, /heal also refills your air, and /tpr warns you before it teleports you.
  • CHANGED /time no longer overrides your personal time.
  • NEW Staff: /unmute <player> (it never toggles), /jailedplayers and /powertoollist. With essentials.seen.firstlogin, /seen also shows a player's first join date, and temporary IP bans now show when they expire.

CoreProtect 24.1: new lookup tags​

For staff:
  • CHANGED The lookup tag #endercrystal is now #end_crystal, so update any saved commands.
  • NEW Lookup tags #button, #container, #door, #pressure_plate, #shulker_box and #bundle.
  • NEW Rollbacks are about 80% faster, lookup results can be handed to you as items, purges can include or exclude block types, and /co status shows CPU and memory use.
  • NEW Logging for newer blocks and events: copper chests, shelves, crafter slots, flower pots, items dropped into hoppers and zombies breaking doors, plus more detailed death reasons.

WorldGuard 7.0.18: lava-harden flag​

  • NEW Staff: a lava-harden region flag (allowed by default), plus a setting to switch lava hardening off for a whole world. The flag controls lava turning into cobblestone, stone, obsidian or basalt, which helps protect lava features in builds.
  • FIXED The game-mode flag no longer restores the wrong game mode in overlapping or nested regions, and regions with enter or leave notifications turned off really stay quiet.
  • CHANGED Decorated pots are protected by the chest-access flag, and the pvp flag also covers mace knockback and pushes.

DiscordSRV 1.30.5: Discord chat relay​

  • FIXED An error that appeared on Minecraft 26.x.
  • CHANGED Chat between Discord and the game: clickable text works for 1.21.5 and newer clients, text formatting from Discord (MiniMessage) shows up in game, and advancement messages are fixed.

Plan 5.8: web panel updates​

Staff: the Plan web panel gets a rewritten Performance tab with MSPT figures, a players-online graph that shows who was online when you hover over it, a rewritten Sessions tab with search, a date picker and CSV export, new query filters, and a searchable kills table.

OpenAudioMc 6.10.17: audio updates​

  • NEW You can reload the audio web page without reconnecting.
  • NEW Staff and builders: a speed option for media, /oa patch to change the volume or speed of media that is already playing, /oa stop @a !<id> to stop everything except one track, and a region sync toggle.

VentureChat 3.7.2 for now​

VentureChat, which runs our chat channels, stays on 3.7.2 for now; the plugin is no longer actively maintained upstream. We're checking whether clickable channel names and hover text in chat still work on 26.2.

LuckPerms 5.5.71: a note for staff​

Staff: mostly invisible, but there is a known upstream bug: promoting or demoting someone along a track sometimes leaves their old group in place, and LuckPerms then refuses further moves on that track. Please check the result after each promotion.


The live map (Dynmap)​

Dynmap has no official release for Minecraft 26.x yet, so we run a community build made for 26.1 to 26.3. It runs on hub, mainworld, freebuild, plotworld, themedbuilds, eventserver and moria, and live player positions update as usual. Some parts of the map haven't been redrawn since the update, and we're checking whether rendering keeps up.

Found a problem with one of these plugins? Known issues and what's next explains how to report it.

← Back to the overview
 
Last edited:
Status
Not open for further replies.
Cookies are required to use this site. You must accept them to continue using the site. Learn more…