Allow Foreman Rank and Above to grant refreshments/goodies in Jobs

eggomyleggo35

Foreman
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I believe adding the ability to provide a "break item" ie refreshments, or a fun thing like eggs to throw during jobs would allow job runners to give jobbers a break from some sometimes arduous and lengthy tasks, and would add a fun community based element to how people who join jobs see themselves as part of a group working together. Similar to how guides can grant refreshments while on tours, I believe adding a similar ability to job commands would provide job admin the ability to give a break element during long job events. I was inspired to suggest this because during my rivers job in Beorn's Halls we were able to take breaks and have some fun before getting back to work by throwing eggs in plotworld, which everyone enjoyed and kept the job going for almost three hours. Additionally, during my trial job and in my first job as a forewoman, something like that would have been a welcome distraction from either issues at hand ie griefers, redirection of teaching points or locations to build on for jobbers, or to transition the job from one step to the next. As far as how this could be implemented I'm sure it can be done similarly to how the guide /tour refreshments command works. There is already implementation for the /give [playername] [item] [amount] command so I would imagine something similar could be done in this case, and the entity itself could be limited I'm sure similarly to how plotworld works, but I can imagine if it's a matter of world restrictions then the dream of throwing eggs during my jobs would be moot. I would say something like /jobber restoreinv would be handy as well for when break time is over (remove the items given and replace with the previous items in player inventory), although this implementation may be complicated. Thank you for your time in reading my suggestion, as ridiculous it may sound, I feel this type of element being available to job runners would make jobbing even more fun for everyone! :D

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Top 10 commands only to be used once for shits and giggles. Regardless, a masterful suggestion near greencavers level. Bravo...

Saved hotbar transfer would be very useful, maybe a command for the Job Runner to save their current hotbar, Ie: /jobadmin hotbarsave. And then a command to give that "hotbar" to another jobber or all of them Ie: /jobadmin hotbargive [Playername] or /jobadmin hotbargiveall
Might be a interesting thing to have, so instead of making people have to stop and run back to the example to grab more blocks, when moving onto the next phase of a job just run the command to give all.
 
Good news, that's already possible - although it overwrites the entire inventory of the player and it doesn't look like it restores when they leave the job

/jobadmin -> job name -> setkit takes your entire inventory and gives it to all workers and any new workers that join

I could look into restoring the inventory upon leaving the job as that feels like it would be annoying for anyone with books etc. There's already something similar, the job prep command for job creators to save their inventory

I'll create a resource page for this since I only found that stuff out from the code
edit: Created it here
 
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