Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
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Aw I agreed with you until the end there bud. Does our mutual love/hate of Fangorn, our child, mean nothing to you?Obviously there's a risk to giving users access to world edit, but you kind of run that same risk when you give those permissions to sociopaths like Fire.
Nahh anyone can suggest to change things, even OB's for my part. If ur saying that only staff can 'give a say', then I think we're going down a very elitist path. Tbh the large division of power between staff and non-staff has frustrated me quite a bit and by saying that 'giving a say' is a designer role only confirms it. The major workforce (foremen, artists and some commoners) is more active usually, and -as Glov said- there are quite some actively contributing foremen and artists that are frustrated by the designers with the powerful tools which they can't get their hands on. So 'my say' is that I could agree that the rank of artist can't be trusted with full WorldEdit, but foremen surely can. So I vote foremen full WE and artists limited.if you are commenting on here obviously you want to change or give a say of how the server is run (another designer role)
What's more important? That we maintain the structuring and distinction of our traditional ranks or that we utilize as meny tools as we can to aid the main goal of the server? The question is rather wether or not Artists as a whole can be trusted with WE.I agree with Eldar. Artist is an artist and designer is a designer. When an artist becomes really good he can always apply for a designer to get those extra commands and tasks. But I do understand about making the work a bit easier but at the same time it would blend artist and designer rank too much probably.
First of all it's obvious I don't want to be designer at this moment, otherwise I would have applied for it, mainly because I feel like there are enough designers and I don't want to be staff and have tose extra responsibilities. I'd rather have a more active and dedicated builder force, which would be the artists. As foremen and even artists have run bigger projects than ever before, I have led a town together with an artist, you yourself have devided your town in parts which you all gave to artists for them to work on, whilst you stayedThe path that (most) designers have gone through is: artist to foreman to designer. So why did I want to become artist, well to build in main world of course. Why did I want to become foreman, well to lead jobs and towns. Why did I want to become designer, to lead projects and get WE and at this point I am contributing enough to the server that I get to have a say of how it is run (staff).
I believe if you want WE you have to be a good builder (one thing a designer must be), you are dedicated to the server and there is an amount of responsibility which you need to have and that we need to give to you (another spec of designer) and if you are commenting on here obviously you want to change or give a say of how the server is run (another designer role). So in the end, you want to have more of the designer percs. Why make it more complicated. Just apply for designer. If you really feel that you are restricted you have probably been on the server a while, are an experienced builder and fit to fill in the role.
Same for new town and the sewers which you gave to a few artists aswel, probably seeing the results turned out decent in middle town, or whatever reason you had, it must have been that you wanted the artists to work on something bigger.Designers keep the overall project under control and keep the vision of that in mind which is important.
I agree with Eldar. Artist is an artist and designer is a designer. When an artist becomes really good he can always apply for a designer to get those extra commands and tasks. But I do understand about making the work a bit easier but at the same time it would blend artist and designer rank too much probably.
What's more important? That we maintain the structuring and distinction of our traditional ranks or that we utilize as meny tools as we can to aid the main goal of the server? The question is rather wether or not Artists as a whole can be trusted with WE.
That's why I suggested implementing some form of Senior Artist rank, although perhaps we should call it something more fitting like Builder?I do understand. But with WE the requirements to become an artist would proble become higher too.
That's why I suggested implementing some form of Senior Artist rank, although perhaps we should call it something more fitting like Builder?
Yes yes, that'd be one of the requirements, aswel as protecting the allready built parts of the map, so artists can only world edit in the areas that are being worked on right now.I think the only way that Artist can get WE is if WE gets limited to a maximum quantity of blocks that won't be able to massive grief or massive lag.
On my point of view is not like "I don't want artist to have WE because only staff can have it" or some bullshit like that, is just I don't want to go around fixing massive area because someone built wrong builds or stuff or cucked the terrain.
The reason I phrased my original comment the way I did was that I think having too many Designers running a single project may lead to a gridlock if they each have different ideas about what the end result should be, and can't agree on that. I have never been staff so I don't know what the staff dynamic is like. But there is a saying "too many cooks spoil the broth"...What's more important? That we maintain the structuring and distinction of our traditional ranks or that we utilize as meny tools as we can to aid the main goal of the server? The question is rather wether or not Artists as a whole can be trusted with WE.
I meant like the final decision in staff meetings.Nahh anyone can suggest to change things, even OB's for my part. If ur saying that only staff can 'give a say', then I think we're going down a very elitist path. Tbh the large division of power between staff and non-staff has frustrated me quite a bit and by saying that 'giving a say' is a designer role only confirms it. The major workforce (foremen, artists and some commoners) is more active usually, and -as Glov said- there are quite some actively contributing foremen and artists that are frustrated by the designers with the powerful tools which they can't get their hands on. So 'my say' is that I could agree that the rank of artist can't be trusted with full WorldEdit, but foremen surely can. So I vote foremen full WE and artists limited.
-flies away-
I think the issue is in Moria because tbh I scarcely use WE except for quick terraforming and Moria. I think the solution should be that Designers and foreman should have access to WE throughout the Moria world. The WE for foreman would be restricted in the range of area they can select though.
I think for artist WE should be given like building access within a plot to commoners. Artist can use WE inside their halls by a Designer and can do whatever they like in their hall with it. It would be like the plot plugin.
Is this solution fitting or I am missing out any extra things?
Um... what does vetting mean? (Gosh I feel like such a droog right now)I havent read evertthing, so excuse me in advance for saying something that has been said already.
I wanna touch a point that that glov mentioned about there being limited staff positions. There may be some truth in this altough I cant remmember a time when I thought to myself there are to many designers/architects before i promoted someone. If i thought someone was worth it and if that opinion was shared i would go ahead with promoting said individual.
Now about worldedit. There are two reasons why I rather keep worldedit available to a limit group. One being I used to vet people who where going to have access to worldedit a whole lot more then I did artist. Worldedit is a powerfull tool that can be dangerous in untrained hands. If someone where to abuse it they can do serious harm to the server. Harm that outweights the benefits.
Now ofcourse we can apply the same vetting we do with staff albeit would take allot of extra work. But that still leaves out the training part.
Right now a new designer gets a buddy assigned that teaches him both world edit and voxel. So far this seems to work well. This could potentially work for artist to. But then we are again looking at extra work on top of the vetting proces.
Artist rank is designed to give talented people the ability to build. And as simple as that sounds is exactly as simple I would like to leave it. The only thing I personally would consider is allowing artist voxel light. Small maximum brush size and limited brush choice. Easy to teach and simple to manage just how I like it.
So that is my 2 cents.
tldr: I am against giving artist we because it involves to much extra work. But I would consider giving them voxel light.
PS: typed on phone forgive my grammar and spelling etc.
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