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    Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

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    IP: build.mcmiddleearth.com

Finished Paths of the Dead

Okay everyone, heres the problem: right now there is almost no progress or update on new textures and i don't even know when there would be. Thats why i need someone who can and is willing to work on the new blocks. If you want to make textures - let me know via pm. Without new blocks this project is stuck (i mean additional ghost glass textures i requested).
 
Big update below

Stage: Glowing Houses

Location: City Entrance Area
Ranks: Artists + (for now, stay tuned because plotworld area is coming for next stage).
Description: This stage requires builders to construct long awaited glowing, green houses.

General rules:
1. Only one house per artist for now - mark with pink with your name. Not doing that will result in deletion/other artist taking over.
2. Plots are marked with purple wool.
3. Most important stuff -> check warp area.
4. Try mix both glass and stone blocks. Use stone only in the back/as base of structure, never as front side. Don't use any stone in floating houses if it stands on ghost block.
5. Some houses will need access from road, some not, check signs.
6. Most of the houses will need some digging - dont overdo it, interior is not that important.
7. You can cross borders marked with purple, but not too much - depends on your idea of the building.
8. Try to make front side interesting, completely flat building is not so cool.
9. Some houses need to have ghost stone foundations, other stone foundations, other - mix. Use ghost only foundations if house is floating (most of it is floating). If just few blocks are outside the rock - try to edit terrain a bit. Don't edit terrain (read: dont make stone foundation) if it involves making very big stone platform.
10. Floating expansions might be ended by small floating island (ghost one or stone one) - in that case use animated stone glass as 'vines' growing from the island <as in examples>.
11. Use animated blocks as stated above. Do not use it as regular building part. Exception: small missing part of the house, like wall fragment or missing column might be anmated. Maximum 1 of this is allowed (best - 0).
12. Don't overuse glowstone. Usually 2-5 is enough. Put glowstone next to normal stone.
13. If there is no sign in warp zone preventing from building specific colour - you are allowed to make other wool colour building too.
14. If there is no marked areas left - be patient.
This post might be updated regularly. Check it daily.


Warp name: dpaths
RP link: http://mcmiddleearth.com/resources/gondor-2-6-official-update.53/
Note: RP will be unavailable until q accepts new RP. After that you are free to build.
 
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The Gondor RP link gives an error that says "You do not have permission to view this page or perform this action."

Edit: I'm dumb.
 
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how would a thrall start helping? The post said dig out tunnels but y'all sound like y'all are finished.
 
how would a thrall start helping? The post said dig out tunnels but y'all sound like y'all are finished.
First, we don't have have the rank Thrall anymore, since it was merged with Commoner into the new rank Adventurer, which has Commoner perms and is the starting rank.

And I don't think there will Jobs in the Paths of the Dead (I could be terribly wrong though) and Jobs are the only instance when Adventurers are allowed to build in the main world of the Build server. There may be a Freebuild in Plotworld though. In the future.
 
Droog, Commoner, Thrall, Adventurer................
They are pretty much all the same to me now.
(After all, Commoner didn't really add anything noteworthy)
 
Shouldn't the temple of the dead and maybe the exit area be "in progress" now?
 
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