26.2 Changelog 7/7: Known issues and what's next

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q220

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Known issues and what's next​

For: everyone
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An update this size always leaves a few loose ends. Here's what we already know about, what you can do in the meantime, and what's coming next. We'll keep this post up to date as things get fixed.


Known issues after the 26.2 update​

IssueWhat you can do
Our resource packs are still the 1.21.4 versions. Some textures, such as beds and signs, may look vanilla or a little off.Nothing: the resource pack team is updating the packs for 26.2, and the server will send the new ones automatically.
The MCME installer and modpack still target 1.21.4.Don't re-run the installer yet. Set up Fabric for 26.2 yourself, as described in What's new for you.
The Sodium versions of the Human and Mordor packs need the Special Model Loader mod, which has no 26.2 version.Until there's a 26.2 version, the 3D models in those variants won't show. We'll post an update when there's a fix.
Custom biome colors are paused on mainworld, moria, plotworld and rpserver: grass, leaves, water and sky use vanilla colors there.Nothing: they return once the CustomBiomeColors plugin works on 26.2. Please don't recolor builds to compensate.
Disguises are unavailable on mainworld, moria, plotworld, rpserver and terrain.LibsDisguises is paused until a release without its memory leak is out.
The Arceon brushes don't work.Use FAWE or VoxelSniper brushes until Arceon supports 26.x.
Parts of the live map haven't been redrawn since the update. Live player positions work.We're checking whether map rendering keeps up.
The Distant Horizons LOD guide was written for older versions.Keep a copy of your LOD files before loading them on 26.2. We'll update the guide after testing.
Some guides and messages still mention 1.21.4: the shader and modpack guide, the new-player introduction and the preview of the new website.Use 26.2. We're updating the texts.


Coming after the update​

These aren't part of this update yet. More in the MCME plugin changelog.
  • Resource packs for 26.2, starting with the region packs.
  • TheGaffer 3.0 (Jobs): create a job with a single in-game form instead of answering questions in chat, jobs that survive server restarts, job chat and stats.
  • MCME-Architect 3.0: the builder toolbox rebuilt for 26.2. Until then, 2.10.9 keeps running.
  • Animations 2.0: a new way to build the animated doors, gates and effects in the world, one frame at a time. Still in development.
  • An updated MCME installer and modpack for 26.2.
  • Custom biome colors, disguises and the Arceon brushes, as soon as working versions exist.


How to report a bug or share an idea​

Found something broken, or have an idea? Post it in 26.x Update: Issues & Suggestions, our forum for everything about this update:
  • Start one thread per issue or idea, and choose whether it's a bug, a suggestion or a question. The server and your Minecraft version and mods have their own fields.
  • In the post itself: what you did and what happened instead, coordinates if it's about a place, and a screenshot if you can.
  • Already reported? Vote for the existing thread instead of starting a new one. Votes show us what affects the most players.
  • Each thread's label shows where it stands. Once staff have read your thread, they label it Bug | Issue or Suggestion, then Tested once a fix is on our dev server, and finally Resolved or Not Valid.
Please don't post security problems publicly. Message a staff member directly instead.

Thanks for your patience during the maintenance, and for helping us find what we missed. See you in Middle-earth!
 
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