~:~|~:~ Anorien Upgrade Continued ~:~|~:~
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Project Leader: @rwyland
Co-Leader: @draonic_slayer @aylalya
Project Staff: @barteldvn, @w0rldunder @Wyattrox03
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Project Leader: @rwyland
Co-Leader: @draonic_slayer @aylalya
Project Staff: @barteldvn, @w0rldunder @Wyattrox03
Overall Progress and State
Approximate Overall Progress Percentage: 55%
Current State of Progress: Planning and Building
Introduction
Anorien as a project is in a weird position. After Oberanio stepped down as Designer, the project has been in a state of Limbo as people have waited for the Forest Update to release. However, as the dawn of the Forest Update looms on the horizon (Soon™), there is work to be done to get Anorien ready for the addition of Forests.
Additionally, the main building done in Anorien was back before the release of the Gondor/Human 3.0 packs and subsequent snapshots, (Take a look, there have been a lot of changes Gondor 3.0 Change Log) and with certain texture changes there is the need for remedial work to fix certain block changes. Moreso, as projects such as Pelennor Fields, Harlond and OsgoFields have finished, to such a high standard using a variety of new blocks/models and a new approach to laying out fields, looking back on some of the work that was completed could do with some reworking.
Background Lore
Anórien
History of Ithilien
Anórien Terrain & Lore Research v3.docx
- In Anorien there still lived (T.A. 2510) many people and their task was to protect the northern access from Calenardhon and also over Anduin at Cair Andros. To keep in contact with them the three oldest beacons (Amon Dîn, Dîn Eilenach and Min-Rimmon) were built and maintained, but the line of Mering Stream was fortified… (Unfinished Tales - Cirion and Eorl)
- Guard post at the beacons to provide message riders with new horses (RotK - Minas Tirith)
Legend:
Red: Settlements
Orange: Fortifications
Pink: Beacons
Yellow: Lumber Camps/Charcoal Burners
Green: Forests
Blue: Rivers
Purple: Fens/Marshes
Project Plan
Stage 0: Initial Village, Biome, and Planning: On Going - 75% Complete
We are going to restart by introducing a newer style of ruining. The initial village will replace Dol Calen’s current position. This will be followed by a new regional biome mix as well as initial planning for the next stages.
We will have a style guide of sorts for the abandoned/ruined Anorien houses over the village once it is in the main world.
For y’all who are looking to participate, work on your artist apps, or just want a new challenge, we recommend working on your Anorien styles both old and new.
Section 1: Southeast Half: Finished - 95% Complete - ETA February 2024
Since doing the same thing for several months is monotonous and boring, we will move next to the occupied sections of Anorien, Southeast of Dol Caranthan.
Here is a list of items we will begin with:
Update sizes of fields
Introduce new buildings and expand current villages
Add more connections throughout the area with new roads
Redo the mix of the main road to Dol Caranthan
Add a new port village and move/reorganize Dol Calen
Add smaller settlements such as lumber camps, villas, etc.
What is left:
Forests
Anduin River Bank (Cair Andros dependent)
Section 2: Dol Caranthan: On Going - 40% Completed - ETA April 2024
After some consideration, with how long some of the early stages have taken, I have chosen to break the project into smaller sections. Dol Caranthan and its surroundings are going to be its own stage.
Here is what we need to get done:
Update the Fields to be consistent with the newest style
Create concepts for a ruined/raided village
Plan out and build two new settlements. Both will be in a significantly more ruined state than current ones.
What is left:
Forests
finish raided/ruined village
rudo village
farm
fishing village
fens/deltas: figure out the commands and finish.
Section 3: Northwest Half: On Going - 15% Completed - ETA March/April 2024
Next we will go back to the more ruined areas and thus return to that style. Currently planned, we have 1 more ruined medium-sized settlement as well as a few smaller ones between Dol Caranthan and the Fenmarch.
Similar to past few stages, plots and jobs will be widely available to be run.
What is left:
Forests
fishing village abandoned: Planning
ruined village: redo fields, add buildings
fens/deltas: figure out the commands and finish.
Anduin bank veg
Ferian woods
Ruined forts
Section 4: Druidain Forest: Partially Started - 45% Completed - ETA February (Tombs), June/July (Druidain)
This region has more than just Gondorians living in it. We have a whole subculture living in the woods of the Druidain forests. This requires it to have its own stage so we can shift focus on a completely new style
Things that need completing:
Lore accurate building concepts.
Expanding the Valley behind Amon Din
Mountain Terrain updating to new styles
Tomb valley for Dol Caranthan
Mountain paths and statues
What is left:
Forests
Revamp druidain valley
Druidain forest
Grey woods
Stage 5 Auditing and Quality Control
After each stage, I will have either bart or one of the other designers come back through and jot down some notes on things that would improve those areas. We will address those issues once all building is done.
Stage 6: Vegetation and Forests: Partially Started (expect hard revamp) - 10% Completed - ETA Not Determined
Here we run into a bit of a problem, this step, being vital to fill out much of the empty spaces in the region, we will have to wait for either the full rp update or a partial release.
Once released, a new forest repository will be needed since we have 3 large forests from the lore that will need attention. Similar to past repositories, foremen will need to run jobs and plots as well as instruct how to operate the new tree system.
Concepts for tributary mixes, marshy mixes, and an Anduin vegetation mix will be needed as well.
Additional: Subprojects: On Going
Finally, Anorien has a few lore specific areas that allow for an opportunity for some independent projects. These will be given to artist/foremen who want them and can provide concept work for them before approval for full production.
Here is a list of subprojects that will be needed:
Anduin Forts (Rudolphius) Finished
Anorien Quarries (Wyatt) Finished
Dol Caranthan Tombs (Aylalya) WIP
Anduin Bank (Foolhardyfish/Stephen) Finished
Druidain Forest and Druidain Settlements Concepts
Firien Woods Concepts
Grey Woods (TBD)
Month by Month Goals:
January:
Finish fens/marshes
Finish bush and river jobs
Finish worker camp
Start on fishing village, raided village, rudo village
Start farm and woodcutters'(ruined/abandoned/rundown) planning
February:
Start planning abandoned village(revamp) and fishing village
Finish tombs
Work on section 3 farms
Work on section 2 villages
Finish farm and woodcutters'(ruined/abandoned/rundown)
Finish fishing villages
Finish ruin forts
Finish anduin bank (orruss)
March:
Work on section 2 villages
Finish abandoned village revamp
Start redoing white mountains, druidain valley, beacon hills
April:
Finish all human structures
Finish forests (except druidain)
Audit project
How to get Involved
Well if you got this far and are interested in building DM myself or w0rldunder on discord. If y'all wouldn't mind, providing a picture of a few Anorien style builds you have done on your own in your DM would help me quite a bit. It isn't necessary. If you are applying or thinking about applying for artist a few more builds on your app would also help.
Want Work:
Foremen/Jobs:
Road and Field walls in sections 2 & 3
Bush and Vegetation in all sections
Tree Jobs
Artists:
Larger Unplanned farms/agricultural estates
Woodcutters and charcoal burner camps
Individual farms already planned either on existing plots or not
Recently attacked village buildings north of Dol Caranthan
Non-builders:
Planned Farms on plots
Recently attacked village buildings north of Dol Caranthan
Jobs on roads and fields
Attachments
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