BRASHEXODUS
Yellow Flower Puncher
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Well howdy howdy all I'm coming with some exciting news (hopefully) as in regards to further pushing the packs limits
over the course of 5 months I've been messing around with different parts of the texturepacks to see what we can push to the furthest.
first off the list is for players that use shaders and enables pom/bumpmapping I am now doing intricate work to each block to specify a distinct look with shaders. i will make some bumpmaps some with reflective qualities added to give inside housing a much more realistic and lovely look.
block models without connected textures
i have created a little update to the tree's leaves changing the axis using a 3d model program to adjust heights ect
I plan on making a little addon for us cinematic folks that record upon the server
also everything being added is now compatible with multiple mods
optifine's ctm+alternated textures+better foilage
pros-still has great gameplay when added and still has no noticeable frame drop
cons- have to set graphics to fancy so blocking and collisions wont occur.
over the course of 5 months I've been messing around with different parts of the texturepacks to see what we can push to the furthest.
first off the list is for players that use shaders and enables pom/bumpmapping I am now doing intricate work to each block to specify a distinct look with shaders. i will make some bumpmaps some with reflective qualities added to give inside housing a much more realistic and lovely look.
block models without connected textures
i have created a little update to the tree's leaves changing the axis using a 3d model program to adjust heights ect
I plan on making a little addon for us cinematic folks that record upon the server
also everything being added is now compatible with multiple mods
optifine's ctm+alternated textures+better foilage
pros-still has great gameplay when added and still has no noticeable frame drop
cons- have to set graphics to fancy so blocking and collisions wont occur.