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Think, you are joining mcme and learn of this wonderfull thing called Themed Builds (TB's), so you type the command and get teleported to an empty plot where you have to build annuminas. Do you waste half the week on building terrain, or do you say 'lets just build'?
That is probably something all artists have encountered and dozens of people encounter each week, but how can we change this? Should we have terrain added to the TB's or not?
I'll be perfectly honest, I think that this is something that should be reïntroduced into some of the TB's, as terrain, albeit basic, can add a lot to a build and can even help test a builder into seeying how he/she copes with terrain. This of course does not mean that everyone has to use the terrain.
To elaborate, terrain is something that has been left out of the TB's for a while now, yet the people that want to make a good TB, needs to have terrain. This brings the biggest issue with having no terrain, it takes more than half the time to only make the good terrain and what for? Do artists make terrain, no, do any of the builder ranks make terrain by hand, no.
That brings me to the next point, how do prospective artists learn to deal with terrain if they don't have terrain? This I think is something that all builders should be able to cope with, yet somehow people still make weird decisions concerning terrain. A few of these derps are, having a house on top of grass, not blending a building into the terrain or, the worst of all, flattening the terrain to build on it and afterwards leaving it flat around the build. Builders also can learn how to utilize terrain if there is terrain already present, which I think is positive.
Lastly I would like to discusses the con, since this is not just positive. One of these is for the lead builder that starts the themed builds, as the terrain does have to be made, and can't appear from nowhere. Although I cannot say for certain that this is a big issue, I have heard it is not pleasant to do.
Now you decide and discuss, should they be returned or not? Should people train terrain or drain terrain?
That is probably something all artists have encountered and dozens of people encounter each week, but how can we change this? Should we have terrain added to the TB's or not?
I'll be perfectly honest, I think that this is something that should be reïntroduced into some of the TB's, as terrain, albeit basic, can add a lot to a build and can even help test a builder into seeying how he/she copes with terrain. This of course does not mean that everyone has to use the terrain.
To elaborate, terrain is something that has been left out of the TB's for a while now, yet the people that want to make a good TB, needs to have terrain. This brings the biggest issue with having no terrain, it takes more than half the time to only make the good terrain and what for? Do artists make terrain, no, do any of the builder ranks make terrain by hand, no.
That brings me to the next point, how do prospective artists learn to deal with terrain if they don't have terrain? This I think is something that all builders should be able to cope with, yet somehow people still make weird decisions concerning terrain. A few of these derps are, having a house on top of grass, not blending a building into the terrain or, the worst of all, flattening the terrain to build on it and afterwards leaving it flat around the build. Builders also can learn how to utilize terrain if there is terrain already present, which I think is positive.
Lastly I would like to discusses the con, since this is not just positive. One of these is for the lead builder that starts the themed builds, as the terrain does have to be made, and can't appear from nowhere. Although I cannot say for certain that this is a big issue, I have heard it is not pleasant to do.
Now you decide and discuss, should they be returned or not? Should people train terrain or drain terrain?