Glov, I cant remmember when the grid was brought up as an "issue" for the first time I dont remember seeing those pictures before. Anyway since its osgo it must have been a while ago.
I have been a major (culprit?) part of creating the grid style back when I was working on Fornost. I used concept art from the Lord of the rings War in the north and I made a concept around it together with Marozzo and CaptainDagless (yes when those two still worked on mcme). That's where the grid pattern originally came from.
However we always tried to break it up with having balcony's bigger windows popping out windows flat wall etc etc. But somehow its still noticeable. I remember Ryan always jokingly saying to me everything looks like Fornost I never thought of it as an issue. Even our Bree uses a grid.
What I find interesting though is you saying
And even the mt citadel has a few gridlike spaces.
. So what does makes MT look less gridlike to you then any other city? Or is it because you made the Citadel together with wheelee and so that makes it less gridlike?I was a big part in constructing MT and I don't remember giving any extra attention (other then normal) to avoiding the grid.
Don't get me wrong I get where you are coming from the grid pattern can/has evolve(d) into something repetitive and maybe even boring. But don't think we are not trying to break up the grid. I mean as I stated before we try using balcony's popping in/out a wall. However I think the main reason why we still use it is because its easy to replicate. Why is that something good one might ask. Well.. because we have a rather big community who would like to activly contribute to creating middle earth.
Kinda reminds me of a conversation i had yesterday with Impzor. I don't exactly know what the back story was anymore but I explained to him that we always strive for perfection. We will never reach perfection but we will strive for it. To find a balance between what looks good and is still replicate-able (if that is even a word) is hard.
I'm looking forward to seeing more suggestions on how to avoid said grid. I don't think we can completely avoid having a grid but there are ways and tricks to hide them. To comment on your pictures Ard having flat walls and windows and pillars on either side still can be considered a grid. It looks different however. Or we could build our houses like Tharbad but one can say 1x1 pillars is also turning into a grid. In the end there will be some form of repetitiveness to whatever we do whether it is a flat house,one with arc's or 30 citadels in one city.
TL
R: Was not aware it was an issue, We try to avoid grid patterns with balcony's etc. Finding a balance between good looking and replicatability. Looking forward to see suggestions on how to break up the "grid'.