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In Progress Layered Pixel Map of Moria

SPACE_LEMON

Artist
Artist
[Last updated: 28 Sept 2019.]

So I've taken up the task of mapping Moria. I've been working on this for maybe a week, and it's very far from finished, but here's what I've done so far. I'll be updating it as I go.

Each pixel = 5×5 blocks
Green = Path of the Fellowship
Light Grey = Floor / road
Medium Grey = Bare cavern
Dark Grey = Chasm / surface deeper than level
White = Overlapped halls/passages on same level
Cyan = Water

I'll at some point enlarge the images and add labels for notable landmarks, halls, and caverns.

From the 3rd Level up (the upper map height layer) there is a discrepancy between the levels as they are marked in moriaplans, and as they appear in-game.

Path of the Fellowship
Path of the Fellowship.png


6th/7th Level [y > 160]

Level 6-7.png


5th/6th Level [y = 110-160 ]
Level 5-6.png


4th/5th Level [y = 50-100]
Level 4-5.png


3rd/4th Level [y < 50]
Level 3-4.png


2nd Level [y > 200]
Level 2.png


1st Level [y = 150-200]
Level 1.png


1st Deep [y = 90-150]
Deep 1.png


2nd Deep [y = 50-90]
Deep 2.png


3rd Deep [y < 50]
Deep 3.png
 

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Duke0fwellingt0n

Artist
Artist
I wonder if you could somehow use this as the map for the dyn map, the Moria dyn map atm is hard to see where you are because the diagonal view means one place could be a bunch of places at different heights, even if we cant it would make navigating Moria much easier.
 

Raffyyy

Head Guide
Staff member
Head Guide
Moderator
Media Team
We did actually have a similar thing to this that @pheonixsang made of the Great Barrow in 2014, with the website sketchfab. Although it would incredibly time consuming it could be replicated for Moria
 

SPACE_LEMON

Artist
Artist
Updated the images as far as I've done.

I'll post my procedure later for anyone who wants to help, because this is rather time consuming to do alone.
 

SPACE_LEMON

Artist
Artist
Step One: Take Down Coordinates

When taking down the coordinates for a chamber/cavern, I start from whatever spot, and make my way around. I normally fly when I do this. Now I do one level at a time - see the headings to the maps to see the y-coord range for each level.

The coordinates I take down are that of the corners. Since each pixel on the map is equal to 5×5 blocks, I stand/float two blocks away from the nearest wall/walls (or at least not closer than one block or farther than three blocks).. Like so (where the red dot is where I stand to take down the coord):
Example 1.png
Example 2.png


As for what height I fly/stand at when I take down the coords, it can be on the floor if the wall is moreorless flat; otherwise for cavernous spaces I float at the height where the space is widest / protrudes furthest into the wall - normally this is at the highest y-coord of the level, but not always. So (where the horizontal line is the upper limit of the level):
Example 3.png
Example 4.png


For the largest caverns this must be repeated for every level the space spans.


Step Two: Convert the Coordinates

Of course the pixel coordinates on the image don't remotely match up to the in-game coordinates, so I have to math it out a bit. First, since it's a 5:1 scale, I divide the coord by 5, then I add however much is needed to match it to the coords of the image.

For most of Moria these are the formulae:
- X-coordinate ÷5 + 1997 = Image x-coord
- Z-coordinate ÷5 + 1544 = Image y-coord

For the 3rd/4th Level and up they are:
- X-coordinate ÷5 + 1982 = Image x-coord
- Z-coordinate ÷5 + 1922 = Image y-coord


Step Three is plotting the coordinates on the image and filling in the gaps. This is the least time consuming step, which I'm happy to do on my own all the way.


Now if anyone would like to help take down coordinates, they can do so, and post the coordinates or converted coordinates in this thread. We ought to coordinate in this thread who is taking coordinates where. I would appreciate it.
 
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SPACE_LEMON

Artist
Artist
Currently I am mapping the Great Mines, just west of the Chamber of Light, which will be my next stop when I've finished the mines.
 

creeperpig0

Experienced Member
[Last updated: 28 Sept 2019.]

So I've taken up the task of mapping Moria. I've been working on this for maybe a week, and it's very far from finished, but here's what I've done so far. I'll be updating it as I go.

Each pixel = 5×5 blocks
Green = Path of the Fellowship
Light Grey = Floor / road
Medium Grey = Bare cavern
Dark Grey = Chasm / surface deeper than level
White = Overlapped halls/passages on same level
Cyan = Water

I'll at some point enlarge the images and add labels for notable landmarks, halls, and caverns.

From the 3rd Level up (the upper map height layer) there is a discrepancy between the levels as they are marked in moriaplans, and as they appear in-game.

Path of the Fellowship
View attachment 14567

6th/7th Level [y > 160]

View attachment 14534

5th/6th Level [y = 110-160 ]
View attachment 14535

4th/5th Level [y = 50-100]
View attachment 14884

3rd/4th Level [y < 50]
View attachment 14885

2nd Level [y > 200]
View attachment 14886

1st Level [y = 150-200]
View attachment 14887

1st Deep [y = 90-150]
View attachment 14888

2nd Deep [y = 50-90]
View attachment 14889

3rd Deep [y < 50]
View attachment 14890
Get someone to let you map out the other 4 deeps
 
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